mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 22:52:29 +01:00
Fix missing money display
This commit is contained in:
parent
c9efa977fb
commit
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4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -627,7 +627,7 @@ class DevMenuComponent extends Component {
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this.processStocks((stock) => {
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stocks.push(<tr key={stock.symbol}>
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<td>{stock.symbol}</td>
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<td style={{'textAlign':'right'}}>{Money(stock.cap)}</td>
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<td style={{'textAlign':'right'}}><Money money={stock.cap} /></td>
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</tr>);
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});
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dialogBoxCreate(<table><tbody><tr><th>Stock</th><th>Price cap</th></tr>
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@ -727,11 +727,11 @@ class DevMenuComponent extends Component {
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<h2>Generic</h2>
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</div>
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<div className="row">
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<button className="std-button" onClick={this.addMoney(1e6)}>Add $1m</button>
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<button className="std-button" onClick={this.addMoney(1e9)}>Add $1b</button>
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<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
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<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
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<button className="std-button" onClick={this.addMoney(Infinity)}>Add $Infinity</button>
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<button className="std-button" onClick={this.addMoney(1e6)}>Add <Money money={1e6} /></button>
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<button className="std-button" onClick={this.addMoney(1e9)}>Add <Money money={1e9} /></button>
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<button className="std-button" onClick={this.addMoney(1e12)}>Add <Money money={1e12} /></button>
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<button className="std-button" onClick={this.addMoney(1e15)}>Add <Money money={1000e12} /></button>
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<button className="std-button" onClick={this.addMoney(Infinity)}>Add <Money money={Infinity} /></button>
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<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
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</div>
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<div className="row">
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@ -124,7 +124,7 @@ export function purchaseAugmentationBoxCreate(aug, fac) {
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<h2>{aug.name}</h2><br />
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{content}<br /><br />
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<br />Would you like to purchase the {aug.name} Augmentation for
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{Money(aug.baseCost * factionInfo.augmentationPriceMult)}?
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<Money money={aug.baseCost * factionInfo.augmentationPriceMult} />?
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</>);
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}
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@ -40,7 +40,7 @@ export class HacknetNode extends React.Component {
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
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upgradeLevelContent = <>Upgrade x{multiplier} - {Money(upgradeLevelCost)}</>;
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upgradeLevelContent = <>Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} /></>;
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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@ -71,7 +71,7 @@ export class HacknetNode extends React.Component {
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
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upgradeRamContent = <>Upgrade x{multiplier} - {Money(upgradeRamCost)}</>;
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upgradeRamContent = <>Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} /></>;
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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@ -102,7 +102,7 @@ export class HacknetNode extends React.Component {
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
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upgradeCoresContent = <>Upgrade x{multiplier} - {Money(upgradeCoreCost)}</>;
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upgradeCoresContent = <>Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} /></>;
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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@ -128,7 +128,7 @@ export class HacknetNode extends React.Component {
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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{Money(node.totalMoneyGenerated)} ({MoneyRate(node.moneyGainRatePerSecond)})
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<Money money={node.totalMoneyGenerated} player={Player} /> ({MoneyRate(node.moneyGainRatePerSecond)})
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</span>
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</div>
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<div className={"row"}>
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@ -44,7 +44,7 @@ export class HacknetServer extends React.Component {
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
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upgradeLevelContent = <>Upgrade x{multiplier} - {Money(upgradeLevelCost)}</>;
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upgradeLevelContent = <>Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} /></>;
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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@ -76,7 +76,7 @@ export class HacknetServer extends React.Component {
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
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upgradeRamContent = <>Upgrade x{multiplier} - {Money(upgradeRamCost)}</>;
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upgradeRamContent = <>Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} /></>;
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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@ -108,7 +108,7 @@ export class HacknetServer extends React.Component {
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
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upgradeCoresContent = <>Upgrade x{multiplier} - {Money(upgradeCoreCost)}</>;
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upgradeCoresContent = <>Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} /></>;
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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@ -140,7 +140,7 @@ export class HacknetServer extends React.Component {
