Smarter icarus.msg, new truthgazer.msg, fix long-standing message bug

Sorry for putting this all in one commit; it all happened at the same time
as a direct conscequence of trying to get icarus.msg to be smarter.
There's a compilation error on MessageHelpers.ts:24, but the game
seems to run fine so I'm committing and coming back to it later.
This commit is contained in:
Undeemiss 2022-04-13 01:53:22 -05:00
parent f47f2239bd
commit dfadfcea09
5 changed files with 135 additions and 151 deletions

@ -10,7 +10,7 @@ import Button from "@mui/material/Button";
import { Money } from "../../ui/React/Money";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { IRouter } from "../../ui/Router";
import { checkForMessagesToSend } from "../../Message/MessageHelpers"
import { checkForMessagesToSend } from "../../Message/MessageHelpers";
interface IProps {
player: IPlayer;

@ -5,23 +5,23 @@ import { Programs } from "../Programs/Programs";
import { Player } from "../Player";
import { Page } from "../ui/Router";
import { GetServer } from "../Server/AllServers";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Settings } from "../Settings/Settings";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Reviver } from "../utils/JSONReviver";
import { FactionNames } from "../Faction/data/FactionNames";
import { Server } from "../Server/Server";
//Sends message to player, including a pop up
function sendMessage(msg: Message, forced = false): void {
msg.recvd = true;
if (forced || !Settings.SuppressMessages) {
showMessage(msg.filename);
}
addMessageToServer(msg, "home");
addMessageToServer(msg);
}
function showMessage(name: string): void {
const msg = Messages[name];
if (!msg) throw new Error("trying to display unexistent message");
if (!(msg instanceof Message)) throw new Error("trying to display unexistent message");
const txt =
"Message received from unknown sender: <br><br>" +
"<i>" +
@ -34,21 +34,27 @@ function showMessage(name: string): void {
}
//Adds a message to a server
function addMessageToServer(msg: Message, serverHostname: string): void {
const server = GetServer(serverHostname);
if (server == null) {
console.warn(`Could not find server ${serverHostname}`);
function addMessageToServer(msg: Message): void {
//Short-circuit if the message has already been saved
if (recvd(msg)) {
return;
}
for (let i = 0; i < server.messages.length; ++i) {
const other = server.messages[i];
if (msg.filename === other) {
return; //Already exists
}
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
}
server.messages.push(msg.filename);
}
//Returns whether the given message has already been received
function recvd(msg: Message): boolean {
const server = GetServer("home");
if (server == null) {
throw new Error("The home server doesn't exist. You done goofed.");
}
return server.messages.includes(msg.filename);
}
//Checks if any of the 'timed' messages should be sent
function checkForMessagesToSend(): void {
if (Router.page() === Page.BitVerse) return;
@ -60,45 +66,47 @@ function checkForMessagesToSend(): void {
const cybersecTest = Messages[MessageFilenames.CyberSecTest];
const nitesecTest = Messages[MessageFilenames.NiteSecTest];
const bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
const truthGazer = Messages[MessageFilenames.TruthGazer];
const redpill = Messages[MessageFilenames.RedPill];
if (Player.hasAugmentation(AugmentationNames.TheRedPill)) {
//Force the message if the player has never destroyed a BitNode
sendMessage(redpill, Player.sourceFiles.length === 0);
} else if (!jumper0.recvd && Player.hacking >= 25) {
//Get the world daemon required hacking level
const worldDaemon = GetServer(SpecialServers.WorldDaemon);
if (!(worldDaemon instanceof Server)) {
throw new Error("The world daemon is not a server???? Please un-break reality");
}
//If the daemon can be hacked, send the player icarus.msg
if (Player.hacking >= worldDaemon.requiredHackingSkill) {
sendMessage(redpill, Player.sourceFiles.length === 0);
}
//If the daemon cannot be hacked, send the player truthgazer.msg a single time.
else if (!recvd(truthGazer)) {
sendMessage(truthGazer);
}
} else if (!recvd(jumper0) && Player.hacking >= 25) {
sendMessage(jumper0);
const flightName = Programs.Flight.name;
const homeComp = Player.getHomeComputer();
if (!homeComp.programs.includes(flightName)) {
homeComp.programs.push(flightName);
}
} else if (!jumper1.recvd && Player.hacking >= 40) {
} else if (!recvd(jumper1) && Player.hacking >= 40) {
sendMessage(jumper1);
} else if (!cybersecTest.recvd && Player.hacking >= 50) {
} else if (!recvd(cybersecTest) && Player.hacking >= 50) {
sendMessage(cybersecTest);
} else if (!jumper2.recvd && Player.hacking >= 175) {
} else if (!recvd(jumper2) && Player.hacking >= 175) {
sendMessage(jumper2);
} else if (!nitesecTest.recvd && Player.hacking >= 200) {
