mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Balancing. Buffed crimes, infiltration, jobs, nerfed hacking
This commit is contained in:
parent
8b6dba561c
commit
ddca05f4c5
@ -732,7 +732,9 @@
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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<a class="a-link-button tooltip" id="location-slums-shoplift"> Shoplift </a>
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<a id="location-slums-rob-store" class="a-link-button tooltip"> Rob a store </a>
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<a id="location-slums-mug" class="a-link-button tooltip"> Mug someone </a>
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<a id="location-slums-larceny" class="a-link-button tooltip"> Commit Larceny </a>
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<a id="location-slums-deal-drugs" class="a-link-button tooltip"> Deal Drugs </a>
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<a id="location-slums-traffic-arms" class="a-link-button tooltip"> Traffick Illegal Arms </a>
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<a id="location-slums-homicide" class="a-link-button tooltip"> Homicide </a>
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102
src/Company.js
102
src/Company.js
@ -229,58 +229,58 @@ CompanyPositions = {
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//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
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//Software
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 15),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 35),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 40000, 70),
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LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 200000, 230),
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 30),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 72),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 40000, 150),
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LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 200000, 450),
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//TODO Through darkweb, maybe?
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FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
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SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 25),
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SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 50),
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SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 60),
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SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 120),
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//IT
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ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 13),
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ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 7000, 28),
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ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 35000, 60),
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SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 175000, 180),
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SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 35000, 60),
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NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 35000, 60),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 175000, 180),
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ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 24),
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ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 7000, 60),
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ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 35000, 120),
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SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 175000, 375),
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SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 35000, 110),
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NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 35000, 110),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 175000, 375),
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//Technology management
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HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 400000, 360),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 800000, 725),
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VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1600000, 1050),
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CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 3200000, 1200),
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HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 400000, 720),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 800000, 1500),
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VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1600000, 2100),
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CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 3200000, 2400),
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//Business
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BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 20),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 46),
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BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 40000, 92),
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OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 200000, 300),
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CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 800000, 900),
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CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 3200000, 1700),
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BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 42),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 90),
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BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 40000, 180),
