mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-04 13:33:47 +01:00
Merge pull request #969 from danielyxie/dev
Hotfix Vigilante Justice reducing wanted by a percentage.
This commit is contained in:
commit
e611ab7bc7
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
20
dist/vendor.bundle.js
vendored
20
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -193,9 +193,6 @@ export class Blackjack extends Game<Props, State> {
|
|||||||
const dealerHandValue = this.getTrueHandValue(newDealerHand);
|
const dealerHandValue = this.getTrueHandValue(newDealerHand);
|
||||||
const playerHandValue = this.getTrueHandValue(this.state.playerHand);
|
const playerHandValue = this.getTrueHandValue(this.state.playerHand);
|
||||||
|
|
||||||
console.log(`dealerHandValue: ${dealerHandValue}`);
|
|
||||||
console.log(`playerHandValue: ${playerHandValue}`);
|
|
||||||
|
|
||||||
// We expect nobody to have busted. If someone busted, there is an error
|
// We expect nobody to have busted. If someone busted, there is an error
|
||||||
// in our game logic
|
// in our game logic
|
||||||
if (dealerHandValue > 21 || playerHandValue > 21) {
|
if (dealerHandValue > 21 || playerHandValue > 21) {
|
||||||
|
@ -175,7 +175,7 @@ export class CodingContract {
|
|||||||
async prompt(): Promise<CodingContractResult> {
|
async prompt(): Promise<CodingContractResult> {
|
||||||
const popupId = `coding-contract-prompt-popup-${this.fn}`;
|
const popupId = `coding-contract-prompt-popup-${this.fn}`;
|
||||||
return new Promise<CodingContractResult>((resolve, reject) => {
|
return new Promise<CodingContractResult>((resolve, reject) => {
|
||||||
let popup = new CodingContractPopup({
|
const popup = new CodingContractPopup({
|
||||||
c: this,
|
c: this,
|
||||||
popupId: popupId,
|
popupId: popupId,
|
||||||
onClose: () => {
|
onClose: () => {
|
||||||
@ -183,14 +183,13 @@ export class CodingContract {
|
|||||||
removePopup(popupId);
|
removePopup(popupId);
|
||||||
},
|
},
|
||||||
onAttempt: (val: string) => {
|
onAttempt: (val: string) => {
|
||||||
console.log(`top; ${val}`);
|
|
||||||
if (this.isSolution(val)) {
|
if (this.isSolution(val)) {
|
||||||
resolve(CodingContractResult.Success);
|
resolve(CodingContractResult.Success);
|
||||||
} else {
|
} else {
|
||||||
resolve(CodingContractResult.Failure);
|
resolve(CodingContractResult.Failure);
|
||||||
}
|
}
|
||||||
removePopup(popupId);
|
removePopup(popupId);
|
||||||
}
|
},
|
||||||
});
|
});
|
||||||
createPopup(popupId, CodingContractPopup, popup.props);
|
createPopup(popupId, CodingContractPopup, popup.props);
|
||||||
});
|
});
|
||||||
|
@ -231,47 +231,7 @@ export const CONSTANTS: IMap<any> = {
|
|||||||
v0.51.9 - 2021-05-17 offline progress and exports!
|
v0.51.9 - 2021-05-17 offline progress and exports!
|
||||||
-------
|
-------
|
||||||
|
|
||||||
Alias
|
SF -1
|
||||||
* several commands can be included in 1 alias. Recursive alias now work to
|
* Added a new SF -1: Bypass
|
||||||
a depth of 10. (@Dawe)
|
|
||||||
|
|
||||||
Offline
|
|
||||||
|
|
||||||
* Offline money gain has been reworked (it is more generous)
|
|
||||||
* If you're not working anywhere and go offline the game will work for you
|
|
||||||
at all your factions evenly.
|
|
||||||
|
|
||||||
Export
|
|
||||||
* Exporting now gives +1 favor to all joined factions every 24h.
|
|
||||||
|
|
||||||
Corp
|
|
||||||
* Self-fund with an invalid name no longer takes away 150b anyway.
|
|
||||||
* Can no longer export negative amount
|
|
||||||
|
|
||||||
Bladeburner
|
|
||||||
* No longer waste overflowing time.
|
|
||||||
|
|
||||||
Text Editors
|
|
||||||
* All settings will now be saved and loaded correctly.
|
|
||||||
|
|
||||||
Terminal
|
|
||||||
* 'scan' now works for servers that are more than 21 character long.
|
|
||||||
|
|
||||||
Misc.
|
|
||||||
* ls now correctly lists all files.
|
|
||||||
* importing auto save+reloads (@Dawe)
|
|
||||||
* Fix a bug where .fconf could not be created
|
|
||||||
* Fix formatting inconsistencies for some logs of netscript functions.
