mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
IPVGO: add scoring rules explanations to how to play page and score modal (#1558)
This commit is contained in:
parent
59bb58535e
commit
e16ac34c15
@ -585,6 +585,9 @@ export const boardStyles = makeStyles<void, Size | "background">({ uniqId: "boar
|
|||||||
scoreModal: {
|
scoreModal: {
|
||||||
width: "400px",
|
width: "400px",
|
||||||
},
|
},
|
||||||
|
scoreExplanationModal: {
|
||||||
|
width: "80vw",
|
||||||
|
},
|
||||||
centeredText: {
|
centeredText: {
|
||||||
textAlign: "center",
|
textAlign: "center",
|
||||||
},
|
},
|
||||||
|
@ -19,6 +19,7 @@ import { GoGameboard } from "./GoGameboard";
|
|||||||
import { GoSubnetSearch } from "./GoSubnetSearch";
|
import { GoSubnetSearch } from "./GoSubnetSearch";
|
||||||
import { CorruptableText } from "../../ui/React/CorruptableText";
|
import { CorruptableText } from "../../ui/React/CorruptableText";
|
||||||
import { makeAIMove, resolveCurrentTurn } from "../boardAnalysis/goAI";
|
import { makeAIMove, resolveCurrentTurn } from "../boardAnalysis/goAI";
|
||||||
|
import { GoScoreExplanation } from "./GoScoreExplanation";
|
||||||
|
|
||||||
interface GoGameboardWrapperProps {
|
interface GoGameboardWrapperProps {
|
||||||
showInstructions: () => void;
|
showInstructions: () => void;
|
||||||
@ -44,6 +45,7 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
|
|||||||
const traditional = Settings.GoTraditionalStyle;
|
const traditional = Settings.GoTraditionalStyle;
|
||||||
const [showPriorMove, setShowPriorMove] = useState(false);
|
const [showPriorMove, setShowPriorMove] = useState(false);
|
||||||
const [scoreOpen, setScoreOpen] = useState(false);
|
const [scoreOpen, setScoreOpen] = useState(false);
|
||||||
|
const [scoreExplanationOpen, setScoreExplanationOpen] = useState(false);
|
||||||
const [searchOpen, setSearchOpen] = useState(false);
|
const [searchOpen, setSearchOpen] = useState(false);
|
||||||
|
|
||||||
const { classes } = boardStyles();
|
const { classes } = boardStyles();
|
||||||
@ -203,7 +205,9 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
|
|||||||
newSubnet={() => newSubnet()}
|
newSubnet={() => newSubnet()}
|
||||||
finalScore={score}
|
finalScore={score}
|
||||||
opponent={Go.currentGame.ai}
|
opponent={Go.currentGame.ai}
|
||||||
></GoScoreModal>
|
showScoreExplanation={() => setScoreExplanationOpen(true)}
|
||||||
|
/>
|
||||||
|
<GoScoreExplanation onClose={() => setScoreExplanationOpen(false)} open={scoreExplanationOpen} />
|
||||||
<div className={classes.boardFrame}>
|
<div className={classes.boardFrame}>
|
||||||
{traditional ? (
|
{traditional ? (
|
||||||
""
|
""
|
||||||
|
@ -151,6 +151,13 @@ export const GoInstructionsPage = (): React.ReactElement => {
|
|||||||
<br />
|
<br />
|
||||||
Win streaks against a faction will give you +1 favor to that faction at certain numbers of wins (up to a
|
Win streaks against a faction will give you +1 favor to that faction at certain numbers of wins (up to a
|
||||||
max of {getMaxFavor()} favor), if you are currently a member of that faction.
|
max of {getMaxFavor()} favor), if you are currently a member of that faction.
|
||||||
|
<br />
|
||||||
|
<br />
|
||||||
|
For experienced Go players: IPvGO uses the old traditional Go score rules, area scoring, rather than the
|
||||||
|
Japanese territory scoring that was popular in the mid-21st century. All stones are alive and count
|
||||||
|
towards score unless captured during the game. Chains that could be dead are not automatically captured
|
||||||
|
after the game, and prisoners are not calculated. This was chosen for its simplicity to teach and to
|
||||||
|
calculate, rather than using the territory scoring shortcuts designed to make physical games quicker.
