diff --git a/src/Constants.ts b/src/Constants.ts index c5de5fe8f..263a75d35 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -200,7 +200,7 @@ export const CONSTANTS: { // Also update doc/source/changelog.rst LatestUpdate: ` -## v2.6.0 dev - Changelog last updated 10 Feb 2024 +## v2.6.0 dev - Changelog last updated 17 Feb 2024 ### MAJOR ADDITIONS @@ -213,12 +213,15 @@ export const CONSTANTS: { - (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon) - (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy) - (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon) +- (Ports) Ports now support all clonable data (@LJNeon) - (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual) - (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982) - Improved the efficiency and accuracy of growth formulas (@d0sboots) - ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan) - HGWOptions now accepts a non-integer number of threads (@Caldwell-74) +- Fixed outdated docs for ns.spawn() (adeilt) - Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr) +- Refactored weaken effect calculation (@Caldwell-74) ### UI @@ -227,13 +230,15 @@ export const CONSTANTS: { - (Corporation) Several typo fixes in Corporation modals (@cigarmemr) - (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling) - (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling) +- (Documentation) Script editor doc button points to correct docs (@LJNeon) - (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling) - (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412) - (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling) - (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74) - (Stockmarket) Changed color of stocks increasing in value (@Semanual) - (Terminal) Improved scroll behavior on the Terminal (@Snarling) -- Reorganization of some content on the Active Scripts page (@Snarling) +- (Theme) Added 3 new theme elements to properly support light themes (@adeilt) +- Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan) - "Disable Text Effects" option also disables the corrupted text display (@draughtnyan) - fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon) - Miscellaneous wording fixes (@cigarmemr) @@ -243,13 +248,17 @@ export const CONSTANTS: { - (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989) - (Corporation) Fix an incorrect demand range for Minerals (@catloversg) - (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg) +- (Corporation) Improve performance of calculations (@catloversg) +- (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74) - (Gang) Add separate money tracking for gang expenses (@deansvendsen) - (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling) - (Ports) Fixed a crashing bug related to the changes above (@Jman420) - (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker) - (RemoteAPI) Added a getAllServers method (@shyguy1412) - (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412) +- (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon) - (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74) +- (Terminal) Add --ram-override flag to the run command (@LJNeon) - All running scripts are killed upon entering the BitVerse (@LJNeon) - Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan) - Fix an issue with offline income for scripts (@Caldwell-74) @@ -260,5 +269,6 @@ export const CONSTANTS: { - Rearrange some internal constants (@Caldwell-74) - b1t_flum3.exe can be ran in "quick" mode (@TheAimMan) - Nerf noodle bar (various) +- Nerf noodle bar moar (@Caldwell-74) `, };