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}
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const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
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upgradeCacheContent = <>Upgrade x{multiplier} - {Money(upgradeCacheCost)}</>;
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upgradeCacheContent = <>Upgrade x{multiplier} - <Money money={upgradeCacheCost} player={Player} /></>;
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if (Player.money.lt(upgradeCacheCost)) {
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upgradeCacheClass = "std-button-disabled";
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} else {
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@ -26,7 +26,7 @@ export function PlayerInfo(props) {
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return (
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<p id={"hacknet-nodes-money"}>
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<span>Money: </span>
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{Money(Player.money.toNumber())}<br />
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<Money money={Player.money.toNumber()} /><br />
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{
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hasServers && <><span>Hashes: {Hashes(Player.hashManager.hashes)} / {Hashes(Player.hashManager.capacity)}</span><br /></>
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@ -23,10 +23,10 @@ export function PurchaseButton(props) {
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text = <>Hacknet Server limit reached</>;
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style = {color: "red"};
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} else {
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text = <>Purchase Hacknet Server - {Money(cost)}</>;
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text = <>Purchase Hacknet Server - <Money money={cost} player={Player} /></>;
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}
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} else {
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text = <>Purchase Hacknet Node - {Money(cost)}</>;
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text = <>Purchase Hacknet Node - <Money money={cost} player={Player} /></>;
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}
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return (
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@ -12,6 +12,7 @@ import { purchaseRamForHomeComputer } from "../../Server/ServerPurchases";
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import { StdButtonPurchased } from "../../ui/React/StdButtonPurchased";
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import { StdButton } from "../../ui/React/StdButton";
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import { Money } from "../../ui/React/Money";
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import { MathComponent } from 'mathjax-react';
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type IProps = {
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p: IPlayer;
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@ -34,18 +35,7 @@ export function CoresButton(props: IProps): React.ReactElement {
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/>);
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}
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const allCosts = [
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0,
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10e9,
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250e9,
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5e12,
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100e12,
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1e15,
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20e15,
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200e15,
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];
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const cost: number = allCosts[homeComputer.cpuCores];
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const cost = 1e9*Math.pow(7.5, homeComputer.cpuCores);
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function buy(): void {
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if(maxCores) return;
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@ -54,11 +44,12 @@ export function CoresButton(props: IProps): React.ReactElement {
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homeComputer.cpuCores++;
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rerender();
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}
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//tooltip={<MathComponent tex={String.raw`cost = `} />}
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return (<StdButton
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disabled={!props.p.canAfford(cost)}
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onClick={buy}
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style={btnStyle}
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text={<>Upgrade 'home' cores ({homeComputer.cpuCores} -> {homeComputer.cpuCores+1}) - <Money money={cost} player={props.p} /></>}
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/>);
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}
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@ -38,6 +38,7 @@ export function TechVendorLocation(props: IProps): React.ReactElement {
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onClick={() => createPurchaseServerPopup(i, props.p)}
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style={btnStyle}
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text={<>Purchase {i}GB Server - <Money money={cost} player={props.p} /></>}
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disabled={!props.p.canAfford(cost)}
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/>,
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)
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}
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@ -47,7 +47,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
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<div className="noselect">
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<p>
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From here, you can travel to any other city! A ticket
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costs {Money(CONSTANTS.TravelCost)}.
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costs <Money money={CONSTANTS.TravelCost} />.
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</p>
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<pre> ,_ . ._. _. .</pre>
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<pre> , _-\','|~\~ ~/ ;-'_ _-' ,;_;_, ~~-</pre>
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@ -98,7 +98,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
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<div>
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<p>
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From here, you can travel to any other city! A ticket
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costs {Money(CONSTANTS.TravelCost)}.
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costs <Money money={CONSTANTS.TravelCost} />.
