mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
moved augmentations between city faction to be more even.
This commit is contained in:
parent
4d9439a007
commit
e6e598eeb4
@ -60,7 +60,7 @@ function initAugmentations() {
|
||||
"This augmentation increases the player's dexterity by 10%.",
|
||||
dexterity_mult: 1.1,
|
||||
});
|
||||
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima",
|
||||
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
|
||||
if (augmentationExists(AugmentationNames.Targeting1)) {
|
||||
delete Augmentations[AugmentationNames.Targeting1];
|
||||
@ -75,7 +75,7 @@ function initAugmentations() {
|
||||
prereqs:[AugmentationNames.Targeting1],
|
||||
dexterity_mult: 1.2,
|
||||
});
|
||||
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12",
|
||||
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
|
||||
if (augmentationExists(AugmentationNames.Targeting2)) {
|
||||
delete Augmentations[AugmentationNames.Targeting2];
|
||||
@ -136,7 +136,7 @@ function initAugmentations() {
|
||||
strength_mult: 1.1,
|
||||
defense_mult: 1.1,
|
||||
});
|
||||
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima",
|
||||
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
|
||||
if (augmentationExists(AugmentationNames.CombatRib1)) {
|
||||
delete Augmentations[AugmentationNames.CombatRib1];
|
||||
@ -152,7 +152,7 @@ function initAugmentations() {
|
||||
strength_mult: 1.14,
|
||||
defense_mult: 1.14,
|
||||
});
|
||||
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven",
|
||||
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
|
||||
if (augmentationExists(AugmentationNames.CombatRib2)) {
|
||||
delete Augmentations[AugmentationNames.CombatRib2];
|
||||
@ -428,7 +428,7 @@ function initAugmentations() {
|
||||
"This augmentation increases the player's hacking speed by 3%.",
|
||||
hacking_speed_mult: 1.03,
|
||||
});
|
||||
SynapticEnhancement.addToFactions(["CyberSec"]);
|
||||
SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
|
||||
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
|
||||
delete Augmentations[AugmentationNames.SynapticEnhancement];
|
||||
}
|
||||
@ -756,7 +756,7 @@ function initAugmentations() {
|
||||
"when working for a company by 20%.",
|
||||
company_rep_mult: 1.2,
|
||||
});
|
||||
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
||||
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing",
|
||||
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
||||
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
|
||||
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
|
||||
@ -1064,7 +1064,7 @@ function initAugmentations() {
|
||||
agility_exp_mult: 1.1,
|
||||
charisma_exp_mult: 1.1,
|
||||
});
|
||||
Neurotrainer1.addToFactions(["CyberSec"]);
|
||||
Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
|
||||
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
|
||||
delete Augmentations[AugmentationNames.Neurotrainer1];
|
||||
}
|
||||
@ -1998,6 +1998,8 @@ function initAugmentations() {
|
||||
}
|
||||
|
||||
Player.reapplyAllAugmentations();
|
||||
|
||||
console.log(Factions["Chongqing"])
|
||||
}
|
||||
|
||||
//Resets an Augmentation during (re-initizliation)
|
||||
|
Loading…
Reference in New Issue
Block a user