} else if (!recvd(nitesecTest) && Player.hacking >= 200) {
sendMessage(nitesecTest);
} else if (!jumper3.recvd && Player.hacking >= 350) {
} else if (!recvd(jumper3) && Player.hacking >= 350) {
sendMessage(jumper3);
} else if (!jumper4.recvd && Player.hacking >= 490) {
} else if (!recvd(jumper4) && Player.hacking >= 490) {
sendMessage(jumper4);
} else if (!bitrunnersTest.recvd && Player.hacking >= 500) {
} else if (!recvd(bitrunnersTest) && Player.hacking >= 500) {
sendMessage(bitrunnersTest);
}
}
function AddToAllMessages(msg: Message): void {
Messages[msg.filename] = msg;
}
let Messages: { [key: string]: Message } = {};
function loadMessages(saveString: string): void {
Messages = JSON.parse(saveString, Reviver);
}
enum MessageFilenames {
Jumper0 = "j0.msg",
Jumper1 = "j1.msg",
@ -108,105 +116,103 @@ enum MessageFilenames {
CyberSecTest = "csec-test.msg",
NiteSecTest = "nitesec-test.msg",
BitRunnersTest = "19dfj3l1nd.msg",
TruthGazer = "truthgazer.msg",
RedPill = "icarus.msg",
}
function initMessages(): void {
//Reset
Messages = {};
//Reset
const Messages = {
//jump3R Messages
AddToAllMessages(
new Message(
MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>" +
"Use this program to track your progress<br><br>" +
"The fl1ght.exe program was added to your home computer<br><br>" +
"-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
"<br><br>-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
"I.I.I.I <br><br>-jump3R",
),
);
AddToAllMessages(
new Message(
MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R",
),
);
[MessageFilenames.Jumper0]: new Message(
MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer. <br><br>It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.<br><br>" +
"Use this program to track your progress<br><br>" +
"The fl1ght.exe program was added to your home computer<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper1]: new Message(
MessageFilenames.Jumper1,
`Soon you will be contacted by a hacking group known as ${FactionNames.NiteSec}. ` +
"They can help you with your search. <br><br>" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.<br><br>" +
"-jump3R",
),
[MessageFilenames.Jumper2]: new Message(
MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
`morals will get you killed. <br><br>Watch out for a hacking group known as ${FactionNames.NiteSec}.` +
"<br><br>-jump3R",
),
[MessageFilenames.Jumper3]: new Message(
MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
`run before you can fly. Look for ${FactionNames.TheBlackHand}. <br><br>` +
"I.I.I.I <br><br>-jump3R",
),
[MessageFilenames.Jumper4]: new Message(
MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.<br><br>" +
"-jump3R",
),
//Messages from hacking factions
AddToAllMessages(
new Message(
MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
`-${FactionNames.CyberSec}`,
),
);
AddToAllMessages(
new Message(
MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and install the backdoor on our server. Then, we will contact you again." +
`<br><br>-${FactionNames.NiteSec}`,
),
);
AddToAllMessages(
new Message(
MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z",
),
);
[MessageFilenames.CyberSecTest]: new Message(
MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential. <br><br>" +
"But first, you must pass our test. Find and install the backdoor on our server. <br><br>" +
`-${FactionNames.CyberSec}`,
),
AddToAllMessages(
new Message(
MessageFilenames.RedPill,
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
),
);
}
[MessageFilenames.NiteSecTest]: new Message(
MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets. <br><br>" +
"Join us, and people will fear you, too. <br><br>" +
"Find and install the backdoor on our server. Then, we will contact you again." +
`<br><br>-${FactionNames.NiteSec}`,
),
export { Messages, checkForMessagesToSend, showMessage, loadMessages, initMessages };
[MessageFilenames.BitRunnersTest]: new Message(
MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for. <br><br> " +
"We can help you find the answers.<br><br>" +
"run4theh111z",
),
//Messages to guide players to the daemon
[MessageFilenames.TruthGazer]: new Message(
MessageFilenames.TruthGazer,
//"THE TRUTH CAN NO LONGER ESCAPE YOUR GAZE"
"@&*($#@&__TH3__#@A&#@*)__TRU1H__(*)&*)($#@&()E&R)W&<br>" +
"%@*$^$()@&$)$*@__CAN__()(@^#)@&@)#__N0__(#@&#)@&@&(<br>" +
"*(__LON6ER__^#)@)(()*#@)@__ESCAP3__)#(@(#@*@()@(#*$<br>" +
"()@)#$*%)$#()$#__Y0UR__(*)$#()%(&(%)*!)($__GAZ3__#(",
),
[MessageFilenames.RedPill]: new Message(
MessageFilenames.RedPill,
//"FIND THE-CAVE"
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%<br>" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)<br>" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)",
),
};
export { Messages, checkForMessagesToSend, showMessage };

