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attribute offline hacking gains to hacking rather than hacknet
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@ -253,7 +253,7 @@ const Engine: {
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let offlineReputation = 0;
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const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
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Player.gainMoney(offlineHackingIncome, "hacknet");
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Player.gainMoney(offlineHackingIncome, "hacking");
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// Process offline progress
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loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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