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</p>
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{travelBtns}
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</div>
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@ -600,7 +600,7 @@ export function work(numCycles) {
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You are currently working as a {position} at {this.companyName} (Current Company Reputation: {Reputation(companyRep)})<br /><br />
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You have been working for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
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You have earned: <br /><br />
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{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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{Reputation(this.workRepGained)} ({ReputationRate(this.workRepGainRate * CYCLES_PER_SEC)}) reputation for this company <br /><br />
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{numeralWrapper.formatExp(this.workHackExpGained)} ({`${numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}) hacking exp <br /><br />
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{numeralWrapper.formatExp(this.workStrExpGained)} ({`${numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}) strength exp <br />
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@ -626,7 +626,7 @@ export function finishWork(cancelled, sing=false) {
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let content = <>
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You earned a total of: <br />
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{Money(this.workMoneyGained)}<br />
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<Money money={this.workMoneyGained} /><br />
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{Reputation(this.workRepGained)} reputation for the company <br />
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{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
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@ -728,7 +728,7 @@ export function workPartTime(numCycles) {
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You are currently working as a {position} at {this.companyName} (Current Company Reputation: {Reputation(companyRep)})<br /><br />
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You have been working for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
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You have earned: <br /><br />
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{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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{Reputation(this.workRepGained)} ({Reputation(`${numeralWrapper.formatExp(this.workRepGainRate * CYCLES_PER_SEC)} / sec`)}) reputation for this company <br /><br />
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{numeralWrapper.formatExp(this.workHackExpGained)} ({`${numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}) hacking exp <br /><br />
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{numeralWrapper.formatExp(this.workStrExpGained)} ({`${numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}) strength exp <br />
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@ -749,7 +749,7 @@ export function finishWorkPartTime(sing=false) {
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const content = <>
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You worked for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
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You earned a total of: <br />
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{Money(this.workMoneyGained)}<br />
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<Money money={this.workMoneyGained} /><br />
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{Reputation(this.workRepGained)} reputation for the company <br />
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{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
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@ -913,7 +913,7 @@ export function workForFaction(numCycles) {
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(Current Faction Reputation: {Reputation(faction.playerReputation)}). <br />
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You have been doing this for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
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You have earned: <br /><br />
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{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
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{Reputation(this.workRepGained)} ({ReputationRate(this.workRepGainRate * CYCLES_PER_SEC)}) reputation for this faction <br /><br />
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{numeralWrapper.formatExp(this.workHackExpGained)} ({numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp <br /><br />
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{numeralWrapper.formatExp(this.workStrExpGained)} ({numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp <br />
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@ -936,7 +936,7 @@ export function finishFactionWork(cancelled, sing=false) {
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dialogBoxCreate(<>
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You worked for your faction {faction.name} for a total of {convertTimeMsToTimeElapsedString(this.timeWorked)} <br /><br />
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You earned a total of: <br />
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{Money(this.workMoneyGained)}<br />
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<Money money={this.workMoneyGained} /><br />
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{Reputation(this.workRepGained)} reputation for the faction <br />
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{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
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@ -1316,7 +1316,7 @@ export function takeClass(numCycles) {
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ReactDOM.render(<>
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You have been {className} for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
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This has cost you: <br />
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{Money(-this.workMoneyGained)} ({MoneyRate(this.workMoneyLossRate * CYCLES_PER_SEC)}) <br /><br />
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<Money money={-this.workMoneyGained} /> ({MoneyRate(this.workMoneyLossRate * CYCLES_PER_SEC)}) <br /><br />
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You have gained: <br />
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{numeralWrapper.formatExp(this.workHackExpGained)} ({numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} ({numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp <br />