|
|
||||||
* Fix a bug where Cashroot starter kit would appear as [object Object] in
|
|
||||||
confirmation dialog.
|
|
||||||
* Fix some ram not displayed as 0.00GB
|
|
||||||
* Fix error message throw undefined variable error
|
|
||||||
* City hall now has some generic text if you can't create a corp yet.
|
|
||||||
* Deleting a file without extension now returns an appropriate error message.
|
|
||||||
* Fixed an issue where bladeburner would miscalculate the cost of hospitalization.
|
|
||||||
* It is now possible to suppress bladeburner "action stopped" popup.
|
|
||||||
* Updated several dependencies (big who cares, I know)
|
|
||||||
* ls no longer prints lingering newline.
|
|
||||||
* Money earned/spent by sleeves is now tracked under Character>Money
|
|
||||||
`,
|
`,
|
||||||
}
|
}
|
@ -14,6 +14,7 @@ export enum Exploit {
|
|||||||
UndocumentedFunctionCall = 'UndocumentedFunctionCall',
|
UndocumentedFunctionCall = 'UndocumentedFunctionCall',
|
||||||
Unclickable = 'Unclickable',
|
Unclickable = 'Unclickable',
|
||||||
PrototypeTampering = 'PrototypeTampering',
|
PrototypeTampering = 'PrototypeTampering',
|
||||||
|
Bypass = 'Bypass',
|
||||||
// To the players reading this. Yes you're supposed to add EditSaveFile by
|
// To the players reading this. Yes you're supposed to add EditSaveFile by
|
||||||
// editing your save file, yes you could add them all, no we don't care
|
// editing your save file, yes you could add them all, no we don't care
|
||||||
// that's not the point.
|
// that's not the point.
|
||||||
@ -27,6 +28,7 @@ const names: {
|
|||||||
'EditSaveFile': 'by editing your save file.',
|
'EditSaveFile': 'by editing your save file.',
|
||||||
'PrototypeTampering': 'by tampering with Numbers prototype.',
|
'PrototypeTampering': 'by tampering with Numbers prototype.',
|
||||||
'Unclickable': 'by clicking the unclickable.',
|
'Unclickable': 'by clicking the unclickable.',
|
||||||
|
'Bypass': 'by circumventing the ram cost of document.',
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,14 +1,11 @@
|
|||||||
import { Factions } from "./Faction/Factions";
|
import { Factions } from "./Faction/Factions";
|
||||||
import { IPlayer } from "./PersonObjects/IPlayer";
|
import { IPlayer } from "./PersonObjects/IPlayer";
|
||||||
|
|
||||||
export let LastExportBonus: number = 0;
|
export let LastExportBonus = 0;
|
||||||
|
|
||||||
const bonusTimer = 24*60*60*1000; // 24h
|
const bonusTimer = 24*60*60*1000; // 24h
|
||||||
export function canGetBonus(): boolean {
|
export function canGetBonus(): boolean {
|
||||||
const now = (new Date()).getTime()
|
const now = (new Date()).getTime()
|
||||||
console.log(now);
|
|
||||||
console.log(LastExportBonus);
|
|
||||||
console.log(now - LastExportBonus);
|
|
||||||
if(now - LastExportBonus > bonusTimer) return true;
|
if(now - LastExportBonus > bonusTimer) return true;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
13
src/Gang.jsx
13
src/Gang.jsx
@ -223,11 +223,14 @@ Gang.prototype.process = function(numCycles=1, player) {
|
|||||||
|
|
||||||
Gang.prototype.processGains = function(numCycles=1, player) {
|
Gang.prototype.processGains = function(numCycles=1, player) {
|
||||||
// Get gains per cycle
|
// Get gains per cycle
|
||||||
var moneyGains = 0, respectGains = 0, wantedLevelGains = 0;
|
let moneyGains = 0, respectGains = 0, wantedLevelGains = 0;
|
||||||
for (var i = 0; i < this.members.length; ++i) {
|
let justice = 0;
|
||||||
|
for (let i = 0; i < this.members.length; ++i) {
|
||||||
respectGains += (this.members[i].calculateRespectGain(this));
|
respectGains += (this.members[i].calculateRespectGain(this));
|
||||||
wantedLevelGains += (this.members[i].calculateWantedLevelGain(this));
|
|
||||||
moneyGains += (this.members[i].calculateMoneyGain(this));
|
moneyGains += (this.members[i].calculateMoneyGain(this));
|
||||||
|
const wantedLevelGain = this.members[i].calculateWantedLevelGain(this);
|
||||||
|
wantedLevelGains += wantedLevelGain;
|
||||||
|
if(wantedLevelGain < 0) justice++; // this member is lowering wanted.
