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https://github.com/bitburner-official/bitburner-src.git
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Formulas.exe
This commit is contained in:
parent
4fbcb1c4e9
commit
e892e16585
26
dist/vendor.bundle.js
vendored
26
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -31,7 +31,7 @@ List of all Source-Files
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| | * Each level of this Source-File opens up more of the Singularity Functions to use. |
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| | * Each level of this Source-File opens up more of the Singularity Functions to use. |
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence`. |
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| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence`. |
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| | * Unlocks :js:func:`getBitNodeMultipliers` and :js:func:`getServer` |
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| | * Unlocks :js:func:`getBitNodeMultipliers` and start with Formulas.exe |
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| | Netscript functions, as well as :ref:`netscriptformulas`. |
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| | Netscript functions, as well as :ref:`netscriptformulas`. |
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| | * Increases all of the player's hacking-related multipliers by 8%/12%/14%. |
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| | * Increases all of the player's hacking-related multipliers by 8%/12%/14%. |
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -63,6 +63,11 @@ export const GeneralActions: {
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),
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),
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},
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},
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"Incite Violence": {
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"Incite Violence": {
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desc: <>Purposefully stir trouble in the synthoid community in order to gain a political edge.</>,
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desc: (
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<>
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Purposefully stir trouble in the synthoid community in order to gain a political edge. This will generate
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additional contracts and operations, at the cost of increased Chaos.
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</>
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),
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},
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},
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};
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};
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@ -23,7 +23,7 @@ export function listAllDarkwebItems(): void {
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const item = DarkWebItems[key];
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const item = DarkWebItems[key];
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Terminal.printRaw(
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Terminal.printRaw(
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<>
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<>
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{item.program} - <Money money={item.price} /> - {item.description}`
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{item.program} - <Money money={item.price} /> - {item.description}
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</>,
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</>,
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);
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);
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}
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}
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@ -10,11 +10,11 @@ export const DarkWebItems: IMap<DarkWebItem> = {
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SQLInjectProgram: new DarkWebItem(Programs.SQLInjectProgram.name, 250e6, "Opens up SQL Ports."),
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SQLInjectProgram: new DarkWebItem(Programs.SQLInjectProgram.name, 250e6, "Opens up SQL Ports."),
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DeepscanV1: new DarkWebItem(Programs.DeepscanV1.name, 500000, "Enables 'scan-analyze' with a depth up to 5."),
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DeepscanV1: new DarkWebItem(Programs.DeepscanV1.name, 500000, "Enables 'scan-analyze' with a depth up to 5."),
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DeepscanV2: new DarkWebItem(Programs.DeepscanV2.name, 25e6, "Enables 'scan-analyze' with a depth up to 10."),
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DeepscanV2: new DarkWebItem(Programs.DeepscanV2.name, 25e6, "Enables 'scan-analyze' with a depth up to 10."),
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AutolinkProgram: new DarkWebItem(Programs.AutoLink.name, 1e6, "Enables direct connect via 'scan-analyze.'"),
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AutolinkProgram: new DarkWebItem(Programs.AutoLink.name, 1e6, "Enables direct connect via 'scan-analyze."),
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ServerProfilerProgram: new DarkWebItem(
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ServerProfilerProgram: new DarkWebItem(
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Programs.ServerProfiler.name,
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Programs.ServerProfiler.name,
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1e6,
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1e6,
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"Displays hacking and Netscript-related information about a server.",
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"Displays hacking and Netscript-related information about a server.",
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),
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),
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FormulasProgram: new DarkWebItem(Programs.Formulas.name, 1e9, "Unlock access to the formulas API."),
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FormulasProgram: new DarkWebItem(Programs.Formulas.name, 5e9, "Unlock access to the formulas API."),
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};
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};
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@ -27,6 +27,7 @@ import {
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calculateGrowTime,
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calculateGrowTime,
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calculateWeakenTime,
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calculateWeakenTime,
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} from "../Hacking";
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} from "../Hacking";
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import { Programs } from "../Programs/Programs";
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export interface INetscriptFormulas {
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export interface INetscriptFormulas {
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basic: {
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basic: {
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@ -65,106 +66,99 @@ export function NetscriptFormulas(
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workerScript: WorkerScript,
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workerScript: WorkerScript,
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helper: INetscriptHelper,
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helper: INetscriptHelper,
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): INetscriptFormulas {
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): INetscriptFormulas {
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const checkFormulasAccess = function (func: any, n: any): void {
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const checkFormulasAccess = function (func: string): void {
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if (
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if (!player.hasProgram(Programs.Formulas.name)) {
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(player.sourceFileLvl(5) < 1 && player.bitNodeN !== 5) ||
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throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Formulas.exe to run.`);
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(player.sourceFileLvl(n) < 1 && player.bitNodeN !== n)
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) {
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let extra = "";
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if (n !== 5) {
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extra = ` and Source-File ${n}-1`;
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}
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throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`);
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}
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}
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};
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};
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return {
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return {
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basic: {
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basic: {
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calculateSkill: function (exp: any, mult: any = 1): any {
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calculateSkill: function (exp: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateSkill", 5);
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checkFormulasAccess("basic.calculateSkill");
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return calculateSkill(exp, mult);
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return calculateSkill(exp, mult);
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},
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},
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calculateExp: function (skill: any, mult: any = 1): any {
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calculateExp: function (skill: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateExp", 5);
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checkFormulasAccess("basic.calculateExp");
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return calculateExp(skill, mult);
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return calculateExp(skill, mult);
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},
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},
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hackChance: function (server: any, player: any): any {
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hackChance: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackChance", 5);
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checkFormulasAccess("basic.hackChance");
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return calculateHackingChance(server, player);
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return calculateHackingChance(server, player);
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},
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},
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hackExp: function (server: any, player: any): any {
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hackExp: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackExp", 5);
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checkFormulasAccess("basic.hackExp");
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return calculateHackingExpGain(server, player);
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return calculateHackingExpGain(server, player);
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},
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},
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hackPercent: function (server: any, player: any): any {
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hackPercent: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackPercent", 5);
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checkFormulasAccess("basic.hackPercent");
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return calculatePercentMoneyHacked(server, player);
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return calculatePercentMoneyHacked(server, player);
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},
