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Merge pull request #3429 from nickofolas/feature/ns-grafting-get-augs
[Feature] Add `ns.grafting.getGraftableAugmentations` function
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commit
e1405a1dd2
@ -299,6 +299,7 @@ const ui: IMap<any> = {
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const grafting: IMap<any> = {
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getAugmentationGraftPrice: 3.75,
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getAugmentationGraftTime: 3.75,
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getGraftableAugmentations: 5,
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graftAugmentation: 7.5,
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};
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@ -4,7 +4,7 @@ import { CityName } from "../Locations/data/CityNames";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
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import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
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import { getGraftingAvailableAugs } from "../PersonObjects/Grafting/GraftingHelpers";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
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import { Router } from "../ui/GameRoot";
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@ -28,7 +28,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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updateRam("getAugmentationGraftPrice");
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const augName = helper.string("getAugmentationGraftPrice", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftPrice");
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if (!Augmentations.hasOwnProperty(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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@ -39,13 +39,20 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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updateRam("getAugmentationGraftTime");
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const augName = helper.string("getAugmentationGraftTime", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftTime");
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if (!Augmentations.hasOwnProperty(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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return craftableAug.time;
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},
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getGraftableAugmentations: (): string[] => {
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updateRam("getGraftableAugmentations");
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checkGraftingAPIAccess("getGraftableAugmentations");
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const graftableAugs = getGraftingAvailableAugs(player);
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return graftableAugs;
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},
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graftAugmentation: (_augName: string, _focus: unknown = true): boolean => {
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updateRam("graftAugmentation");
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const augName = helper.string("graftAugmentation", "augName", _augName);
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@ -57,7 +64,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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"You must be in New Tokyo to begin grafting an Augmentation.",
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);
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}
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if (!getAvailableAugs(player).includes(augName)) {
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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workerScript.log("grafting.graftAugmentation", () => `Invalid aug: ${augName}`);
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return false;
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}
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15
src/PersonObjects/Grafting/GraftingHelpers.ts
Normal file
15
src/PersonObjects/Grafting/GraftingHelpers.ts
Normal file
@ -0,0 +1,15 @@
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { IPlayer } from "../IPlayer";
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export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
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continue;
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augs.push(augName);
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}
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return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
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};
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@ -15,22 +15,11 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
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import { Money } from "../../../ui/React/Money";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
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import { IPlayer } from "../../IPlayer";
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import { getGraftingAvailableAugs } from "../GraftingHelpers";
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import { GraftableAugmentation } from "../GraftableAugmentation";
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const GraftableAugmentations: IMap<GraftableAugmentation> = {};
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export const getAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
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continue;
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augs.push(augName);
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}
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return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
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};
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const canGraft = (player: IPlayer, aug: GraftableAugmentation): boolean => {
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if (player.money < aug.cost) {
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return false;
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@ -71,7 +60,7 @@ export const GraftingRoot = (): React.ReactElement => {
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GraftableAugmentations[name] = graftableAug;
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}
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const [selectedAug, setSelectedAug] = useState(getAvailableAugs(player)[0]);
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const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
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const [graftOpen, setGraftOpen] = useState(false);
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return (
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@ -92,10 +81,10 @@ export const GraftingRoot = (): React.ReactElement => {
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Graft Augmentations</Typography>
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{getAvailableAugs(player).length > 0 ? (
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{getGraftingAvailableAugs(player).length > 0 ? (
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<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<List sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getAvailableAugs(player).map((k, i) => (
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{getGraftingAvailableAugs(player).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>{k}</Typography>
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</ListItemButton>
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12
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
12
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3784,6 +3784,18 @@ export interface Grafting {
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*/
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getAugmentationGraftTime(augName: string): number;
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/**
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* Retrieves a list of Augmentations that can be grafted.
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* @remarks
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* RAM cost: 5 GB
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*
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* Note that this function returns a list of currently graftable Augmentations,
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* based off of the Augmentations that you already own.
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*
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* @returns An array of graftable Augmentations.
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*/
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getGraftableAugmentations(): string[];
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/**
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* Begins grafting the named aug. You must be in New Tokyo to use this.
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* @remarks
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