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OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 200000, 600),
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CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 800000, 1800),
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CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 3200000, 3600),
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BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 32),
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SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 190),
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BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 80),
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SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 480),
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//Non-tech/management jobs
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PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 10),
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PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 10),
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PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 18),
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PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 18),
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Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 12),
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Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 12),
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PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 40),
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PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 200),
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SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 22),
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SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 85),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 300),
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HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 600),
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FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 60),
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SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 201, 32000, 225),
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SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 251, 162000, 475),
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Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 20),
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Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 20),
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PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 75),
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PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 425),
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SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 45),
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SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 175),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 600),
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HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 1200),
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FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 300),
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SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 201, 32000, 900),
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SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 251, 162000, 1800),
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init: function() {
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//Argument order: hack, str, def, dex, agi, cha
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@ -290,9 +290,9 @@ CompanyPositions = {
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CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.1);
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CompanyPositions.JuniorDev.setExperienceGains(.1, 0, 0, 0, 0, .05);
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CompanyPositions.SeniorDev.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1.3);
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CompanyPositions.SeniorDev.setExperienceGains(.3, 0, 0, 0, 0, .08);
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CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
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CompanyPositions.LeadDev.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.5);
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CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
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CompanyPositions.LeadDev.setExperienceGains(.8, 0, 0, 0, 0, .1);
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CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1);
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CompanyPositions.SoftwareConsultant.setExperienceGains(.08, 0, 0, 0, 0, .03);
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@ -351,27 +351,27 @@ CompanyPositions = {
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CompanyPositions.PartTimeEmployee.setExperienceGains(0, .0075, .0075, .0075, .0075, .03);
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CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
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CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
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CompanyPositions.Waiter.setExperienceGains(0, .02, .02, .02, .02, .05);
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CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
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CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
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CompanyPositions.Employee.setExperienceGains(0, .02, .02, .02, .02, .04);
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CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
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CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
