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Merge pull request #129 from danielyxie/dev
Added javascript math module
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commit
dee665b106
4
dist/bundle.js
vendored
4
dist/bundle.js
vendored
@ -1343,7 +1343,7 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
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agiExp = baseGymExp * expMult / gameCPS;
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break;
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default:
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throw new Error("ERR: Invalid/recognized class name");
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throw new Error("ERR: Invalid/unrecognized class name");
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return;
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}
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@ -3333,6 +3333,7 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.28.4<br>" +
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"-Added getScriptIncome() Netscript function<br>" +
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"-Added Javascript's Math module to Netscript. See: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math<br>" +
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"-Added several member variables for the Hacknet Node API that allow you to access info about their income<br>" +
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"-All valid Netscript functions are now syntax highlighted as keywords in the editor. This means they will a different " +
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"color than invalid netscript functions. The color will depend on your theme. " +
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@ -34860,6 +34861,7 @@ function initSingularitySFFlags() {
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function NetscriptFunctions(workerScript) {
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return {
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Math : Math,
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hacknetnodes : __WEBPACK_IMPORTED_MODULE_11__Player_js__["a" /* Player */].hacknetNodes,
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scan : function(ip=workerScript.serverIp){
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var server = Object(__WEBPACK_IMPORTED_MODULE_13__Server_js__["e" /* getServer */])(ip);
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@ -877,6 +877,7 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.28.4<br>" +
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"-Added getScriptIncome() Netscript function<br>" +
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"-Added Javascript's Math module to Netscript. See: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math<br>" +
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"-Added several member variables for the Hacknet Node API that allow you to access info about their income<br>" +
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"-All valid Netscript functions are now syntax highlighted as keywords in the editor. This means they will a different " +
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"color than invalid netscript functions. The color will depend on your theme. " +
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@ -55,6 +55,7 @@ function initSingularitySFFlags() {
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function NetscriptFunctions(workerScript) {
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return {
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Math : Math,
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hacknetnodes : Player.hacknetNodes,
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scan : function(ip=workerScript.serverIp){
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var server = getServer(ip);
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@ -1256,7 +1256,7 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
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agiExp = baseGymExp * expMult / gameCPS;
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break;
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default:
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throw new Error("ERR: Invalid/recognized class name");
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throw new Error("ERR: Invalid/unrecognized class name");
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return;
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}
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