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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 15:12:27 +01:00
Playtesting - Fixed bugs
This commit is contained in:
parent
9b408cb995
commit
e2e0bba3c2
@ -191,6 +191,14 @@
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color: #66ff33;
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color: #66ff33;
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}
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}
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#faction-augmentations-container p,
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#faction-augmentations-container a,
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#faction-augmentations-container ul,
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#faction-augmentations-container h1{
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margin: 8px;
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padding: 4px;
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}
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/* World */
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/* World */
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#world-container li {
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#world-container li {
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margin: 0 0 15px 0;
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margin: 0 0 15px 0;
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@ -73,8 +73,8 @@ li {
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text-decoration: none;
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text-decoration: none;
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background-color: #555;
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background-color: #555;
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color: #FFFFFF;
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color: #FFFFFF;
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padding: 4px;
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padding: 6px;
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margin: 4px;
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margin: 6px;
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border-top: 1px solid #333333;
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border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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border-right: 1px solid #333333;
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border-bottom: 1px solid #333333;
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border-bottom: 1px solid #333333;
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@ -86,8 +86,8 @@ li {
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text-decoration: none;
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text-decoration: none;
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background-color: #555;
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background-color: #555;
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color: #FFFFFF;
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color: #FFFFFF;
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padding: 4px;
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padding: 6px;
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margin: 4px;
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margin: 6px;
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border-top: 1px solid #333333;
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border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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border-right: 1px solid #333333;
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border-bottom: 1px solid #333333;
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border-bottom: 1px solid #333333;
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@ -397,9 +397,10 @@
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</div>
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</div>
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<div id="faction-augmentations-container">
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<div id="faction-augmentations-container">
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<a href="#" id="faction-augmentations-back-button" class="a-link-button"> Back </a>
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<h1> Faction Augmentations </h1>
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<h1> Faction Augmentations </h1>
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<p id="faction-augmentations-page-desc"> Lists all augmentations that are available to purchase from </p>
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<p id="faction-augmentations-page-desc"> Lists all augmentations that are available to purchase from </p>
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<a href="#" id="faction-augmentations-back-button" class="a-link-button"> Back </a>
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<ul class="faction-augmentations-list" id="faction-augmentations-list">
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<ul class="faction-augmentations-list" id="faction-augmentations-list">
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</ul>
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</ul>
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</div>
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</div>
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@ -28,6 +28,9 @@ CONSTANTS = {
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MillisecondsPer8Hours: 28800000,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPerHour: 3600000,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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GameCyclesPerHour: 3600000 / 200,
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@ -8,6 +8,8 @@ Programs = {
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SQLInjectProgram: "SQLInject.exe",
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SQLInjectProgram: "SQLInject.exe",
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}
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}
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//TODO Right now the times needed to complete work are hard-coded...
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//maybe later make this dependent on hacking level or something
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function displayCreateProgramContent() {
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function displayCreateProgramContent() {
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var portHackALink = document.getElementById("create-program-porthack");
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var portHackALink = document.getElementById("create-program-porthack");
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var bruteSshALink = document.getElementById("create-program-brutessh");
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var bruteSshALink = document.getElementById("create-program-brutessh");
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@ -38,7 +40,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 50) {
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Player.hacking_skill >= 50) {
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bruteSshALink.style.display = "block";
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bruteSshALink.style.display = "block";
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bruteSshALink.addEventListener("click", function() {
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bruteSshALink.addEventListener("click", function() {
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createProgram(Programs.BruteSSHProgram);
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Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerHour);
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});
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});
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}
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}
