mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Merge pull request #3725 from borisflagell/FIX#3366
UI: Fix #3366 Sleeve UI would sometimes displays the wrong stat while working out.
This commit is contained in:
commit
e76b5628c5
@ -854,17 +854,22 @@ export class Sleeve extends Person {
|
|||||||
// Set stat gain rate
|
// Set stat gain rate
|
||||||
const baseGymExp = 1;
|
const baseGymExp = 1;
|
||||||
const totalExpMultiplier = p.hashManager.getTrainingMult() * expMult;
|
const totalExpMultiplier = p.hashManager.getTrainingMult() * expMult;
|
||||||
const sanitizedStat: string = this.gymStatType.toLowerCase();
|
switch (this.gymStatType) {
|
||||||
if (sanitizedStat.includes("str")) {
|
case "none": // Note : due to the way Sleeve.workOutAtGym() is currently designed, this should never happend.
|
||||||
this.gainRatesForTask.str = baseGymExp * totalExpMultiplier * this.mults.strength_exp;
|
break;
|
||||||
} else if (sanitizedStat.includes("def")) {
|
case "str":
|
||||||
this.gainRatesForTask.def = baseGymExp * totalExpMultiplier * this.mults.defense_exp;
|
this.gainRatesForTask.str = baseGymExp * totalExpMultiplier * this.strength_exp_mult;
|
||||||
} else if (sanitizedStat.includes("dex")) {
|
break;
|
||||||
this.gainRatesForTask.dex = baseGymExp * totalExpMultiplier * this.mults.dexterity_exp;
|
case "def":
|
||||||
} else if (sanitizedStat.includes("agi")) {
|
this.gainRatesForTask.def = baseGymExp * totalExpMultiplier * this.defense_exp_mult;
|
||||||
this.gainRatesForTask.agi = baseGymExp * totalExpMultiplier * this.mults.agility_exp;
|
break;
|
||||||
|
case "dex":
|
||||||
|
this.gainRatesForTask.dex = baseGymExp * totalExpMultiplier * this.dexterity_exp_mult;
|
||||||
|
break;
|
||||||
|
case "agi":
|
||||||
|
this.gainRatesForTask.agi = baseGymExp * totalExpMultiplier * this.agility_exp_mult;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1058,19 +1063,27 @@ export class Sleeve extends Person {
|
|||||||
// Set experience/money gains based on class
|
// Set experience/money gains based on class
|
||||||
const sanitizedStat: string = stat.toLowerCase();
|
const sanitizedStat: string = stat.toLowerCase();
|
||||||
|
|
||||||
// Set cost
|
// set stat to a default value.
|
||||||
this.gainRatesForTask.money = -1 * (CONSTANTS.ClassGymBaseCost * costMult);
|
stat = "none";
|
||||||
|
if (sanitizedStat.includes("str")) {
|
||||||
// Validate "stat" argument
|
stat = "str";
|
||||||
if (
|
}
|
||||||
!sanitizedStat.includes("str") &&
|
if (sanitizedStat.includes("def")) {
|
||||||
!sanitizedStat.includes("def") &&
|
stat = "def";
|
||||||
!sanitizedStat.includes("dex") &&
|
}
|
||||||
!sanitizedStat.includes("agi")
|
if (sanitizedStat.includes("dex")) {
|
||||||
) {
|
stat = "dex";
|
||||||
|
}
|
||||||
|
if (sanitizedStat.includes("agi")) {
|
||||||
|
stat = "agi";
|
||||||
|
}
|
||||||
|
// if stat is still equals its default value, then validation has failed.
|
||||||
|
if (stat === "none") {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set cost
|
||||||
|
this.gainRatesForTask.money = -1 * (CONSTANTS.ClassGymBaseCost * costMult);
|
||||||
this.gymStatType = stat;
|
this.gymStatType = stat;
|
||||||
this.currentTask = SleeveTaskType.Gym;
|
this.currentTask = SleeveTaskType.Gym;
|
||||||
|
|
||||||
|
@ -265,8 +265,20 @@ function getABC(sleeve: Sleeve): [string, string, string] {
|
|||||||
return ["Commit Crime", sleeve.crimeType, "------"];
|
return ["Commit Crime", sleeve.crimeType, "------"];
|
||||||
case SleeveTaskType.Class:
|
case SleeveTaskType.Class:
|
||||||
return ["Take University Course", sleeve.className, sleeve.currentTaskLocation];
|
return ["Take University Course", sleeve.className, sleeve.currentTaskLocation];
|
||||||
case SleeveTaskType.Gym:
|
case SleeveTaskType.Gym: {
|
||||||
return ["Workout at Gym", sleeve.gymStatType, sleeve.currentTaskLocation];
|
switch (sleeve.gymStatType) {
|
||||||
|
case "none":
|
||||||
|
return ["Idle", "------", "------"];
|
||||||
|
case "str":
|
||||||
|
return ["Workout at Gym", "Train Strength", sleeve.currentTaskLocation];
|
||||||
|
case "def":
|
||||||
|
return ["Workout at Gym", "Train Defense", sleeve.currentTaskLocation];
|
||||||
|
case "dex":
|
||||||
|
return ["Workout at Gym", "Train Dexterity", sleeve.currentTaskLocation];
|
||||||
|
case "agi":
|
||||||
|
return ["Workout at Gym", "Train Agility", sleeve.currentTaskLocation];
|
||||||
|
}
|
||||||
|
}
|
||||||
case SleeveTaskType.Bladeburner:
|
case SleeveTaskType.Bladeburner:
|
||||||
return ["Perform Bladeburner Actions", sleeve.bbAction, sleeve.bbContract];
|
return ["Perform Bladeburner Actions", sleeve.bbAction, sleeve.bbContract];
|
||||||
case SleeveTaskType.Recovery:
|
case SleeveTaskType.Recovery:
|
||||||
|
Loading…
Reference in New Issue
Block a user