|
||||||
}
|
}
|
||||||
this.respectGainRate = respectGains;
|
this.respectGainRate = respectGains;
|
||||||
this.wantedGainRate = wantedLevelGains;
|
this.wantedGainRate = wantedLevelGains;
|
||||||
@ -241,7 +244,7 @@ Gang.prototype.processGains = function(numCycles=1, player) {
|
|||||||
if (!(fac instanceof Faction)) {
|
if (!(fac instanceof Faction)) {
|
||||||
dialogBoxCreate("ERROR: Could not get Faction associates with your gang. This is a bug, please report to game dev");
|
dialogBoxCreate("ERROR: Could not get Faction associates with your gang. This is a bug, please report to game dev");
|
||||||
} else {
|
} else {
|
||||||
var favorMult = 1 + (fac.favor / 100);
|
let favorMult = 1 + (fac.favor / 100);
|
||||||
fac.playerReputation += ((player.faction_rep_mult * gain * favorMult) / GangRespectToReputationRatio);
|
fac.playerReputation += ((player.faction_rep_mult * gain * favorMult) / GangRespectToReputationRatio);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -258,7 +261,7 @@ Gang.prototype.processGains = function(numCycles=1, player) {
|
|||||||
} else {
|
} else {
|
||||||
const oldWanted = this.wanted;
|
const oldWanted = this.wanted;
|
||||||
let newWanted = oldWanted + (wantedLevelGains * numCycles);
|
let newWanted = oldWanted + (wantedLevelGains * numCycles);
|
||||||
|
newWanted = newWanted * (1 - justice * 0.001); // safeguard
|
||||||
// Prevent overflow
|
// Prevent overflow
|
||||||
if (wantedLevelGains <= 0 && newWanted > oldWanted) {
|
if (wantedLevelGains <= 0 && newWanted > oldWanted) {
|
||||||
newWanted = 1;
|
newWanted = 1;
|
||||||
|
@ -42,7 +42,6 @@ export class GymLocation extends React.Component<IProps, any> {
|
|||||||
|
|
||||||
calculateCost(): number {
|
calculateCost(): number {
|
||||||
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
||||||
console.log(`ip: ${ip}`);
|
|
||||||
const server = getServer(ip);
|
const server = getServer(ip);
|
||||||
if(server == null || !server.hasOwnProperty('backdoorInstalled')) return this.props.loc.costMult;
|
if(server == null || !server.hasOwnProperty('backdoorInstalled')) return this.props.loc.costMult;
|
||||||
const discount = (server as Server).backdoorInstalled? 0.9 : 1;
|
const discount = (server as Server).backdoorInstalled? 0.9 : 1;
|
||||||
|
@ -45,7 +45,6 @@ export class UniversityLocation extends React.Component<IProps, any> {
|
|||||||
|
|
||||||
calculateCost(): number {
|
calculateCost(): number {
|
||||||
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
const ip = SpecialServerIps.getIp(this.props.loc.name);
|
||||||
console.log(`ip: ${ip}`);
|
|
||||||
const server = getServer(ip);
|
const server = getServer(ip);
|
||||||
if(server == null || !server.hasOwnProperty('backdoorInstalled')) return this.props.loc.costMult;
|
if(server == null || !server.hasOwnProperty('backdoorInstalled')) return this.props.loc.costMult;
|
||||||
const discount = (server as Server).backdoorInstalled? 0.9 : 1;
|
const discount = (server as Server).backdoorInstalled? 0.9 : 1;
|
||||||
|
@ -4442,6 +4442,18 @@ function NetscriptFunctions(workerScript) {
|
|||||||
exploit: function() {
|
exploit: function() {
|
||||||
Player.giveExploit(Exploit.UndocumentedFunctionCall);
|
Player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||||
},
|
},
|
||||||
|
bypass: function(doc) {
|
||||||
|
// reset both fields first
|
||||||
|
doc.completely_unused_field = undefined;
|
||||||
|
document.completely_unused_field = undefined;
|
||||||
|
// set one to true and check that it affected the other.
|
||||||
|
document.completely_unused_field = true;
|
||||||
|
if(doc.completely_unused_field && workerScript.ramUsage === 1.6) {
|
||||||
|
Player.giveExploit(Exploit.Bypass);
|
||||||
|
}
|
||||||
|
doc.completely_unused_field = undefined;
|
||||||
|
document.completely_unused_field = undefined;
|
||||||
|
},
|
||||||
flags: function(data) {
|
flags: function(data) {
|
||||||
data = toNative(data);
|
data = toNative(data);
|
||||||
// We always want the help flag.
|
// We always want the help flag.
