fix: check for purchased program before enough money (#839)

This commit is contained in:
Noah Harris 2023-10-03 02:02:28 -04:00 committed by GitHub
parent f4cd4b3362
commit e22527e7b7
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@ -450,16 +450,16 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
return false; return false;
} }
if (Player.money < item.price) {
helpers.log(ctx, () => `Not enough money to purchase '${item.program}'. Need ${formatMoney(item.price)}`);
return false;
}
if (Player.hasProgram(item.program)) { if (Player.hasProgram(item.program)) {
helpers.log(ctx, () => `You already have the '${item.program}' program`); helpers.log(ctx, () => `You already have the '${item.program}' program`);
return true; return true;
} }
if (Player.money < item.price) {
helpers.log(ctx, () => `Not enough money to purchase '${item.program}'. Need ${formatMoney(item.price)}`);
return false;
}
Player.getHomeComputer().pushProgram(item.program); Player.getHomeComputer().pushProgram(item.program);
// Cancel if the program is in progress of writing // Cancel if the program is in progress of writing
if (isCreateProgramWork(Player.currentWork) && Player.currentWork.programName === item.program) { if (isCreateProgramWork(Player.currentWork) && Player.currentWork.programName === item.program) {