diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index 3db94a334..bb74ed093 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -60,7 +60,7 @@ function initAugmentations() { "This augmentation increases the player's dexterity by 10%.", dexterity_mult: 1.1, }); - Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); if (augmentationExists(AugmentationNames.Targeting1)) { delete Augmentations[AugmentationNames.Targeting1]; @@ -75,7 +75,7 @@ function initAugmentations() { prereqs:[AugmentationNames.Targeting1], dexterity_mult: 1.2, }); - Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); if (augmentationExists(AugmentationNames.Targeting2)) { delete Augmentations[AugmentationNames.Targeting2]; @@ -136,7 +136,7 @@ function initAugmentations() { strength_mult: 1.1, defense_mult: 1.1, }); - CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); if (augmentationExists(AugmentationNames.CombatRib1)) { delete Augmentations[AugmentationNames.CombatRib1]; @@ -152,7 +152,7 @@ function initAugmentations() { strength_mult: 1.14, defense_mult: 1.14, }); - CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]); if (augmentationExists(AugmentationNames.CombatRib2)) { delete Augmentations[AugmentationNames.CombatRib2]; @@ -428,7 +428,7 @@ function initAugmentations() { "This augmentation increases the player's hacking speed by 3%.", hacking_speed_mult: 1.03, }); - SynapticEnhancement.addToFactions(["CyberSec"]); + SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]); if (augmentationExists(AugmentationNames.SynapticEnhancement)) { delete Augmentations[AugmentationNames.SynapticEnhancement]; } @@ -756,7 +756,7 @@ function initAugmentations() { "when working for a company by 20%.", company_rep_mult: 1.2, }); - NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima", + NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Clarke Incorporated", "Four Sigma", "Bachman & Associates"]); if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) { delete Augmentations[AugmentationNames.NuoptimalInjectorImplant]; @@ -1064,7 +1064,7 @@ function initAugmentations() { agility_exp_mult: 1.1, charisma_exp_mult: 1.1, }); - Neurotrainer1.addToFactions(["CyberSec"]); + Neurotrainer1.addToFactions(["CyberSec", "Aevum"]); if (augmentationExists(AugmentationNames.Neurotrainer1)) { delete Augmentations[AugmentationNames.Neurotrainer1]; } @@ -1998,6 +1998,8 @@ function initAugmentations() { } Player.reapplyAllAugmentations(); + + console.log(Factions["Chongqing"]) } //Resets an Augmentation during (re-initizliation)