Rebalancing BN - 7 and several Source Files

This commit is contained in:
danielyxie 2018-06-27 18:28:11 -05:00
parent 18e47ee7c4
commit e2b2fb66f3
5 changed files with 5773 additions and 5781 deletions

11396
dist/engine.bundle.js vendored

File diff suppressed because it is too large Load Diff

@ -92,9 +92,9 @@ function initBitNodes() {
"in the game. <br><br>" +
"In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function, " +
"and will also raise all of your hacking-related multipliers by:<br><br>" +
"Level 1: 4%<br>" +
"Level 2: 6%<br>" +
"Level 3: 7%");
"Level 1: 8%<br>" +
"Level 2: 12%<br>" +
"Level 3: 14%");
BitNodes["BitNode6"] = new BitNode(6, "Bladeburners", "Like Tears in Rain",
"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic " +
"androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation " +
@ -123,7 +123,7 @@ function initBitNodes() {
"and more intelligent than the humans that had created them.<br><br>" +
"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
"functionality through Netscript. Furthermore: <br><br>" +
"The rank you gain from Bladeburner contracts/operations is reduced by 50%<br>" +
"The rank you gain from Bladeburner contracts/operations is reduced by 40%<br>" +
"Bladeburner skills cost twice as many skill points<br>" +
"Augmentations are 3x more expensive<br>" +
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
@ -152,7 +152,7 @@ function initBitNodes() {
"Level 2: Ability to short stocks in other BitNodes<br>" +
"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
"This Source-File also increases your hacking growth multipliers by: " +
"<br>Level 1: 8%<br>Level 2: 12%<br>Level 3: 14%");
"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
@ -182,7 +182,8 @@ function initBitNodes() {
"To iterate is human, to recurse divine.<br><br>" +
"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
"of Source-File 12 will increase all of your multipliers by 1%.");
"of Source-File 12 will increase all of your multipliers by 1%. This effect is additive with itself, NOT multiplicative. In other words, " +
"level N of this Source-File will increase all of your multipliers by N%");
//Books: Frontera, Shiner
BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
@ -310,7 +311,7 @@ function initBitNodeMultipliers() {
BitNodeMultipliers.HackExpGain = 0.25;
break;
case 7: //Bladeburner 2079
BitNodeMultipliers.BladeburnerRank = 0.5;
BitNodeMultipliers.BladeburnerRank = 0.6;
BitNodeMultipliers.BladeburnerSkillCost = 2;
BitNodeMultipliers.AugmentationMoneyCost = 3;
BitNodeMultipliers.HackingLevelMultiplier = 0.5;

@ -60,7 +60,7 @@ var OperationSuccessesPerLevel = 2.5; //How many successes you need to level up
var RanksPerSkillPoint = 4; //How many ranks needed to get 1 Skill Point
var ContractBaseMoneyGain = 10e3; //Base Money Gained per contract
var ContractBaseMoneyGain = 40e3; //Base Money Gained per contract
//DOM related variables
var ActiveActionCssClass = "bladeburner-active-action";

@ -490,6 +490,14 @@ let CONSTANTS = {
LatestUpdate:
"v0.39.1<br>" +
"* Bladeburner Rank gain in BN-7 is now reduced by 40% instead of 50%<br>" +
"* Quadrupled the amount of money gained from Bladeburner contracts<br>" +
"* Doubled the effects of Source-File 5. Now gives 8%, 12%, and 14% increase to all hacking multipliers " +
"at levels 1, 2, and 3, respectively (increased from 4%/6%, 7%)<br>" +
"* Increased the effect of Source-File 8. It now gives a 12%, 18% and 21% to your hacking growth multiplier " +
"at levels 1, 2, and 3, respectively (increased from 8%, 12%, 14%)<br>" +
"* The effect of Source-File 12 is now additive with itself, rather than multiplicative. This means " +
"that level N of Source-File 12 now increases all multipliers by N%<br>" +
"* The setting to suppress the confirmation box when purchasing Augmentations was moved into the main Options menu (by Github user hydroflame)<br>"

@ -43,9 +43,9 @@ function initSourceFiles() {
"know when you gain experience and how much). Higher Intelligence levels will boost your production " +
"for many actions in the game. In addition, this Source-File will unlock the getBitNodeMultipliers() " +
"Netscript function, and will raise all of your hacking-related multipliers by:<br><br> " +
"Level 1: 4%<br>" +
"Level 2: 6%<br>" +
"Level 3: 7%");
"Level 1: 8%<br>" +
"Level 2: 12%<br>" +
"Level 3: 14%");
SourceFiles["SourceFile6"] = new SourceFile(6, "This Source-File allows you to access the NSA's Bladeburner Division in other " +
"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
"Level 1: 8%<br>" +
@ -61,7 +61,7 @@ function initSourceFiles() {
"Level 2: Ability to short stocks in other BitNodes<br>" +
"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
"This Source-File also increases your hacking growth multipliers by: " +
"<br>Level 1: 8%<br>Level 2: 12%<br>Level 3: 14%");
"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
SourceFiles["SourceFile9"] = new SourceFile(9);
SourceFiles["SourceFile10"] = new SourceFile(10);
SourceFiles["SourceFile11"] = new SourceFile(11, "This Source-File makes it so that company favor increases BOTH the player's salary and reputation gain rate " +
@ -70,7 +70,8 @@ function initSourceFiles() {
"Level 1: 24%<br>" +
"Level 2: 36%<br>" +
"Level 3: 42%<br>");
SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level");
SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is additive with itself, " +
"NOT multiplicative. In other words, level N of this Source-File will increase all of your multipliers by N%");
}
function PlayerOwnedSourceFile(number, level) {
@ -147,7 +148,7 @@ function applySourceFile(srcFile) {
case 5: //Artificial Intelligence
var mult = 0;
for (var i = 0; i < srcFile.lvl; ++i) {
mult += (4 / (Math.pow(2, i)));
mult += (8 / (Math.pow(2, i)));
}
var incMult = 1 + (mult / 100);
Player.hacking_chance_mult *= incMult;
@ -182,7 +183,7 @@ function applySourceFile(srcFile) {
case 8: //Ghost of Wall Street
var mult = 0;
for (var i = 0; i < srcFile.lvl; ++i) {
mult += (8 / (Math.pow(2, i)));
mult += (12 / (Math.pow(2, i)));
}
var incMult = 1 + (mult / 100);
Player.hacking_grow_mult *= incMult;
@ -197,8 +198,8 @@ function applySourceFile(srcFile) {
Player.company_rep_mult *= incMult;
break;
case 12: //The testing ground
const inc = Math.pow(1.01, srcFile.lvl);
const dec = Math.pow(0.99, srcFile.lvl);
const inc = 1 + (srcFile.level/100);
const dec = 1 - (srcFile.level/100);
Player.hacking_chance_mult *= inc;
Player.hacking_speed_mult *= inc;