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@ -47,7 +49,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 125) {
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Player.hacking_skill >= 125) {
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ftpCrackALink.style.display = "block";
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ftpCrackALink.style.display = "block";
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ftpCrackALink.addEventListener("click", function() {
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ftpCrackALink.addEventListener("click", function() {
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createProgram(Programs.FTPCrackProgram);
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Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsPer4Hours);
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});
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});
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}
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}
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@ -56,7 +58,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 300) {
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Player.hacking_skill >= 300) {
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relaySmtpALink.style.display = "block";
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relaySmtpALink.style.display = "block";
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relaySmtpAlink.addEventListener("click", function() {
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relaySmtpAlink.addEventListener("click", function() {
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createProgram(Programs.RelaySMTPProgram);
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Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer8Hours);
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});
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});
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}
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}
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@ -65,7 +67,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 500) {
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Player.hacking_skill >= 500) {
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httpWormALink.style.display = "block";
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httpWormALink.style.display = "block";
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httpWormALink.addEventListener("click", function() {
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httpWormALink.addEventListener("click", function() {
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createProgram(Programs.HTTPWormProgram);
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Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer10Hours);
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});
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});
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}
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}
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@ -74,11 +76,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 750) {
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Player.hacking_skill >= 750) {
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sqlInjectALink.style.display = "block";
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sqlInjectALink.style.display = "block";
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sqlInjectALink.addEventListener("click", function() {
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sqlInjectALink.addEventListener("click", function() {
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createProgram(Programs.SQLInjectProgram);
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Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer10Hours);
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});
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});
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}
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}
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}
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}
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function createProgram(programName) {
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Player.startCreateProgramWork(programName);
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}
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@ -445,7 +445,7 @@ displayFactionContent = function(factionName) {
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var faction = Factions[factionName];
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var faction = Factions[factionName];
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document.getElementById("faction-name").innerHTML = factionName;
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document.getElementById("faction-name").innerHTML = factionName;
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document.getElementById("faction-info").innerHTML = faction.info;
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document.getElementById("faction-info").innerHTML = faction.info;
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document.getElementById("faction-reputation").innerHTML = "Reputation: " + faction.playerReputation;
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document.getElementById("faction-reputation").innerHTML = "Reputation: " + faction.playerReputation.toFixed(3);
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var hackDiv = document.getElementById("faction-hack-div");
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var hackDiv = document.getElementById("faction-hack-div");
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var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
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var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
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@ -649,6 +649,9 @@ displayFactionAugmentations = function(factionName) {
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var faction = Factions[factionName];
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var faction = Factions[factionName];
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var augmentationsList = document.getElementById("faction-augmentations-list");
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var augmentationsList = document.getElementById("faction-augmentations-list");
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while (augmentationsList.firstChild) {
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augmentationsList.removeChild(augmentationsList.firstChild);
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}
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for (var i = 0; i < faction.augmentations.length; ++i) {
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for (var i = 0; i < faction.augmentations.length; ++i) {
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var aug = Augmentations[faction.augmentations[i]];
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var aug = Augmentations[faction.augmentations[i]];
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@ -660,13 +663,14 @@ displayFactionAugmentations = function(factionName) {
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if (faction.playerReputation >= (aug.baseRepRequirement * faction.augmentationRepRequirementMult)) {
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if (faction.playerReputation >= (aug.baseRepRequirement * faction.augmentationRepRequirementMult)) {
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aElem.setAttribute("class", "a-link-button");
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aElem.setAttribute("class", "a-link-button");
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pElem.innerHTML = "UNLOCKED";
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pElem.innerHTML = "UNLOCKED";
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//Might need to set color? Should be the green by default though...
