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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox
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@ -108,6 +108,20 @@
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text-decoration: none;
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}
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/* Hacknet Nodes */
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#hacknet-nodes-container {
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position: fixed;
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padding-top: 10px;
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padding-left: 10px;
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height: 100%;
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margin-left: 10%;
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width: 99%;
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}
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.hacknet-node li {
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}
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/* World */
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#world-container {
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position: fixed;
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@ -219,8 +233,6 @@
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list-style-type: none;
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}
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/* Augmentations */
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#augmentations-container {
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position: fixed;
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@ -100,6 +100,56 @@
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cursor: pointer;
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}
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/* Purchase RAM for Home computer pop-up box */
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#purchase-ram-for-home-box-container {
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display: none; /* Hidden by default */
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position: fixed; /* Stay in place */
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z-index: 1; /* Sit on top */
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left: 0;
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right: 0;
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bottom: 0;
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top: 0;
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width: 100%; /* Full width */
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height: 100%; /* Full height */
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overflow: auto; /* Enable scroll if needed */
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background-color: black; /* Fallback color */
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background-color: rgba(0,0,0,0.4); /* Black w/ opacity */
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transition: opacity 400ms ease-in;
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}
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#purchase-ram-for-home-box-content {
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background-color: black;
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margin: 15% auto; /* 15% from the top and centered */
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padding: 1px;
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border: 5px solid #FFFFFF;
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width: 80%; /* Could be more or less, depending on screen size */
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color: #66ff33;
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}
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#purchase-ram-for-home-box-confirm,
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#purchase-ram-for-home-box-cancel {
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color: #aaa;
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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border: 1px solid white;
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}
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#purchase-ram-for-home-box-confirm:hover,
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#purchase-ram-for-home-box-confirm:focus {
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color: #66ff33;
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text-decoration: none;
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cursor: pointer;
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}
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#purchase-ram-for-home-box-cancel:hover,
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#purchase-ram-for-home-box-cancel:focus {
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color: #66ff33;
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text-decoration: none;
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cursor: pointer;
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}
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/* Purchase Invitation Box */
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#purchase-augmentation-box-container {
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display: none; /* Hidden by default */
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12
index.html
12
index.html
@ -140,7 +140,9 @@
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<!-- Hacknet Nodes -->
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<div id="hacknet-nodes-container">
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<ul id="hacknet-nodes-list" style="list-style : none;">
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</ul>
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</div>
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<!-- World -->
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@ -534,9 +536,11 @@
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<!-- Purchase RAM for Home Computer Pop-up Box -->
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<div id="purchase-ram-for-home-box-container">
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<p id="purchase-ram-for-home-box-text"> </p>
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<span id="purchase-ram-for-home-box-confirm"> Purchase </span>
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<span id="purchase-ram-for-home-box-cancel"> Cancel </span>
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<div id="purchase-ram-for-home-box-content">
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<p id="purchase-ram-for-home-box-text"> </p>
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<span id="purchase-ram-for-home-box-confirm"> Purchase </span>
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<span id="purchase-ram-for-home-box-cancel"> Cancel </span>
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</div>
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</div>
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<!-- Travel Pop-up Box -->
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@ -7,6 +7,9 @@ CONSTANTS = {
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//How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 250000,
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//Base cost for 1GB of RAM
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BaseCostFor1GBOfRam: 50000,
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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@ -27,6 +27,44 @@ HacknetNode.prototype.calculateLevelUpgradeCost = function() {
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return baseCost * Math.pow(mult, this.level);
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}
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HacknetNode.prototype.purchaseLevelUpgrade = function() {
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var cost = this.calculateLevelUpgradeCost();
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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++this.level;
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}
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HacknetNode.prototype.calculateRamUpgradeCost = function() {
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var numUpgrades = Math.log2(this.ram);
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//Calculate cost
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//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
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//the RAM has been upgraded
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
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var mult = Math.pow(1.1, numUpgrades);
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return cost * mult;
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}
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HacknetNode.prototype.purchaseRamUpgrade = function() {
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var cost = this.calculateRamUpgradeCost();
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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this.ram *= 2; //Ram is always doubled
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}
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HacknetNode.prototype.calculateCoreUpgradeCost = function() {
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var coreBaseCost = 1000000;
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var mult = 1.5;
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return coreBaseCost * Math.pow(mult, this.numCores);
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}
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HacknetNode.prototype.purchaseCoreUpgrade = function() {
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var cost = this.calculateCoreUpgradeCost();
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if (cost > Player.money) {return;}
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Player.loseMoney(cost);
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++this.numCores;
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}
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/* Saving and loading HackNets */
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HacknetNode.prototype.toJSON = function() {
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return Generic_toJSON("HacknetNode", this);
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@ -36,9 +74,54 @@ HacknetNode.fromJSON = function(value) {
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return Generic_fromJSON(HacknetNode, value.data);
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}
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Reviver.constructors.HacknetNode = HacknetNode;
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createHacknetNodeDomElement = function(nodeObj) {
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var nodeName = nodeObj.name;
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var list = document.getElementById("hacknet-nodes-list");
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var listItem = document.createElement("li");
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item.setAttribute("class", "hacknet-node");
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var span = document.createElement("span");
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span.style.display = "inline-block";
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//Text
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var txt = document.createElement("p");
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txt.setAttribute("id", "hacknet-node-text-" + nodeName);
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txt.innerHTML = "Node name: " + nodeName + "<br>"
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"Production: " + nodeObj.totalMoneyGenerated +
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" ($" + nodeObj.moneyGainRatePerSecond + ") <br>" +
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"Level: " + nodeObj.level + "<br>" +
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"RAM: " + nodeObj.ram + "GB<br>" +
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"Cores: " + nodeObj.numCores;
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//Upgrade buttons
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var upgradeLevelButton = document.createElement("a");
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var upgradeRamButton = document.createElement("a");
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var upgradeCoreButton = document.createElement("a");
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upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName);
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upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
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upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName);
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upgradeRamButton.setAttribute("class", "a-link-button-inactive");
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upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName);
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upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
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upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level";
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upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM";
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upgradeCoreButton.innerHTML = "Purchase additional CPU Core for Hacknet Node";
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updateHacknetNodeDomElement(item, nodeObj);
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list.appendChild(item);
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}
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updateHacknetNodeDomElement = function(li, nodeObj) {
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var nodeName = nodeObj.name;
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}
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Reviver.constructors.HacknetNode = HacknetNode;
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purchaseHacknet = function() {
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}
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}
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@ -79,6 +79,7 @@ function PlayerObject() {
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this.currentServer = ""; //IP address of Server currently being accessed through terminal
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this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
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this.purchasedServers = [];
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this.hacknetNodes = [];
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//Factions
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this.factions = []; //Names of all factions player has joined
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@ -22,8 +22,7 @@ function Server() {
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this.scripts = [];
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this.runningScripts = []; //Names (and only names) of scripts being run
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this.programs = [];
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this.hacknetNodes = [];
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/* Hacking information (only valid for "foreign" aka non-purchased servers) */
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//Skill required to attempt a hack. Whether a hack is successful will be determined
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@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
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//Calculate cost
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//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
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//the RAM has been upgraded
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var cost = currentRam * 50000;
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
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var mult = Math.pow(1.1, numUpgrades);
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cost = cost * mult;
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