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Rebalancing BN - 7 and several Source Files
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dist/engine.bundle.js
vendored
11510
dist/engine.bundle.js
vendored
File diff suppressed because it is too large
Load Diff
@ -92,9 +92,9 @@ function initBitNodes() {
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"in the game. <br><br>" +
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"In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function, " +
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"and will also raise all of your hacking-related multipliers by:<br><br>" +
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"Level 1: 4%<br>" +
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"Level 2: 6%<br>" +
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"Level 3: 7%");
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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BitNodes["BitNode6"] = new BitNode(6, "Bladeburners", "Like Tears in Rain",
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"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic " +
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"androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation " +
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@ -123,7 +123,7 @@ function initBitNodes() {
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"and more intelligent than the humans that had created them.<br><br>" +
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"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
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"functionality through Netscript. Furthermore: <br><br>" +
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"The rank you gain from Bladeburner contracts/operations is reduced by 50%<br>" +
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"The rank you gain from Bladeburner contracts/operations is reduced by 40%<br>" +
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"Bladeburner skills cost twice as many skill points<br>" +
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"Augmentations are 3x more expensive<br>" +
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"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
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@ -152,7 +152,7 @@ function initBitNodes() {
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"Level 2: Ability to short stocks in other BitNodes<br>" +
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"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
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"This Source-File also increases your hacking growth multipliers by: " +
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"<br>Level 1: 8%<br>Level 2: 12%<br>Level 3: 14%");
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"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
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BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
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BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
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@ -182,7 +182,8 @@ function initBitNodes() {
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"To iterate is human, to recurse divine.<br><br>" +
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"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
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"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
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"of Source-File 12 will increase all of your multipliers by 1%.");
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"of Source-File 12 will increase all of your multipliers by 1%. This effect is additive with itself, NOT multiplicative. In other words, " +
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"level N of this Source-File will increase all of your multipliers by N%");
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//Books: Frontera, Shiner
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BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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@ -310,7 +311,7 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.HackExpGain = 0.25;
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break;
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case 7: //Bladeburner 2079
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BitNodeMultipliers.BladeburnerRank = 0.5;
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BitNodeMultipliers.BladeburnerRank = 0.6;
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BitNodeMultipliers.BladeburnerSkillCost = 2;
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BitNodeMultipliers.AugmentationMoneyCost = 3;
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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@ -60,7 +60,7 @@ var OperationSuccessesPerLevel = 2.5; //How many successes you need to level up
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var RanksPerSkillPoint = 4; //How many ranks needed to get 1 Skill Point
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var ContractBaseMoneyGain = 10e3; //Base Money Gained per contract
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var ContractBaseMoneyGain = 40e3; //Base Money Gained per contract
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//DOM related variables
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var ActiveActionCssClass = "bladeburner-active-action";
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@ -490,6 +490,14 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.39.1<br>" +
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"* Bladeburner Rank gain in BN-7 is now reduced by 40% instead of 50%<br>" +
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"* Quadrupled the amount of money gained from Bladeburner contracts<br>" +
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"* Doubled the effects of Source-File 5. Now gives 8%, 12%, and 14% increase to all hacking multipliers " +
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"at levels 1, 2, and 3, respectively (increased from 4%/6%, 7%)<br>" +
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"* Increased the effect of Source-File 8. It now gives a 12%, 18% and 21% to your hacking growth multiplier " +
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"at levels 1, 2, and 3, respectively (increased from 8%, 12%, 14%)<br>" +
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"* The effect of Source-File 12 is now additive with itself, rather than multiplicative. This means " +
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"that level N of Source-File 12 now increases all multipliers by N%<br>" +
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"* The setting to suppress the confirmation box when purchasing Augmentations was moved into the main Options menu (by Github user hydroflame)<br>"
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@ -43,9 +43,9 @@ function initSourceFiles() {
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"know when you gain experience and how much). Higher Intelligence levels will boost your production " +
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"for many actions in the game. In addition, this Source-File will unlock the getBitNodeMultipliers() " +
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"Netscript function, and will raise all of your hacking-related multipliers by:<br><br> " +
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"Level 1: 4%<br>" +
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"Level 2: 6%<br>" +
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"Level 3: 7%");
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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SourceFiles["SourceFile6"] = new SourceFile(6, "This Source-File allows you to access the NSA's Bladeburner Division in other " +
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"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
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"Level 1: 8%<br>" +
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@ -61,7 +61,7 @@ function initSourceFiles() {
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"Level 2: Ability to short stocks in other BitNodes<br>" +
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"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
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"This Source-File also increases your hacking growth multipliers by: " +
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"<br>Level 1: 8%<br>Level 2: 12%<br>Level 3: 14%");
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"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
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SourceFiles["SourceFile9"] = new SourceFile(9);
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SourceFiles["SourceFile10"] = new SourceFile(10);
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SourceFiles["SourceFile11"] = new SourceFile(11, "This Source-File makes it so that company favor increases BOTH the player's salary and reputation gain rate " +
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@ -70,7 +70,8 @@ function initSourceFiles() {
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%<br>");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is additive with itself, " +
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"NOT multiplicative. In other words, level N of this Source-File will increase all of your multipliers by N%");
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}
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function PlayerOwnedSourceFile(number, level) {
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@ -147,7 +148,7 @@ function applySourceFile(srcFile) {
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case 5: //Artificial Intelligence
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var mult = 0;
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for (var i = 0; i < srcFile.lvl; ++i) {
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mult += (4 / (Math.pow(2, i)));
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mult += (8 / (Math.pow(2, i)));
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}
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var incMult = 1 + (mult / 100);
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Player.hacking_chance_mult *= incMult;
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@ -182,7 +183,7 @@ function applySourceFile(srcFile) {
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case 8: //Ghost of Wall Street
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var mult = 0;
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for (var i = 0; i < srcFile.lvl; ++i) {
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mult += (8 / (Math.pow(2, i)));
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mult += (12 / (Math.pow(2, i)));
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}
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var incMult = 1 + (mult / 100);
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Player.hacking_grow_mult *= incMult;
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@ -197,8 +198,8 @@ function applySourceFile(srcFile) {
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Player.company_rep_mult *= incMult;
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break;
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case 12: //The testing ground
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const inc = Math.pow(1.01, srcFile.lvl);
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const dec = Math.pow(0.99, srcFile.lvl);
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const inc = 1 + (srcFile.level/100);
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const dec = 1 - (srcFile.level/100);
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Player.hacking_chance_mult *= inc;
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Player.hacking_speed_mult *= inc;
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