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//TODO Event listener for button to purchase augmentation
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//TODO Event listener for button to purchase augmentation
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} else {
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} else {
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aElem.setAttribute("class", "a-link-button-inactive");
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aElem.setAttribute("class", "a-link-button-inactive");
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pElem.innerHTML = "LOCKED";
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pElem.innerHTML = "LOCKED";
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pElem.style.color = red;
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pElem.style.color = "red";
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}
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}
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aElem.style.display = "inline-block";
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pElem.style.display = "inline-block";
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aElem.innerHTML = aug.name;
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aElem.innerHTML = aug.name;
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span.appendChild(aElem);
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span.appendChild(aElem);
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@ -125,6 +125,7 @@ function PlayerObject() {
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this.createProgramName = "";
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this.createProgramName = "";
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this.timeWorked = 0; //in ms
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this.timeWorked = 0; //in ms
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this.timeNeededToCompleteWork = 0;
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this.work_money_mult = 1;
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this.work_money_mult = 1;
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@ -368,6 +369,7 @@ PlayerObject.prototype.startWork = function() {
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this.workMoneyGained = 0;
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this.workMoneyGained = 0;
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this.timeWorked = 0;
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this.timeWorked = 0;
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
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var cancelButton = document.getElementById("work-in-progress-cancel-button");
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var cancelButton = document.getElementById("work-in-progress-cancel-button");
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@ -400,7 +402,7 @@ PlayerObject.prototype.work = function(numCycles) {
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//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
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//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
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if (this.timeWorked >= CONSTANTS.MillisecondsPer8Hours) {
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if (this.timeWorked >= CONSTANTS.MillisecondsPer8Hours) {
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var maxCycles = CONSTANTS.GameCyclesPer8Hours; //Number of cycles in 8 hours
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var maxCycles = CONSTANTS.GameCyclesPer8Hours;
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this.workHackExpGained = this.workHackExpGainRate * maxCycles;
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this.workHackExpGained = this.workHackExpGainRate * maxCycles;
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this.workStrExpGained = this.workStrExpGainRate * maxCycles;
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this.workStrExpGained = this.workStrExpGainRate * maxCycles;
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this.workDefExpGained = this.workDefExpGainRate * maxCycles;
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this.workDefExpGained = this.workDefExpGainRate * maxCycles;
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@ -483,6 +485,7 @@ PlayerObject.prototype.startFactionWork = function(faction) {
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this.workMoneyGained = 0;
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this.workMoneyGained = 0;
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this.timeWorked = 0;
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this.timeWorked = 0;
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
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var cancelButton = document.getElementById("work-in-progress-cancel-button");
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var cancelButton = document.getElementById("work-in-progress-cancel-button");
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@ -562,7 +565,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
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//If timeWorked == 20 hours, then finish. You can only work for the faction for 20 hours
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//If timeWorked == 20 hours, then finish. You can only work for the faction for 20 hours
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if (this.timeWorked >= CONSTANTS.MillisecondsPer20Hours) {
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if (this.timeWorked >= CONSTANTS.MillisecondsPer20Hours) {
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var maxCycles = CONSTANTS.GameCyclesPer20Hours; //Number of cycles in 20 hours
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var maxCycles = CONSTANTS.GameCyclesPer20Hours;
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this.workHackExpGained = this.workHackExpGainRate * maxCycles;
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this.workHackExpGained = this.workHackExpGainRate * maxCycles;
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this.workStrExpGained = this.workStrExpGainRate * maxCycles;
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this.workStrExpGained = this.workStrExpGainRate * maxCycles;