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CompanyPositions.SecurityGuard.setExperienceGains(.01, .04, .04, .04, .04, .02);
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CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
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CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
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CompanyPositions.PoliceOfficer.setExperienceGains(.02, .08, .08, .08, .08, .04);
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CompanyPositions.PoliceChief.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1.25);
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CompanyPositions.PoliceChief.setExperienceGains(.02, .06, .06, .06, .06, .05);
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CompanyPositions.PoliceChief.setExperienceGains(.02, .1, .1, .1, .1, .1);
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CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10, 1.1);
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CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
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CompanyPositions.SecurityOfficer.setExperienceGains(.02, .1, .1, .1, .1, .05);
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CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.25);
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CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
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CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .12, .12, .12, .12, .1);
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CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.4);
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CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
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CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .15, .15, .15, .15, .15);
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CompanyPositions.FieldAgent.setPerformanceParameters(10, 15, 15, 20, 20, 20, 1);
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CompanyPositions.FieldAgent.setExperienceGains(.04, .06, .06, .06, .06, .04);
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CompanyPositions.FieldAgent.setExperienceGains(.04, .08, .08, .08, .08, .05);
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CompanyPositions.SecretAgent.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.25);
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CompanyPositions.SecretAgent.setExperienceGains(.08, .1, .1, .1, .1, .08);
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CompanyPositions.SecretAgent.setExperienceGains(.1, .15, .15, .15, .15, .1);
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CompanyPositions.SpecialOperative.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.5);
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CompanyPositions.SpecialOperative.setExperienceGains(.12, .15, .15, .15, .15, .12);
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CompanyPositions.SpecialOperative.setExperienceGains(.15, .2, .2, .2, .2, .15);
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}
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}
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.26.3",
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Version: "0.26.4",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -11,7 +11,7 @@ CONSTANTS = {
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/* Base costs */
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BaseCostFor1GBOfRamHome: 30000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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BaseCostFor1GBOfRamServer: 50000, //1 GB of RAM
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BaseCostFor1GBOfRamHacknetNode: 30000,
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BaseCostForHacknetNode: 1000,
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@ -20,9 +20,9 @@ CONSTANTS = {
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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@ -36,11 +36,6 @@ CONSTANTS = {
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//NeuroFlux Governor cost multiplier as you level up
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NeuroFluxGovernorLevelMult: 1.14,
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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CodeInstructionRunTime: 100,
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//RAM Costs for different commands
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ScriptWhileRamCost: 0.2,
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ScriptForRamCost: 0.2,
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@ -79,7 +74,7 @@ CONSTANTS = {
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MultithreadingRAMCost: 1,
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//Server constants
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ServerBaseGrowthRate: 1.025, //Unadjusted Growth rate
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ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
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ServerMaxGrowthRate: 1.0035, //Maximum possible growth rate (max rate accounting for server security)
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ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, //Amount by which server's security decreases when weakened
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@ -91,9 +86,6 @@ CONSTANTS = {
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AugmentationRepMultiplier: 2.5, //Used for balancing rep cost without having to readjust every value
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MultipleAugMultiplier: 1.9,
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MaxLogCapacity: 50, //Maximum number of log entries for a script
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MaxPortCapacity: 50, //Maximum amount of data in a Netscript port
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//How much a TOR router costs
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TorRouterCost: 200000,
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@ -158,15 +150,17 @@ CONSTANTS = {
