Fixed changelog formatting

This commit is contained in:
danielyxie 2019-02-26 00:45:34 -08:00 committed by danielyxie
parent ddfae56e34
commit e6a3794849

@ -6,22 +6,22 @@ Changelog
v0.44.0 - 2/26/2019 v0.44.0 - 2/26/2019
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* Bladeburner Changes: * Bladeburner Changes:
** Reduced the amount of rank needed to earn a skill point * Reduced the amount of rank needed to earn a skill point
** Reduced the effects of the "Reaper" and "Evasive System" skills * Reduced the effects of the "Reaper" and "Evasive System" skills
** Increased the effect of the "Hyperdrive" and "Hands of Midas" skills * Increased the effect of the "Hyperdrive" and "Hands of Midas" skills
** Slightly increased the rate which the skill point cost rises for almost all skills * Slightly increased the rate which the skill point cost rises for almost all skills
** The "Overlock" Skill now has a maximum level of 90 instead of 95 * The "Overlock" Skill now has a maximum level of 90 instead of 95
** Money earned from Contracts increased by 400% * Money earned from Contracts increased by 400%
** Changed the way population affects success rate. Extreme populations now have less dramatic effects * Changed the way population affects success rate. Extreme populations now have less dramatic effects
** Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber * Added two new General Actions: Diplomacy and Hyperbolic Regeneration Chamber
** Lowered the rep and money cost of the "Blade's Simulacrum" augmentation * Lowered the rep and money cost of the "Blade's Simulacrum" augmentation
** Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value) * Significantly decreased the initial amount of Contracts/Operations (the "Contracts/Operations remaining" value)
** Decreased the rate at which the amount of Contracts/Operations increases over time * Decreased the rate at which the amount of Contracts/Operations increases over time
** Decreased the number of successes you need to increase the max level of a Contract/Operation * Decreased the number of successes you need to increase the max level of a Contract/Operation
** Increased the average number of Synthoid communities each city has * Increased the average number of Synthoid communities each city has
** Reduced the amount by which a successful raid will decrease the population of a city * Reduced the amount by which a successful raid will decrease the population of a city
** The "riots" event will now increase the chaos of a city by a greater amount * The "riots" event will now increase the chaos of a city by a greater amount
** Significantly increased the effect that Agility and Dexterity have on action time * Significantly increased the effect that Agility and Dexterity have on action time
* Added new BitNode multipliers: * Added new BitNode multipliers:
* HomeComputerRamCost - Affects how much it costs to upgrade home computer's RAM * HomeComputerRamCost - Affects how much it costs to upgrade home computer's RAM
* DaedalusAugsRequirement - Affects how many Augmentations you need in order to get invited to Daedalus * DaedalusAugsRequirement - Affects how many Augmentations you need in order to get invited to Daedalus