Fix slash game Aug ending game early

This commit is contained in:
nickofolas 2022-04-30 00:28:00 -05:00
parent 437cd66ffe
commit def89832cb

@ -42,7 +42,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
const hasAugment = Player.hasAugmentation(AugmentationNames.MightOfAres, true); const hasAugment = Player.hasAugmentation(AugmentationNames.MightOfAres, true);
const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window); const phaseZeroTime = Math.random() * 3250 + 1500 - (250 + difficulty.window);
const phaseOneTime = 250; const phaseOneTime = 250;
const timeUntilAttacking = (phaseZeroTime + phaseOneTime) * 0.8; const timeUntilAttacking = phaseZeroTime + phaseOneTime;
useEffect(() => { useEffect(() => {
let id = window.setTimeout(() => { let id = window.setTimeout(() => {
@ -66,7 +66,7 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
{hasAugment ? ( {hasAugment ? (
<Box sx={{ my: 1 }}> <Box sx={{ my: 1 }}>
<Typography variant="h5">Guard will drop in...</Typography> <Typography variant="h5">Guard will drop in...</Typography>
<GameTimer millis={timeUntilAttacking} onExpire={props.onFailure} noPaper /> <GameTimer millis={timeUntilAttacking} onExpire={() => null} noPaper />
</Box> </Box>
) : ( ) : (
<></> <></>