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ClassGymDexterity: "training your dexterity at a gym",
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ClassGymAgility: "training your agility at a gym",
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ClassDataStructuresBaseCost: 30,
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ClassNetworksBaseCost: 60,
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ClassAlgorithmsBaseCost: 240,
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ClassManagementBaseCost: 120,
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ClassLeadershipBaseCost: 240,
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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CrimeShoplift: "shoplift",
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CrimeRobStore: "rob a store",
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CrimeMug: "mug someone",
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CrimeLarceny: "commit larceny",
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CrimeDrugs: "deal drugs",
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CrimeTraffickArms: "traffick illegal arms",
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CrimeHomicide: "commit homicide",
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@ -678,11 +672,21 @@ CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.26.4<br>" +
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"-All of the 'low-level servers' in early game that have a required hacking level now have 8GB of RAM " +
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"instead of 4GB<br>" +
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"-Increased the amount of experience given at university<br>" +
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"-Slightly increased the production of Hacknet Nodes and made them cheaper to upgrade<br>" +
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"-Infiltration now gives slightly more EXP and faction reputation<br>" +
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"-Added two new crimes. These crimes are viable to attempt early on in the game and are relatively passive (each take 60+ seconds to complete)<br>" +
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"-Crimes give more exp and more money<br>" +
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"-Max money available on a server decreased from 50x the server's starting money to 25x<br>" +
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"-Significantly increased wages for all jobs<br><br>" +
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"v0.26.3<br>" +
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"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
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"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
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"it now costs the same<br>" +
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"-Early game servers have more starting money<br>" +
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"-Early game servers have more starting money<br><br>" +
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"v0.26.2<br>" +
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"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
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"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
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@ -1,47 +1,57 @@
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/* Crimes.js */
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function commitShopliftCrime() {
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Player.crimeType = CONSTANTS.CrimeShoplift;
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Player.startCrime(0, 0, 0, 1.5, 1.5, 0, 10000, 2000); //$5000/s, .375 exp/s
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Player.startCrime(0, 0, 0, 2, 2, 0, 15000, 2000); //$7500/s, 1 exp/s
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}
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function commitRobStoreCrime() {
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Player.crimeType = CONSTANTS.CrimeRobStore;
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Player.startCrime(30, 0, 0, 45, 45, 0, 400000, 60000); //$6666,6/2, 0.5exp/s, 0.75exp/s
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}
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function commitMugCrime() {
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Player.crimeType = CONSTANTS.CrimeMug;
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 32000, 4000); //$8000/s, .375 exp/s
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Player.startCrime(0, 3, 3, 3, 3, 0, 36000, 4000); //$9000/s, .66 exp/s
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}
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function commitLarcenyCrime() {
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Player.crimeType = CONSTANTS.CrimeLarceny;
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Player.startCrime(45, 0, 0, 60, 60, 0, 800000, 90000) // $8888.88/s, .5 exp/s, .66 exp/s
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}
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 0, 0, 4, 4, 8, 100000, 10000); //$10000/s, .4 exp/s
|
||||
Player.startCrime(0, 0, 0, 5, 5, 10, 120000, 10000); //$12000/s, .5 exp/s, 1 exp/s
|
||||
}
|
||||
|
||||
function commitTraffickArmsCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeTraffickArms;
|
||||
Player.startCrime(0, 10, 10, 10, 10, 15, 480000, 40000); //$12000/s, .25 combat exp/s, .375 cha exp/s
|
||||
Player.startCrime(0, 20, 20, 20, 20, 40, 600000, 40000); //$15000/s, .5 combat exp/s, 1 cha exp/s
|
||||
}
|
||||
|
||||
function commitHomicideCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeHomicide;
|
||||
Player.startCrime(0, 2, 2, 2, 2, 0, 30000, 3000); //$10000/s, 0.66 combat exp/s
|
||||
Player.startCrime(0, 2, 2, 2, 2, 0, 45000, 3000); //$15000/s, 0.66 combat exp/s
|
||||
}
|
||||
|
||||
function commitGrandTheftAutoCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
|
||||
Player.startCrime(0, 10, 10, 10, 40, 20, 1200000, 80000); //$15000/s, .125 exp/s, .5 exp/s, .25 exp/s
