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Fixed changelog formatting
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@ -6,22 +6,22 @@ Changelog
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v0.44.0 - 2/26/2019
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-------------------
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* Bladeburner Changes:
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** Reduced the amount of rank needed to earn a skill point
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** Reduced the effects of the "Reaper" and "Evasive System" skills
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** Increased the effect of the "Hyperdrive" and "Hands of Midas" skills
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** Slightly increased the rate which the skill point cost rises for almost all skills
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** The "Overlock" Skill now has a maximum level of 90 instead of 95
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** Money earned from Contracts increased by 400%
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** Changed the way population affects success rate. Extreme populations now have less dramatic effects
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** Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber
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** Lowered the rep and money cost of the "Blade's Simulacrum" augmentation
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** Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value)
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** Decreased the rate at which the amount of Contracts/Operations increases over time
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** Decreased the number of successes you need to increase the max level of a Contract/Operation
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** Increased the average number of Synthoid communities each city has
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** Reduced the amount by which a successful raid will decrease the population of a city
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** The "riots" event will now increase the chaos of a city by a greater amount
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** Significantly increased the effect that Agility and Dexterity have on action time
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* Reduced the amount of rank needed to earn a skill point
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* Reduced the effects of the "Reaper" and "Evasive System" skills
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* Increased the effect of the "Hyperdrive" and "Hands of Midas" skills
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* Slightly increased the rate which the skill point cost rises for almost all skills
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* The "Overlock" Skill now has a maximum level of 90 instead of 95
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* Money earned from Contracts increased by 400%
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* Changed the way population affects success rate. Extreme populations now have less dramatic effects
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* Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber
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* Lowered the rep and money cost of the "Blade's Simulacrum" augmentation
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* Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value)
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* Decreased the rate at which the amount of Contracts/Operations increases over time
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* Decreased the number of successes you need to increase the max level of a Contract/Operation
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* Increased the average number of Synthoid communities each city has
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* Reduced the amount by which a successful raid will decrease the population of a city
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* The "riots" event will now increase the chaos of a city by a greater amount
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* Significantly increased the effect that Agility and Dexterity have on action time
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* Added new BitNode multipliers:
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* HomeComputerRamCost - Affects how much it costs to upgrade home computer's RAM
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* DaedalusAugsRequirement - Affects how many Augmentations you need in order to get invited to Daedalus
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