mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
commit
dee01fc324
@ -4,7 +4,7 @@
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margin: 0;
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padding: 0;
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font-size: 16px;
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font-family: 'Lucida Console', 'Lucida Sans Unicode', 'Fira Mono', 'Consolas', 'Times New Roman';
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font-family: 'Lucida Console', 'Lucida Sans Unicode', 'Fira Mono', 'Consolas', 'Courier New', Courier, monospace, 'Times New Roman';
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background-color: #252527;
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background-color: black;
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}
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.12",
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Version: "0.13",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -20,9 +20,9 @@ CONSTANTS = {
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.25,
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HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.23, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.43, //Multiplier for cost when buying another core
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.21, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.41, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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@ -21,7 +21,7 @@ function commitTraffickArmsCrime() {
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 1000, 3000); //$333.3/s, 0.66 combat exp/s
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Player.startCrime(0, 2, 2, 2, 2, 0, 3000, 3000); //$1000/s, 0.66 combat exp/s
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}
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function commitGrandTheftAutoCrime() {
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@ -183,14 +183,18 @@ displayLocationContent = function() {
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waiterPartTimeJob.style.display = "none";
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softwareJob.innerHTML = "Apply for Software Job";
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softwareConsultantJob.innerHTML = "Apply for a Software Consultant job";
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itJob.innerHTML = "Apply for IT Job";
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securityEngineerJob.innerHTML = "Apply for Security Engineer Job";
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networkEngineerJob.innerHTML = "Apply for Network Engineer Job";
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businessJob.innerHTML = "Apply for Business Job";
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businessConsultantJob.innerHTML = "Apply for a Business Consultant Job";
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securityJob.innerHTML = "Apply for Security Job";
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agentJob.innerHTML = "Apply for Agent Job";
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employeeJob.innerHTML = "Apply to be an Employee";
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employeePartTimeJob.innerHTML = "Apply to be a Part-time Employee";
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waiterJob.innerHTML = "Apply to be a Waiter";
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waiterPartTimeJob.innerHTML = "Apply to be a Part-time Waiter"
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work.style.display = "none";
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