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@ -1341,7 +1341,7 @@ export function finishClass(sing=false) {
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if (!sing) {
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dialogBoxCreate(<>
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After {this.className} for {convertTimeMsToTimeElapsedString(this.timeWorked)}, <br />
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you spent a total of {Money(this.workMoneyGained * -1)}. <br /><br />
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you spent a total of <Money money={-this.workMoneyGained} />. <br /><br />
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You earned a total of: <br />
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{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
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@ -1475,7 +1475,7 @@ export function finishCrime(cancelled) {
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dialogBoxCreate(<>
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Crime successful!<br /><br />
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You gained:<br />
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{Money(this.workMoneyGained)}<br />
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<Money money={this.workMoneyGained} /><br />
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{numeralWrapper.formatExp(this.workHackExpGained)} hacking experience <br />
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{numeralWrapper.formatExp(this.workStrExpGained)} strength experience<br />
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{numeralWrapper.formatExp(this.workDefExpGained)} defense experience<br />
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@ -1596,7 +1596,7 @@ export function hospitalize() {
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dialogBoxCreate(<>
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You were in critical condition! You were taken to the hospital where
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luckily they were able to save your life. You were charged
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{Money(cost)}
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<Money money={cost} />
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</>);
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}
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@ -555,7 +555,7 @@ let Terminal = {
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server.fortify(CONSTANTS.ServerFortifyAmount);
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postElement(<>Hack successful! Gained {Money(moneyGained)} and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
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postElement(<>Hack successful! Gained <Money money={moneyGained} /> and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
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} else { // Failure
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// Player only gains 25% exp for failure? TODO Can change this later to balance
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Player.gainHackingExp(expGainedOnFailure)
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@ -600,7 +600,7 @@ let Terminal = {
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post("Chance to hack: " + (!isHacknet ? numeralWrapper.formatPercentage(hackingChance) : "N/A"));
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const hackingTime = calculateHackingTime(currServ, Player)*1000;
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post("Time to hack: " + (!isHacknet ? convertTimeMsToTimeElapsedString(hackingTime, true) : "N/A"));
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postElement(<>Total money available on server: {!isHacknet ? Money(currServ.moneyAvailable) : "N/A"}</>);
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postElement(<>Total money available on server: {!isHacknet ? <Money money={currServ.moneyAvailable} /> : "N/A"}</>);
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const numPort = currServ.numOpenPortsRequired;
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post("Required number of open ports for NUKE: " + (!isHacknet ? numPort : "N/A"));
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post("SSH port: "+ (currServ.sshPortOpen ? "Open" : "Closed"))
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@ -2242,7 +2242,7 @@ let Terminal = {
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Player.hacking_skill >= 2500;
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if(!fulfilled) {
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post(`Augmentations: ${Player.augmentations.length} / ${numAugReq}`);
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postElement(<>Money: {Money(Player.money.toNumber())} / {Money(1e11)}</>);
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postElement(<>Money: <Money money={Player.money.toNumber()} /> / <Money money={1e11} /></>);
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post(`Hacking skill: ${Player.hacking_skill} / 2500`);
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return;
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}
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@ -1059,7 +1059,7 @@ const Engine = {
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var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
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const hacknetProdInfo = hasHacknetServers() ?
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<>{Hashes(offlineProductionFromHacknetNodes)} hashes</>:
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Money(offlineProductionFromHacknetNodes);
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<Money money={offlineProductionFromHacknetNodes} />;
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// Passive faction rep gain offline
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processPassiveFactionRepGain(numCyclesOffline);
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@ -1113,7 +1113,7 @@ const Engine = {
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(<>
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Offline for {timeOfflineString}. While you were offline, your scripts
|
||||
generated {Money(offlineHackingIncome)}, your Hacknet Nodes
|
||||
generated <Money money={offlineHackingIncome} />, your Hacknet Nodes
|
||||
generated {hacknetProdInfo} and you
|
||||
gained {Reputation(offlineReputation)} divided amongst your factions.
|
||||
</>);
|
||||
|
@ -154,7 +154,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
<LastEmployer />
|
||||
<LastJob />
|
||||
<Employers />
|
||||
<span>Money: {Money(p.money.toNumber())}</span>
|
||||
<span>Money: <Money money={p.money.toNumber()} /></span>
|
||||
<button className="popup-box-button" style={{display: 'inline-block', float: 'none'}} onClick={openMoneyModal}>Money Statistics & Breakdown</button><br /><br />
|
||||
<b>Stats</b>
|
||||
<table>
|
||||
|
Loading…
Reference in New Issue
Block a user