|
||||||
|
@ -250,8 +250,6 @@ function loadGame(saveString) {
|
|||||||
try {
|
try {
|
||||||
ExportBonus.LastExportBonus = JSON.parse(saveObj.LastExportBonus);
|
ExportBonus.LastExportBonus = JSON.parse(saveObj.LastExportBonus);
|
||||||
} catch(err) {
|
} catch(err) {
|
||||||
console.log(saveObj.LastExportBonus);
|
|
||||||
console.log(ExportBonus.LastExportBonus);
|
|
||||||
ExportBonus.LastExportBonus = (new Date()).getTime();
|
ExportBonus.LastExportBonus = (new Date()).getTime();
|
||||||
console.error("ERROR: Failed to parse .fconf Settings "+ err);
|
console.error("ERROR: Failed to parse .fconf Settings "+ err);
|
||||||
}
|
}
|
||||||
|
@ -181,7 +181,6 @@ export class BaseServer {
|
|||||||
* @returns {IReturnStatus} Return status object indicating whether or not file was deleted
|
* @returns {IReturnStatus} Return status object indicating whether or not file was deleted
|
||||||
*/
|
*/
|
||||||
removeFile(fn: string): IReturnStatus {
|
removeFile(fn: string): IReturnStatus {
|
||||||
console.log(`removing ${fn}`);
|
|
||||||
if (fn.endsWith(".exe") || fn.match(/^.+\.exe-\d+(?:\.\d*)?%-INC$/) != null) {
|
if (fn.endsWith(".exe") || fn.match(/^.+\.exe-\d+(?:\.\d*)?%-INC$/) != null) {
|
||||||
for (let i = 0; i < this.programs.length; ++i) {
|
for (let i = 0; i < this.programs.length; ++i) {
|
||||||
if (this.programs[i] === fn) {
|
if (this.programs[i] === fn) {
|
||||||
|
@ -1320,7 +1320,7 @@ let Terminal = {
|
|||||||
} catch(err) {
|
} catch(err) {
|
||||||
status = {
|
status = {
|
||||||
res: false,
|
res: false,
|
||||||
msg: 'No such file exists'
|
msg: 'No such file exists',
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1886,7 +1886,7 @@ let Terminal = {
|
|||||||
return {
|
return {
|
||||||
hostname: server.hostname,
|
hostname: server.hostname,
|
||||||
ip: server.ip,
|
ip: server.ip,
|
||||||
hasRoot: server.hasAdminRights ? "Y" : "N"
|
hasRoot: server.hasAdminRights ? "Y" : "N",
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
servers.unshift({
|
servers.unshift({
|
||||||
|
@ -40,7 +40,7 @@ export class CodingContractPopup extends React.Component<IProps, IState>{
|
|||||||
|
|
||||||
render(): React.ReactNode {
|
render(): React.ReactNode {
|
||||||
const contractType: CodingContractType = CodingContractTypes[this.props.c.type];
|
const contractType: CodingContractType = CodingContractTypes[this.props.c.type];
|
||||||
let description = [];
|
const description = [];
|
||||||
for (const [i, value] of contractType.desc(this.props.c.data).split('\n').entries())
|
for (const [i, value] of contractType.desc(this.props.c.data).split('\n').entries())
|
||||||
description.push(<span key={i} dangerouslySetInnerHTML={{__html: value+'<br />'}}></span>);
|
description.push(<span key={i} dangerouslySetInnerHTML={{__html: value+'<br />'}}></span>);
|
||||||
return (
|
return (
|
||||||
|
@ -17,7 +17,7 @@ type IState = {
|
|||||||
export class CopyableText extends React.Component<IProps, IState> {
|
export class CopyableText extends React.Component<IProps, IState> {
|
||||||
public static defaultProps = {
|
public static defaultProps = {
|
||||||
//Default span to prevent destroying current clickables
|
//Default span to prevent destroying current clickables
|
||||||
tag: ClickableTag.Tag_span
|
tag: ClickableTag.Tag_span,
|
||||||
};
|
};
|
||||||
|
|
||||||
constructor(props: IProps) {
|
constructor(props: IProps) {
|
||||||
|
@ -39,8 +39,8 @@ function gameOptionsBoxOpen() {
|
|||||||
box.style.display = "flex";
|
box.style.display = "flex";
|
||||||
|
|
||||||
// special exception for bladeburner popup because it's only visible later.
|
// special exception for bladeburner popup because it's only visible later.
|
||||||
document.getElementById("settingsSuppressBladeburnerPopup").
|
document.getElementById("settingsSuppressBladeburnerPopup")
|
||||||
closest('fieldset').style.display =
|
.closest('fieldset').style.display =
|
||||||
Player.canAccessBladeburner() ? 'block' : 'none';
|
Player.canAccessBladeburner() ? 'block' : 'none';
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
gameOptionsOpened = true;
|
gameOptionsOpened = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user