|
||||||
</Typography>
|
</Typography>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Grid>
|
</Grid>
|
||||||
|
39
src/Go/ui/GoScoreExplanation.tsx
Normal file
39
src/Go/ui/GoScoreExplanation.tsx
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
import React from "react";
|
||||||
|
import { Typography } from "@mui/material";
|
||||||
|
|
||||||
|
import { Modal } from "../../ui/React/Modal";
|
||||||
|
import { boardStyles } from "../boardState/goStyles";
|
||||||
|
|
||||||
|
interface Props {
|
||||||
|
open: boolean;
|
||||||
|
onClose: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export const GoScoreExplanation = ({ open, onClose }: Props): React.ReactElement => {
|
||||||
|
const { classes } = boardStyles();
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Modal open={open} onClose={onClose}>
|
||||||
|
<>
|
||||||
|
<div className={classes.scoreExplanationModal}>
|
||||||
|
<Typography>
|
||||||
|
IPvGO uses one of the oldest scoring systems in Go, "area scoring", rather than "territory scoring" later
|
||||||
|
popularized by Japan. All stones are alive unless captured, chains that could be dead are not automatically
|
||||||
|
captured after the game, and prisoners are not calculated. The displayed score is always the ending score if
|
||||||
|
both players pass. <br /> <br />
|
||||||
|
This scoring ruleset was chosen for its simplicity to teach and to calculate, rather than using territory
|
||||||
|
scoring shortcuts designed to make physical games quicker.
|
||||||
|
<br /> <br />
|
||||||
|
Territory scoring relies heavily on all players having a clear understanding of which chains on the board
|
||||||
|
will be "alive" or "dead" given future perfect play. It is much more complicated to implement, and requires
|
||||||
|
a much deeper knowledge of Go for new players, and for their IPvGO automation scripts.
|
||||||
|
<br /> <br />
|
||||||
|
In most cases the winner, and the difference in score between players, comes out to be the same in both
|
||||||
|
scoring systems, but in area scoring you "show your work" and prove that something is alive or dead, and
|
||||||
|
gives opportunities for the player to capitalize on the computer's mistakes (or vice versa).
|
||||||
|
</Typography>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
</Modal>
|
||||||
|
);
|
||||||
|
};
|
@ -1,6 +1,6 @@
|
|||||||
import type { GoScore } from "../Types";
|
import type { GoScore } from "../Types";
|
||||||
import React from "react";
|
import React from "react";
|
||||||
import { Button, Typography } from "@mui/material";
|
import { Button, Typography, Box } from "@mui/material";
|
||||||
|
|
||||||
import { GoOpponent, GoColor } from "@enums";
|
import { GoOpponent, GoColor } from "@enums";
|
||||||
import { Modal } from "../../ui/React/Modal";
|
import { Modal } from "../../ui/React/Modal";
|
||||||
@ -13,10 +13,18 @@ interface Props {
|
|||||||
onClose: () => void;
|
onClose: () => void;
|
||||||
finalScore: GoScore;
|
finalScore: GoScore;
|
||||||
newSubnet: () => void;
|
newSubnet: () => void;
|
||||||
|
showScoreExplanation: () => void;
|
||||||
opponent: GoOpponent;
|
opponent: GoOpponent;
|
||||||
}
|
}
|
||||||
|
|
||||||
export const GoScoreModal = ({ open, onClose, finalScore, newSubnet, opponent }: Props): React.ReactElement => {
|
export const GoScoreModal = ({
|
||||||
|
open,
|
||||||
|
onClose,
|
||||||
|
finalScore,
|
||||||
|
newSubnet,
|
||||||
|
showScoreExplanation,
|
||||||
|
opponent,
|
||||||
|
}: Props): React.ReactElement => {
|
||||||
const { classes } = boardStyles();
|
const { classes } = boardStyles();
|
||||||
|
|
||||||
const blackScore = finalScore[GoColor.black];
|
const blackScore = finalScore[GoColor.black];
|
||||||
@ -47,7 +55,10 @@ export const GoScoreModal = ({ open, onClose, finalScore, newSubnet, opponent }:
|
|||||||
) : (
|
) : (
|
||||||
""
|
""
|
||||||
)}
|
)}
|
||||||
<Button onClick={newSubnet}>New Subnet</Button>
|
<Box className={classes.inlineFlexBox}>
|
||||||
|
<Button onClick={showScoreExplanation}>Score Explanation</Button>
|
||||||
|
<Button onClick={newSubnet}>New Subnet</Button>
|
||||||
|
</Box>
|
||||||
</div>
|
</div>
|
||||||
</>
|
</>
|
||||||
</Modal>
|
</Modal>
|
||||||
|
Loading…
Reference in New Issue
Block a user