mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
Merging changes from pull requests. Re-adding package lock.json
This commit is contained in:
parent
b0a825e0bc
commit
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1
.gitignore
vendored
1
.gitignore
vendored
@ -2,4 +2,3 @@ Changelog.txt
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Netburner.txt
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/node_modules
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/dist/*.map
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package-lock.json
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BIN
doc/build/doctrees/environment.pickle
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doc/build/doctrees/netscriptfunctions.doctree
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doc/build/doctrees/netscripthacknetnodeapi.doctree
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@ -422,7 +422,7 @@ getHackingMultipliers
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.. js:function:: getHackingMultipliers()
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Returns an object containing the Player's hacking related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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chance: Player's hacking chance multiplier,
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@ -437,6 +437,30 @@ getHackingMultipliers
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print(mults.chance);
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print(mults.growth);
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getHacknetMultipliers
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^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getHacknetMultipliers()
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Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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production: Player's hacknet production multiplier,
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purchaseCost: Player's hacknet purchase cost multiplier,
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ramCost: Player's hacknet ram cost multiplier,
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coreCost: Player's hacknet core cost multiplier,
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levelCost: Player's hacknet level cost multiplier
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}
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Example of how this can be used::
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mults = getHacknetMultipliers();
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print(mults.production);
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print(mults.purchaseCost);
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getServerMoneyAvailable
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^^^^^^^^^^^^^^^^^^^^^^^
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@ -789,10 +813,10 @@ getScriptName
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getScriptRam
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^^^^^^^^^^^^
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.. js:function:: getScriptRam(scriptname, hostname/ip)
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.. js:function:: getScriptRam(scriptname[, hostname/ip])
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:param string scriptname: Filename of script. This is case-sensitive.
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:param string hostname/ip: Hostname or IP of target server
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:param string hostname/ip: Hostname or IP of target server the script is located on. This is optional, If it is not specified then the function will se the current server as the target server.
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Returns the amount of RAM required to run the specified script on the target server
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@ -111,6 +111,29 @@ array itself.
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Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
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number of cores adds one additional core.
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Utils
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^^^^^
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.. js:function:: getHacknetMultipliers()
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Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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production: Player's hacknet production multiplier,
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purchaseCost: Player's hacknet purchase cost multiplier,
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ramCost: Player's hacknet ram cost multiplier,
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coreCost: Player's hacknet core cost multiplier,
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levelCost: Player's hacknet level cost multiplier
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}
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Example of how this can be used::
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mults = getHacknetMultipliers();
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print(mults.production);
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print(mults.purchaseCost);
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Example(s)
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^^^^^^^^^^
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doc/build/html/genindex.html
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doc/build/html/genindex.html
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@ -174,6 +174,8 @@
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<li><a href="netscriptfunctions.html#getHackingLevel">getHackingLevel() (built-in function)</a>
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</li>
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<li><a href="netscriptfunctions.html#getHackingMultipliers">getHackingMultipliers() (built-in function)</a>
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</li>
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<li><a href="netscriptfunctions.html#getHacknetMultipliers">getHacknetMultipliers() (built-in function)</a>, <a href="netscripthacknetnodeapi.html#getHacknetMultipliers">[1]</a>
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</li>
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<li><a href="netscriptfunctions.html#getHackTime">getHackTime() (built-in function)</a>
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</li>
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2
doc/build/html/index.html
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doc/build/html/index.html
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@ -106,6 +106,7 @@ secrets that you've been searching for.</p>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethackingmultipliers">getHackingMultipliers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethacknetmultipliers">getHacknetMultipliers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservermoneyavailable">getServerMoneyAvailable</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservermaxmoney">getServerMaxMoney</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#getservergrowth">getServerGrowth</a></li>
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@ -155,6 +156,7 @@ secrets that you've been searching for.</p>
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<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#purchasing-hacknet-nodes">Purchasing Hacknet Nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-methods">Hacknet Node Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#utils">Utils</a></li>
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<li class="toctree-l3"><a class="reference internal" href="netscripthacknetnodeapi.html#example-s">Example(s)</a></li>
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</ul>
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</li>
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2
doc/build/html/netscript.html
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2
doc/build/html/netscript.html
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@ -107,6 +107,7 @@ to reach out to the developer!</p>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethackingmultipliers">getHackingMultipliers</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethacknetmultipliers">getHacknetMultipliers</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservermoneyavailable">getServerMoneyAvailable</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservermaxmoney">getServerMaxMoney</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#getservergrowth">getServerGrowth</a></li>
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@ -156,6 +157,7 @@ to reach out to the developer!</p>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#purchasing-hacknet-nodes">Purchasing Hacknet Nodes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#hacknet-node-methods">Hacknet Node Methods</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#utils">Utils</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html#example-s">Example(s)</a></li>
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</ul>
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</li>
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doc/build/html/netscriptfunctions.html
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doc/build/html/netscriptfunctions.html
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@ -722,7 +722,7 @@ is sorted in alphabetic order</p>
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<dt id="getHackingMultipliers">
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<code class="descname">getHackingMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getHackingMultipliers" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns an object containing the Player's hacking related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:</p>
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returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">chance</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacking chance multiplier,</span>
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<span class="n">speed</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacking speed multiplier,</span>
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@ -739,6 +739,31 @@ returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The objec