|
||||
Player.startCrime(0, 20, 20, 20, 80, 40, 1600000, 80000); //$20000/s, .25 exp/s, 1 exp/s, .5 exp/s
|
||||
}
|
||||
|
||||
function commitKidnapCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeKidnap;
|
||||
Player.startCrime(0, 30, 30, 30, 30, 30, 2400000, 120000); //$20000/s. .25 exp/s
|
||||
Player.startCrime(0, 80, 80, 80, 80, 80, 3600000, 120000); //$30000/s. .66 exp/s
|
||||
}
|
||||
|
||||
function commitAssassinationCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeAssassination;
|
||||
Player.startCrime(0, 75, 75, 75, 75, 0, 7500000, 300000); //$25000/s, .25 exp/s
|
||||
Player.startCrime(0, 300, 300, 300, 300, 0, 12000000, 300000); //$40000/s, 1 exp/s
|
||||
}
|
||||
|
||||
function commitHeistCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeHeist;
|
||||
Player.startCrime(120, 120, 120, 120, 120, 120, 75000000, 600000); //$125000/s, .2exp/s
|
||||
Player.startCrime(450, 450, 450, 450, 450, 450, 120000000, 600000); //$200000/s, .75exp/s
|
||||
}
|
||||
|
||||
function determineCrimeSuccess(crime, moneyGained) {
|
||||
@ -50,9 +60,15 @@ function determineCrimeSuccess(crime, moneyGained) {
|
||||
case CONSTANTS.CrimeShoplift:
|
||||
chance = determineCrimeChanceShoplift();
|
||||
break;
|
||||
case CONSTANTS.CrimeRobStore:
|
||||
chance = determineCrimeChanceRobStore();
|
||||
break;
|
||||
case CONSTANTS.CrimeMug:
|
||||
chance = determineCrimeChanceMug();
|
||||
break;
|
||||
case CONSTANTS.CrimeLarceny:
|
||||
chance = determineCrimeChanceLarceny();
|
||||
break;
|
||||
case CONSTANTS.CrimeDrugs:
|
||||
chance = determineCrimeChanceDealDrugs();
|
||||
break;
|
||||
@ -75,6 +91,7 @@ function determineCrimeSuccess(crime, moneyGained) {
|
||||
chance = determineCrimeChanceHeist();
|
||||
break;
|
||||
default:
|
||||
console.log(crime);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
return;
|
||||
}
|
||||
@ -96,8 +113,16 @@ function determineCrimeChanceShoplift() {
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceRobStore() {
|
||||
var chance = ((0.5 * Player.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
2 * Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
1 * Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
|
||||
chance *= Player.crime_success_mult;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceMug() {
|
||||
var chance = ((1.5 *Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
var chance = ((1.5 * Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
0.5 * Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
1.5 * Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
0.5 * Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
|
||||
@ -105,6 +130,14 @@ function determineCrimeChanceMug() {
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceLarceny() {
|
||||
var chance = ((0.5 * Player.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) * 3;
|
||||
chance *= Player.crime_success_mult;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceDealDrugs() {
|
||||
var chance = ((3*Player.charisma / CONSTANTS.MaxSkillLevel +
|
||||
2*Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
|
@ -51,6 +51,11 @@ HelpTexts = {
|
||||
"Entering just the command 'alias' without any arguments prints the list of all defined aliases in the reusable form " +
|
||||
"'alias NAME=VALUE' on the Terminal. <br><br>" +
|
||||
"The 'unalias' command can be used to remove aliases.<br><br>",
|
||||
analyze: "analze<br>" +
|
||||
"Prints details and statistics about the current server. The information that is printed includes basic " +
|
||||
"server details such as the hostname, whether the player has root access, what ports are opened/closed, and also " +
|
||||
"hacking-related information such as an estimated chance to successfully hack, an estimate of how much money is " +
|
||||
"available on the server, etc.",
|
||||
cat: "cat [message]<br>" +
|
||||
"Display message files, which are files ending with the '.msg' extension. Example:<br><br>" +
|
||||
"cat j1.msg",
|
||||
|
@ -397,7 +397,7 @@ function endInfiltrationLevel(inst) {
|
||||
//Check if you gained any secrets
|
||||
if (inst.clearanceLevel % 5 == 0) {
|
||||
var baseSecretValue = inst.baseValue * inst.clearanceLevel / 2;
|
||||
var secretValue = baseSecretValue * Player.faction_rep_mult * 1.2;
|
||||
var secretValue = baseSecretValue * Player.faction_rep_mult * 1.25;
|
||||
var secretMoneyValue = baseSecretValue * CONSTANTS.InfiltrationMoneyValue;
|
||||
inst.secretsStolen.push(baseSecretValue);
|
||||
dialogBoxCreate("You found and stole a set of classified documents from the company. " +
|
||||
@ -574,10 +574,10 @@ function updateInfiltrationButtons(inst, scenario) {
|
||||
//Success: 5%, Failure 10%, -Karma
|
||||
function attemptInfiltrationKill(inst) {
|
||||
var chance = getInfiltrationKillChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -600,10 +600,10 @@ function getInfiltrationKillChance(inst) {
|
||||
//Success: 3%, Failure: 10%
|
||||
function attemptInfiltrationKnockout(inst) {
|
||||
var chance = getInfiltrationKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -625,9 +625,9 @@ function getInfiltrationKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 10%
|
||||
function attemptInfiltrationStealthKnockout(inst) {
|
||||
var chance = getInfiltrationStealthKnockoutChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 300) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 300) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -648,9 +648,9 @@ function getInfiltrationStealthKnockoutChance(inst) {
|
||||
//Success: 0%, Failure: 5%, -Karma
|
||||
function attemptInfiltrationAssassinate(inst) {
|
||||
var chance = getInfiltrationAssassinateChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 300) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 300) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -671,10 +671,10 @@ function getInfiltrationAssassinateChance(inst) {
|
||||
//Success: 5%, Failure: 10%
|
||||
function attemptInfiltrationDestroySecurity(inst) {
|
||||
var chance = getInfiltrationDestroySecurityChance(inst);
|
||||
inst.gainStrengthExp(inst.securityLevel / 750) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 750) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 750) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 750) * Player.agility_exp_mult;