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this.workDefExpGained = this.workDefExpGainRate * maxCycles;
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this.workDefExpGained = this.workDefExpGainRate * maxCycles;
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@ -579,7 +582,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
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"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have earned: <br><br>" +
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"You have earned: <br><br>" +
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"$" + this.workMoneyGained + " (" + (this.workMoneyGainRate * cyclesPerSec).toFixed(2) + " / sec) <br><br>" +
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"$" + this.workMoneyGained + " (" + (this.workMoneyGainRate * cyclesPerSec).toFixed(2) + " / sec) <br><br>" +
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this.workRepGained.toFixed(3) + " (" + (this.workRepGainRate * cyclesPerSec).toFixed(3) + " / sec) reputation for this company <br><br>" +
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this.workRepGained.toFixed(3) + " (" + (this.workRepGainRate * cyclesPerSec).toFixed(3) + " / sec) reputation for this faction <br><br>" +
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this.workHackExpGained.toFixed(3) + " (" + (this.workHackExpGainRate * cyclesPerSec).toFixed(3) + " / sec) hacking exp <br><br>" +
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this.workHackExpGained.toFixed(3) + " (" + (this.workHackExpGainRate * cyclesPerSec).toFixed(3) + " / sec) hacking exp <br><br>" +
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this.workStrExpGained.toFixed(3) + " (" + (this.workStrExpGainRate * cyclesPerSec).toFixed(3) + " / sec) strength exp <br>" +
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this.workStrExpGained.toFixed(3) + " (" + (this.workStrExpGainRate * cyclesPerSec).toFixed(3) + " / sec) strength exp <br>" +
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this.workDefExpGained.toFixed(3) + " (" + (this.workDefExpGainRate * cyclesPerSec).toFixed(3) + " / sec) defense exp <br>" +
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this.workDefExpGained.toFixed(3) + " (" + (this.workDefExpGainRate * cyclesPerSec).toFixed(3) + " / sec) defense exp <br>" +
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@ -587,8 +590,8 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
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this.workAgiExpGained.toFixed(3) + " (" + (this.workAgiExpGainRate * cyclesPerSec).toFixed(3) + " / sec) agility exp <br><br> " +
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this.workAgiExpGained.toFixed(3) + " (" + (this.workAgiExpGainRate * cyclesPerSec).toFixed(3) + " / sec) agility exp <br><br> " +
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this.workChaExpGained.toFixed(3) + " (" + (this.workChaExpGainRate * cyclesPerSec).toFixed(3) + " / sec) charisma exp <br><br>" +
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this.workChaExpGained.toFixed(3) + " (" + (this.workChaExpGainRate * cyclesPerSec).toFixed(3) + " / sec) charisma exp <br><br>" +
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"You will automatically finish after working for 8 hours. You can cancel earlier if you wish.<br>" +
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"You will automatically finish after working for 20 hours. You can cancel earlier if you wish.<br>" +
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"There is no penalty for cancelling earlier";
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"There is no penalty for cancelling earlier.";
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}
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}
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@ -663,10 +666,11 @@ PlayerObject.prototype.getFactionFieldWorkRepGain = function() {
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}
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}
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/* Creating a Program */
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/* Creating a Program */
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PlayerObject.prototype.startCreateProgramWork = function(programName) {
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PlayerObject.prototype.startCreateProgramWork = function(programName, time) {
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this.isWorking = true;
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this.isWorking = true;
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this.timeWorked = 0;
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this.timeWorked = 0;
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this.timeNeededToCompleteWork = time;
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this.currentWorkFactionName = "";
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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this.currentWorkFactionDescription = "";
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@ -691,18 +695,14 @@ PlayerObject.prototype.createProgramWork = function(numCycles) {
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this.timeWorked += Engine._idleSpeed * numCycles;
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this.timeWorked += Engine._idleSpeed * numCycles;
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var programName = this.createProgramName;
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var programName = this.createProgramName;
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//If timeWorked == 10 hours, then finish
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if (this.timeWorked >= this.timeNeededToCompleteWork) {
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//Creating a program will take a flat 10 hours for now. We can make this variable based
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//on skill level later
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var timeToComplete = 36000000;
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if (this.timeWorked >= timeToComplete) {
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this.finishCreateProgramWork(false, programName);
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this.finishCreateProgramWork(false, programName);
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}
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}
