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v0.43.0
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dist/engine.bundle.js
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@ -3,6 +3,30 @@
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Changelog
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Changelog
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=========
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=========
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v0.43.0 - 2/4/2019
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------------------
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* Added BitNode-10: Digital Carbon
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* Stock Market Changes:
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* Each stock now has a maximum number of shares you can purchase (both Long and Short positions combined)
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* Added getStockMaxShares() Netscript function to the TIX API
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* The cost of 4S Market Data TIX API Access increased from $20b to $25b
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* Job Changes:
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* You can now hold multiple jobs at once. This means you no longer lose reputation when leaving a company
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* Because of this change, the getCharacterInformation() Netscript function returns a slightly different value
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* Script Editor Changes:
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* Added new script editor: CodeMirror. You can choose between the old editor (Ace) or CodeMirror
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* Navigation keyboard shortcuts no longer work if the script editor is focused
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* Trying to programmatically run a script (run(), exec()) with a 'threads' argument of 0 will now cause the function to return false without running the script
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* Home Computer RAM is now capped at 2 ^ 30 GB (1073741824 GB)
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* The maximum amount, maximum RAM, and cost of purchasing servers can now vary between different BitNodes (new BitNode multipliers)
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* Pop-up dialog boxes are a little bit bigger
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* Bug Fix: When importing scripts, "./" will now be properly ignored (e.g. import { foo } from "./lib.script" )
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v0.42.0 - 1/8/2019
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v0.42.0 - 1/8/2019
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------------------
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------------------
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@ -2,7 +2,7 @@
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>Bitburner - development</title>
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<title>Bitburner</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -476,8 +476,7 @@
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<!-- Tutorial content -->
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<!-- Tutorial content -->
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<div id="tutorial-container" class="generic-menupage-container">
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button"
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<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -486,8 +485,7 @@
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-shortcuts-link" class="a-link-button"
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<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<p id="tutorial-text"> </p>
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<p id="tutorial-text"> </p>
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@ -56,7 +56,6 @@ function initBitNodes() {
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"The price and reputation cost of all Augmentations is tripled<br>" +
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"The price and reputation cost of all Augmentations is tripled<br>" +
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"The starting and maximum amount of money on servers is reduced by 75%<br>" +
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"The starting and maximum amount of money on servers is reduced by 75%<br>" +
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"Server growth rate is reduced by 80%<br>" +
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"Server growth rate is reduced by 80%<br>" +
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"You will start out with $150b so that you can start your corporation<br>" +
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"You now only need 75 favour with a faction in order to donate to it, rather than 150<br><br>" +
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"You now only need 75 favour with a faction in order to donate to it, rather than 150<br><br>" +
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"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will " +
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"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although " +
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"upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although " +
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@ -341,6 +340,7 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.PurchasedServerCost = 5;
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BitNodeMultipliers.PurchasedServerCost = 5;
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BitNodeMultipliers.PurchasedServerLimit = 0.6;
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BitNodeMultipliers.PurchasedServerLimit = 0.6;
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BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
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BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
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break;
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case 11: //The Big Crash
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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@ -499,19 +499,6 @@ function runScriptsLoop() {
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} else {
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} else {
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p = startNetscript1Script(workerScripts[i]);
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p = startNetscript1Script(workerScripts[i]);
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if (!(p instanceof Promise)) {continue;}
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if (!(p instanceof Promise)) {continue;}
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/*
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try {
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var ast = parse(workerScripts[i].code, {sourceType:"module"});
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//console.log(ast);
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} catch (e) {
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console.log("Error parsing script: " + workerScripts[i].name);
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
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workerScripts[i].env.stopFlag = true;
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continue;
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}
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workerScripts[i].running = true;
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p = evaluate(ast, workerScripts[i]);
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*/
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}
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}
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//Once the code finishes (either resolved or rejected, doesnt matter), set its
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//Once the code finishes (either resolved or rejected, doesnt matter), set its
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}).catch(function(w) {
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}).catch(function(w) {
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if (w instanceof Error) {
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if (w instanceof Error) {
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
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console.error("Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
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return;
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return;
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} else if (w.constructor === Array && w.length === 2 && w[0] === "RETURNSTATEMENT") {
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} else if (w.constructor === Array && w.length === 2 && w[0] === "RETURNSTATEMENT") {
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//Script ends with a return statement
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//Script ends with a return statement
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