|
||||
inst.gainStrengthExp(inst.securityLevel / 500) * Player.strength_exp_mult;
|
||||
inst.gainDefenseExp(inst.securityLevel / 500) * Player.defense_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.05;
|
||||
return [true, 1.05];
|
||||
@ -698,7 +698,7 @@ function getInfiltrationDestroySecurityChance(inst) {
|
||||
//Success: 1%, Failure: 5%
|
||||
function attemptInfiltrationHack(inst) {
|
||||
var chance = getInfiltrationHackChance(inst);
|
||||
inst.gainHackingExp(inst.securityLevel / 250) * Player.hacking_exp_mult;
|
||||
inst.gainHackingExp(inst.securityLevel / 200) * Player.hacking_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.03;
|
||||
return [true, 1.03];
|
||||
@ -719,7 +719,7 @@ function getInfiltrationHackChance(inst) {
|
||||
//Success: 0%, Failure: 8%
|
||||
function attemptInfiltrationSneak(inst) {
|
||||
var chance = getInfiltrationSneakChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 250) * Player.agility_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 200) * Player.agility_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -739,7 +739,7 @@ function getInfiltrationSneakChance(inst) {
|
||||
//Success: 1%, Failure: 3%
|
||||
function attemptInfiltrationPickLockedDoor(inst) {
|
||||
var chance = getInfiltrationPickLockedDoorChance(inst);
|
||||
inst.gainDexterityExp(inst.securityLevel / 250) * Player.dexterity_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 200) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
inst.securityLevel *= 1.01;
|
||||
return [true, 1.01];
|
||||
@ -759,7 +759,7 @@ function getInfiltrationPickLockedDoorChance(inst) {
|
||||
//Success: 0%, Failure: 15%,
|
||||
function attemptInfiltrationBribe(inst) {
|
||||
var chance = getInfiltrationBribeChance(inst);
|
||||
inst.gainCharismaExp(inst.securityLevel / 250) * Player.charisma_exp_mult;
|
||||
inst.gainCharismaExp(inst.securityLevel / 200) * Player.charisma_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
@ -778,8 +778,8 @@ function getInfiltrationBribeChance(inst) {
|
||||
//Failure: 5%
|
||||
function attemptInfiltrationEscape(inst) {
|
||||
var chance = getInfiltrationEscapeChance(inst);
|
||||
inst.gainAgilityExp(inst.securityLevel / 500) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 500) * Player.dexterity_exp_mult;
|
||||
inst.gainAgilityExp(inst.securityLevel / 400) * Player.agility_exp_mult;
|
||||
inst.gainDexterityExp(inst.securityLevel / 400) * Player.dexterity_exp_mult;
|
||||
if (Math.random() <= chance) {
|
||||
return [true, 1];
|
||||
} else {
|
||||
|
@ -159,7 +159,9 @@ displayLocationContent = function() {
|
||||
|
||||
var slumsDescText = document.getElementById("location-slums-description");
|
||||
var slumsShoplift = document.getElementById("location-slums-shoplift");
|
||||
var slumsRobStore = document.getElementById("location-slums-rob-store");
|
||||
var slumsMug = document.getElementById("location-slums-mug");
|
||||
var slumsLarceny = document.getElementById("location-slums-larceny");
|
||||
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
|
||||
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
|
||||
var slumsHomicide = document.getElementById("location-slums-homicide");
|
||||
@ -260,7 +262,9 @@ displayLocationContent = function() {
|
||||
|
||||
slumsDescText.style.display = "none";
|
||||
slumsShoplift.style.display = "none";
|
||||
slumsRobStore.style.display = "none";
|
||||
slumsMug.style.display = "none";
|
||||
slumsLarceny.style.display = "none";
|
||||
slumsDealDrugs.style.display = "none";
|
||||
slumsTrafficArms.style.display = "none";
|
||||
slumsHomicide.style.display = "none";
|
||||
@ -976,7 +980,9 @@ displayLocationContent = function() {
|
||||
case Locations.IshimaSlums:
|
||||
case Locations.VolhavenSlums:
|
||||
var shopliftChance = determineCrimeChanceShoplift();
|
||||
var robStoreChance = determineCrimeChanceRobStore();
|
||||
var mugChance = determineCrimeChanceMug();
|
||||
var larcenyChance = determineCrimeChanceLarceny();
|
||||
var drugsChance = determineCrimeChanceDealDrugs();
|
||||
var armsChance = determineCrimeChanceTraffickArms();
|
||||
var homicideChance = determineCrimeChanceHomicide();
|
||||
@ -989,9 +995,15 @@ displayLocationContent = function() {
|
||||
slumsShoplift.style.display = "block";
|
||||
slumsShoplift.innerHTML = "Shoplift (" + (shopliftChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsShoplift.innerHTML += '<span class="tooltiptext"> Attempt to shoplift from a low-end retailer </span>';
|
||||
slumsRobStore.style.display = "block";
|
||||
slumsRobStore.innerHTML = "Rob store(" + (robStoreChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsRobStore.innerHTML += '<span class="tooltiptext">Attempt to commit armed robbery on a high-end store </span>';
|
||||
slumsMug.style.display = "block";
|
||||
slumsMug.innerHTML = "Mug someone (" + (mugChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsMug.innerHTML += '<span class="tooltiptext"> Attempt to mug a random person on the street </span>';
|
||||
slumsLarceny.style.display = "block";
|
||||
slumsLarceny.innerHTML = "Larceny (" + (larcenyChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsLarceny.innerHTML +="<span class='tooltiptext'> Attempt to rob property from someone's house </span>";
|
||||
slumsDealDrugs.style.display = "block";
|
||||
slumsDealDrugs.innerHTML = "Deal Drugs (" + (drugsChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsDealDrugs.innerHTML += '<span class="tooltiptext"> Attempt to deal drugs </span>';
|
||||
@ -1540,7 +1552,9 @@ initLocationButtons = function() {
|
||||
var travelToVolhaven = document.getElementById("location-travel-to-volhaven");
|
||||
|
||||
var slumsShoplift = document.getElementById("location-slums-shoplift");
|
||||
var slumsRobStore = document.getElementById("location-slums-rob-store");
|
||||
var slumsMug = document.getElementById("location-slums-mug");
|
||||
var slumsLarceny = document.getElementById("location-slums-larceny");
|
||||
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
|
||||
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
|
||||
var slumsHomicide = document.getElementById("location-slums-homicide");
|
||||
@ -1711,11 +1725,21 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsRobStore.addEventListener("click", function() {
|
||||
commitRobStoreCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsMug.addEventListener("click", function() {
|
||||
commitMugCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsLarceny.addEventListener("click", function() {
|
||||
commitLarcenyCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsDealDrugs.addEventListener("click", function() {
|
||||
commitDealDrugsCrime();
|
||||
return false;
|
||||
|
@ -181,8 +181,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call nuke(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call nuke(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.NukeProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the NUKE.exe virus!");
|
||||
@ -204,8 +204,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call brutessh(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call brutessh(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.BruteSSHProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the BruteSSH.exe program!");
|
||||
@ -225,8 +225,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call ftpcrack(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call ftpcrack(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.FTPCrackProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the FTPCrack.exe program!");
|
||||
@ -246,8 +246,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call relaysmtp(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call relaysmtp(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.RelaySMTPProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the relaySMTP.exe program!");
|
||||
@ -267,8 +267,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call httpworm(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call httpworm(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.HTTPWormProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the HTTPWorm.exe program!");
|
||||
@ -288,8 +288,8 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot call sqlinject(). Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call sqlinject(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.SQLInjectProgram)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the SQLInject.exe program!");
|
||||
|
@ -939,12 +939,12 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
|
||||
var gameCPS = 1000 / Engine._idleSpeed;
|
||||
|
||||
//Base exp gains per second
|
||||
var baseStudyComputerScienceExp = 0.25;
|
||||
var baseDataStructuresExp = 0.5;
|
||||
var baseNetworksExp = 1;
|
||||
var baseAlgorithmsExp = 2;
|
||||
var baseManagementExp = 1;
|
||||
var baseLeadershipExp = 2;
|
||||
var baseStudyComputerScienceExp = 0.5;
|
||||
var baseDataStructuresExp = 1;
|
||||
var baseNetworksExp = 2;
|
||||
var baseAlgorithmsExp = 4;
|
||||
var baseManagementExp = 2;
|
||||
var baseLeadershipExp = 4;
|
||||
var baseGymExp = 1;
|
||||
|
||||
//Find cost and exp gain per game cycle
|
||||
@ -1135,11 +1135,16 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
case CONSTANTS.CrimeShoplift:
|
||||
this.karma -= 0.1;
|
||||
++this.numTimesShoplifted;
|
||||
break;
|
||||
case CONSTANTS.CrimeRobStore:
|
||||
|
||||
break;
|
||||
case CONSTANTS.CrimeMug:
|
||||
this.karma -= 0.25;
|
||||
++this.numPeopleMugged;
|
||||
break;
|
||||
case CONSTANTS.CrimeLarceny:
|
||||
break;
|
||||
case CONSTANTS.CrimeDrugs:
|
||||
++this.numTimesDealtDrugs;
|
||||
this.karma -= 0.5;
|
||||
@ -1169,6 +1174,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
this.karma -= 15;
|
||||
break;
|
||||
default:
|
||||
console.log(this.crimeType);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
return;
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvai
|
||||
} else {
|
||||
this.moneyAvailable = moneyAvailable;
|
||||
}
|
||||
this.moneyMax = 50 * moneyAvailable;
|
||||
this.moneyMax = 25 * moneyAvailable;
|
||||
this.hackDifficulty = hackDifficulty;
|
||||
this.baseDifficulty = hackDifficulty;
|
||||
this.minDifficulty = Math.max(1, Math.round(hackDifficulty / 3));
|
||||
@ -421,19 +421,19 @@ initForeignServers = function() {
|
||||
|
||||
//"Low level" targets
|
||||
var FoodNStuffServer = new Server();
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 4);
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 8);
|
||||
FoodNStuffServer.setHackingParameters(1, 2000000, 10, 5);
|
||||
FoodNStuffServer.setPortProperties(0);
|
||||
AddToAllServers(FoodNStuffServer);
|
||||
|
||||
var SigmaCosmeticsServer = new Server();
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 4);
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 8);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 2300000, 10, 10);
|
||||
SigmaCosmeticsServer.setPortProperties(0);
|
||||
AddToAllServers(SigmaCosmeticsServer);
|
||||
|
||||
var JoesGunsServer = new Server();
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 4);
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 8);
|
||||
JoesGunsServer.setHackingParameters(10, 2500000, 15, 20);
|
||||
JoesGunsServer.setPortProperties(0);
|
||||
AddToAllServers(JoesGunsServer);
|
||||
@ -445,7 +445,7 @@ initForeignServers = function() {
|
||||
AddToAllServers(Zer0NightclubServer);
|
||||
|
||||
var NectarNightclubServer = new Server();
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 4);
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 8);
|
||||
NectarNightclubServer.setHackingParameters(20, 2750000, 20, 25);
|
||||
NectarNightclubServer.setPortProperties(0);
|
||||
AddToAllServers(NectarNightclubServer);
|
||||
@ -463,13 +463,13 @@ initForeignServers = function() {
|
||||
AddToAllServers(SilverHelixServer);
|
||||
|
||||
var HongFangTeaHouseServer = new Server();
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 4);
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 8);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 3000000, 15, 20);
|
||||
HongFangTeaHouseServer.setPortProperties(0);
|
||||
AddToAllServers(HongFangTeaHouseServer);
|
||||
|
||||
var HaraKiriSushiBarServer = new Server();
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 4);
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 8);
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 4000000, 15, 40);
|
||||
HaraKiriSushiBarServer.setPortProperties(0);
|
||||
AddToAllServers(HaraKiriSushiBarServer);
|
||||
|
Loading…
Reference in New Issue
Block a user