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var txt = document.getElementById("work-in-progress-text");
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var txt = document.getElementById("work-in-progress-text");
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txt.innerHTML = "You are currently working on coding " + programName + ".<br><br> " +
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txt.innerHTML = "You are currently working on coding " + programName + ".<br><br> " +
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"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"The program is " + (this.timeWorked / timeToComplete).toFixed(2) + "% complete. <br>" +
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"The program is " + (this.timeWorked / this.timeNeededToCompleteWork * 100).toFixed(2) + "% complete. <br>" +
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"If you cancel, you will lose all of your progress.";
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"If you cancel, you will lose all of your progress.";
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}
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}
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@ -13,17 +13,16 @@ purchaseServer = function(ram, cost) {
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return;
|
return;
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}
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}
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//Create server
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//Create server
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newServ.init(createRandomIp(), hostname, "", true, false, true, true, ram);
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newServ.init(createRandomIp(), hostname, "", true, false, true, true, ram);
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AddToAllServers(newServ);
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AddToAllServers(newServ);
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//Add to Player's purchasedServers array
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//Add to Player's purchasedServers array
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Player.purchasedServers.push(newServ);
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Player.purchasedServers.push(newServ.ip);
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|
|
||||||
//Connect new server to home computer
|
//Connect new server to home computer
|
||||||
var homeComputer = Player.getHomeComputer();
|
var homeComputer = Player.getHomeComputer();
|
||||||
homeComputer.serversOnNetwork.push(newServ);
|
homeComputer.serversOnNetwork.push(newServ.ip);
|
||||||
|
|
||||||
Player.money -= cost;
|
Player.money -= cost;
|
||||||
|
|
||||||
|
@ -493,12 +493,13 @@ var Terminal = {
|
|||||||
//Contains the implementations of all possible programs
|
//Contains the implementations of all possible programs
|
||||||
executeProgram: function(programName) {
|
executeProgram: function(programName) {
|
||||||
switch (programName) {
|
switch (programName) {
|
||||||
|
var s = Player.getCurrentServer();
|
||||||
case Programs.NukeProgram:
|
case Programs.NukeProgram:
|
||||||
if (Player.getCurrentServer().hasAdminRights) {
|
if (s.hasAdminRights) {
|
||||||
post("You already have root access to this computer. There is no reason to run NUKE.exe");
|
post("You already have root access to this computer. There is no reason to run NUKE.exe");
|
||||||
} else {
|
} else {
|
||||||
if (Player.getCurrentServer().openPortCount >= Player.getCurrentServer().numOpenPortsRequired) {
|
if (s.openPortCount >= Player.getCurrentServer().numOpenPortsRequired) {
|
||||||
Player.getCurrentServer().hasAdminRights = true;
|
s.hasAdminRights = true;
|
||||||
post("NUKE successful! Gained root access to " + Player.getCurrentServer().hostname);
|
post("NUKE successful! Gained root access to " + Player.getCurrentServer().hostname);
|
||||||
//TODO Make this take time rather than be instant
|
//TODO Make this take time rather than be instant
|
||||||
} else {
|
} else {
|
||||||
@ -506,6 +507,61 @@ var Terminal = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case Programs.BruteSSHProgram:
|
||||||
|
if (s.hasAdminRights == false) {
|
||||||
|
post("Permission denied. You do not have root access to this computer.");
|
||||||
|
} else if (s.sshPortOpen) {
|
||||||
|
post("SSH Port (22) is already open!");
|
||||||
|
} else {
|
||||||
|
s.sshPortOpen = true;
|
||||||
|
post("Opened SSH Port(22)!")
|
||||||
|
++s.openPortCount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Programs.FTPCrackProgram:
|
||||||
|
if (s.hasAdminRights == false) {
|
||||||
|
post("Permission denied. You do not have root access to this computer.");
|
||||||
|
} else if (s.ftpPortOpen) {
|
||||||
|
post("FTP Port (21) is already open!");
|
||||||
|
} else {
|
||||||
|
s.ftpPortOpen = true;
|
||||||
|
post("Opened FTP Port (21)!");
|
||||||
|
++s.openPortCount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Programs.RelaySMTPProgram:
|
||||||
|
if (s.hasAdminRights == false) {
|
||||||
|
post("Permission denied. You do not have root access to this computer.");
|
||||||
|
} else if (s.smtpPortOpen) {
|
||||||
|
post("SMTP Port (25) is already open!");
|
||||||
|
} else {
|
||||||
|
s.smtpPortOpen = true;
|
||||||
|
post("Opened SMTP Port (25)!");
|
||||||
|
++s.openPortCount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Programs.HTTPWormProgram:
|
||||||
|
if (s.hasAdminRights == false) {
|
||||||
|
post("permission denied. You do not have root access to this computer.");
|
||||||
|
} else if (s.httpPortOpen) {
|
||||||
|
post("HTTP Port (80) is already open!");
|
||||||
|
} else {
|
||||||
|
s.httpPortOpen = true;
|
||||||
|
post("Opened HTTP Port (80)!");
|
||||||
|
++s.openPortCount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Programs.SQLInjectProgram:
|
||||||
|
if (s.hasAdminRights == false) {
|
||||||
|
post("permission denied. You do not have root access to this computer.");
|
||||||
|
} else if (s.sqlPortOpen) {
|
||||||
|
post("SQL Port (1433) is already open!");
|
||||||
|
} else {
|
||||||
|
s.sqlPortOpen = true;
|
||||||
|
post("Opened SQL Port (1433)!");
|
||||||
|
++s.openPortCount;
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
post("Executable not found");
|
post("Executable not found");
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user