@ -12,7 +12,6 @@ import { Faction } from "./Faction/Faction";
import { Factions, initFactions } from "./Faction/Factions";
import { joinFaction } from "./Faction/FactionHelpers";
import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers";
import { initMessages } from "./Message/MessageHelpers";
import { prestigeWorkerScripts } from "./NetscriptWorker";
import { Player } from "./Player";
import { Router } from "./ui/GameRoot";
@ -105,9 +104,6 @@ export function prestigeAugmentation(): void {
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
// Apply entropy from grafting
Player.applyEntropy(Player.entropy);
@ -251,9 +247,6 @@ export function prestigeSourceFile(flume: boolean): void {
Player.reapplyAllSourceFiles();
initCompanies();
// Messages
initMessages();
if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) {
homeComp.programs.push(Programs.Formulas.name);
}

@ -3,7 +3,6 @@ import { Companies, loadCompanies } from "./Company/Companies";
import { CONSTANTS } from "./Constants";
import { Factions, loadFactions } from "./Faction/Factions";
import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
import { Player, loadPlayer } from "./Player";
import { saveAllServers, loadAllServers, GetAllServers } from "./Server/AllServers";
import { Settings } from "./Settings/Settings";
@ -67,7 +66,6 @@ class BitburnerSaveObject {
FactionsSave = "";
AliasesSave = "";
GlobalAliasesSave = "";
MessagesSave = "";
StockMarketSave = "";
SettingsSave = "";
VersionSave = "";
@ -83,7 +81,6 @@ class BitburnerSaveObject {
this.FactionsSave = JSON.stringify(Factions);
this.AliasesSave = JSON.stringify(Aliases);
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.MessagesSave = JSON.stringify(Messages);
this.StockMarketSave = JSON.stringify(StockMarket);
this.SettingsSave = JSON.stringify(Settings);
this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
@ -441,17 +438,6 @@ function loadGame(saveString: string): boolean {
console.warn(`Save file did not contain a GlobalAliases property`);
loadGlobalAliases("");
}
if (saveObj.hasOwnProperty("MessagesSave")) {
try {
loadMessages(saveObj.MessagesSave);
} catch (e) {
console.warn(`Could not load Messages from save`);
initMessages();
}
} else {
console.warn(`Save file did not contain a Messages property`);
initMessages();
}
if (saveObj.hasOwnProperty("StockMarketSave")) {
try {
loadStockMarket(saveObj.StockMarketSave);

@ -25,7 +25,7 @@ import {
} from "./PersonObjects/formulas/reputation";
import { hasHacknetServers, processHacknetEarnings } from "./Hacknet/HacknetHelpers";
import { iTutorialStart } from "./InteractiveTutorial";
import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
import { checkForMessagesToSend } from "./Message/MessageHelpers";
import { loadAllRunningScripts, updateOnlineScriptTimes } from "./NetscriptWorker";
import { Player } from "./Player";
import { saveObject, loadGame } from "./SaveObject";
@ -439,7 +439,6 @@ const Engine: {
initCompanies();
initFactions();
initAugmentations();
initMessages();
updateSourceFileFlags(Player);
// Start interactive tutorial