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</div>
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</dd></dl>
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</div>
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<div class="section" id="gethacknetmultipliers">
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<h2>getHacknetMultipliers<a class="headerlink" href="#gethacknetmultipliers" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getHacknetMultipliers">
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<code class="descname">getHacknetMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getHacknetMultipliers" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in fractional forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">production</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet production multiplier,</span>
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<span class="n">purchaseCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet purchase cost multiplier,</span>
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<span class="n">ramCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet ram cost multiplier,</span>
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<span class="n">coreCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet core cost multiplier,</span>
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<span class="n">levelCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet level cost multiplier</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Example of how this can be used:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getHacknetMultipliers</span><span class="p">();</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">production</span><span class="p">);</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">purchaseCost</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="getservermoneyavailable">
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<h2>getServerMoneyAvailable<a class="headerlink" href="#getservermoneyavailable" title="Permalink to this headline">¶</a></h2>
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@ -1324,14 +1349,14 @@ true if one or more scripts were successfully killed, and false if none were.</p
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<h2>getScriptRam<a class="headerlink" href="#getscriptram" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getScriptRam">
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<code class="descname">getScriptRam</code><span class="sig-paren">(</span><em>scriptname</em>, <em>hostname/ip</em><span class="sig-paren">)</span><a class="headerlink" href="#getScriptRam" title="Permalink to this definition">¶</a></dt>
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<code class="descname">getScriptRam</code><span class="sig-paren">(</span><em>scriptname</em><span class="optional">[</span>, <em>hostname/ip</em><span class="optional">]</span><span class="sig-paren">)</span><a class="headerlink" href="#getScriptRam" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>scriptname</strong> (<em>string</em>) -- Filename of script. This is case-sensitive.</li>
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<li><strong>hostname/ip</strong> (<em>string</em>) -- Hostname or IP of target server</li>
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<li><strong>hostname/ip</strong> (<em>string</em>) -- Hostname or IP of target server the script is located on. This is optional, If it is not specified then the function will se the current server as the target server.</li>
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</ul>
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</td>
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</tr>
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@ -1626,6 +1651,7 @@ you create in functions such as <a class="reference external" href="https://deve
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<li class="toctree-l3"><a class="reference internal" href="#gethostname">getHostname</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#gethackinglevel">getHackingLevel</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#gethackingmultipliers">getHackingMultipliers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#gethacknetmultipliers">getHacknetMultipliers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#getservermoneyavailable">getServerMoneyAvailable</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#getservermaxmoney">getServerMaxMoney</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#getservergrowth">getServerGrowth</a></li>
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doc/build/html/netscripthacknetnodeapi.html
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@ -201,6 +201,31 @@ additional core is successfully purchased, and false otherwise.</p>
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number of cores adds one additional core.</p>
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</dd></dl>
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</div>
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<div class="section" id="utils">
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<h2>Utils<a class="headerlink" href="#utils" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getHacknetMultipliers">
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<code class="descname">getHacknetMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getHacknetMultipliers" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">production</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet production multiplier,</span>
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<span class="n">purchaseCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet purchase cost multiplier,</span>
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<span class="n">ramCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet ram cost multiplier,</span>
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<span class="n">coreCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet core cost multiplier,</span>
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<span class="n">levelCost</span><span class="p">:</span> <span class="n">Player</span><span class="s1">'s hacknet level cost multiplier</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Example of how this can be used:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getHacknetMultipliers</span><span class="p">();</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">production</span><span class="p">);</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">purchaseCost</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="example-s">
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<h2>Example(s)<a class="headerlink" href="#example-s" title="Permalink to this headline">¶</a></h2>
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@ -261,6 +286,7 @@ Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at
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<li class="toctree-l3"><a class="reference internal" href="#purchasing-hacknet-nodes">Purchasing Hacknet Nodes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-member-variables">Hacknet Node Member Variables</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#hacknet-node-methods">Hacknet Node Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#utils">Utils</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#example-s">Example(s)</a></li>
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</ul>
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</li>
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BIN
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18403
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generated
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Load Diff
@ -1146,9 +1146,10 @@ let CONSTANTS = {
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"** Initial difficulty of Tracking contracts reduced<br>" +
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"** Datamancer skill effect increased from 4% per level to 5%<br>" +
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"** Slightly decreased the base stamina cost of contracts/operations<br>" +
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"** Slightly increased the effects of the Tracer, Digital Observer, Short Circuit, Cloak, and Blade's Intuition skills<br>" +
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"** Slightly increased the effects of the Tracer, Digital Observer, Short Circuit, Cloak, and Blade's Intuition skills<br>" +
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"* Crime, Infiltration, and Hacking are now slightly more profitable in BN-6<br>" +
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"* Added getScriptName() Netscript function (added by Github user hydroflame)<br>" +
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"* Added getScriptName() and getHacknetMultipliers() Netscript functions (added by Github user hydroflame)<br>" +
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"* getScriptRam() Netscript function now has default value for the second argument, which is hostname/ip (implemented by Github user hydroflame)<br>" +
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"* There is now a soft-cap on stock price, which means it's no longer possible for the price of a stock to reach insanely-high values<br>" +
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"* The ctrl+b hotkey in the text editor is now also triggered by command+b or winkey+b<br>" +
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"* Many servers now have additional RAM<br>" +
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@ -2023,7 +2023,7 @@ function NetscriptFunctions(workerScript) {
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if (workerScript.checkingRam) {return 0;}
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return workerScript.name;
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},
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getScriptRam : function (scriptname, ip=workerScript.serverIp)
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getScriptRam : function (scriptname, ip=workerScript.serverIp) {
|
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if (workerScript.checkingRam) {
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if (workerScript.loadedFns.getScriptRam) {
|
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return 0;
|
||||
|
Loading…
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Block a user