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},
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growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
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growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
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checkFormulasAccess("basic.growPercent", 5);
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checkFormulasAccess("basic.growPercent");
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return calculateServerGrowth(server, threads, player, cores);
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return calculateServerGrowth(server, threads, player, cores);
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},
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},
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hackTime: function (server: any, player: any): any {
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hackTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackTime", 5);
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checkFormulasAccess("basic.hackTime");
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return calculateHackingTime(server, player);
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return calculateHackingTime(server, player);
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},
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},
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growTime: function (server: any, player: any): any {
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growTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.growTime", 5);
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checkFormulasAccess("basic.growTime");
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return calculateGrowTime(server, player);
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return calculateGrowTime(server, player);
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},
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},
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weakenTime: function (server: any, player: any): any {
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weakenTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.weakenTime", 5);
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checkFormulasAccess("basic.weakenTime");
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return calculateWeakenTime(server, player);
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return calculateWeakenTime(server, player);
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},
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},
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},
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},
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hacknetNodes: {
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hacknetNodes: {
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moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
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moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetNodes.moneyGainRate", 5);
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checkFormulasAccess("hacknetNodes.moneyGainRate");
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return calculateMoneyGainRate(level, ram, cores, mult);
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return calculateMoneyGainRate(level, ram, cores, mult);
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},
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},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5);
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checkFormulasAccess("hacknetNodes.levelUpgradeCost");
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return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5);
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checkFormulasAccess("hacknetNodes.ramUpgradeCost");
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return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
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return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
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},
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},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5);
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checkFormulasAccess("hacknetNodes.coreUpgradeCost");
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return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
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return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
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},
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},
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hacknetNodeCost: function (n: any, mult: any): any {
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hacknetNodeCost: function (n: any, mult: any): any {
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checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5);
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checkFormulasAccess("hacknetNodes.hacknetNodeCost");
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return calculateNodeCost(n, mult);
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return calculateNodeCost(n, mult);
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},
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},
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constants: function (): any {
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constants: function (): any {
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checkFormulasAccess("hacknetNodes.constants", 5);
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checkFormulasAccess("hacknetNodes.constants");
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return Object.assign({}, HacknetNodeConstants);
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return Object.assign({}, HacknetNodeConstants);
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},
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},
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},
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},
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hacknetServers: {
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hacknetServers: {
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hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
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hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
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checkFormulasAccess("hacknetServers.hashGainRate", 9);
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checkFormulasAccess("hacknetServers.hashGainRate");
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return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
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return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
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},
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},
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.levelUpgradeCost", 9);
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checkFormulasAccess("hacknetServers.levelUpgradeCost");
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return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
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},
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},
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.ramUpgradeCost", 9);
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checkFormulasAccess("hacknetServers.ramUpgradeCost");
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return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
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return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
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},
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},
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
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checkFormulasAccess("hacknetServers.coreUpgradeCost", 9);
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checkFormulasAccess("hacknetServers.coreUpgradeCost");
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return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
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return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
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},
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},
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cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
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cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
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checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9);
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checkFormulasAccess("hacknetServers.cacheUpgradeCost");
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return HScalculateCacheUpgradeCost(startingCache, extraCache);
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return HScalculateCacheUpgradeCost(startingCache, extraCache);
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},
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},
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hashUpgradeCost: function (upgName: any, level: any): any {
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hashUpgradeCost: function (upgName: any, level: any): any {
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checkFormulasAccess("hacknetServers.hashUpgradeCost", 9);
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checkFormulasAccess("hacknetServers.hashUpgradeCost");
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const upg = player.hashManager.getUpgrade(upgName);
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const upg = player.hashManager.getUpgrade(upgName);
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if (!upg) {
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if (!upg) {
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throw helper.makeRuntimeErrorMsg(
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throw helper.makeRuntimeErrorMsg(
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return upg.getCost(level);
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return upg.getCost(level);
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},
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},
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hacknetServerCost: function (n: any, mult: any): any {
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hacknetServerCost: function (n: any, mult: any): any {
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checkFormulasAccess("hacknetServers.hacknetServerCost", 9);
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checkFormulasAccess("hacknetServers.hacknetServerCost");
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return HScalculateServerCost(n, mult);
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return HScalculateServerCost(n, mult);
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},
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},
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constants: function (): any {
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constants: function (): any {
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checkFormulasAccess("hacknetServers.constants", 9);
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checkFormulasAccess("hacknetServers.constants");
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return Object.assign({}, HacknetServerConstants);
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return Object.assign({}, HacknetServerConstants);
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},
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},
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},
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},
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homeComp.programs.push(Programs.AutoLink.name);
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homeComp.programs.push(Programs.AutoLink.name);
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}
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}
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if (Player.sourceFileLvl(5) > 0) {
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homeComp.programs.push(Programs.Formulas.name);
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}
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// Re-create foreign servers
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// Re-create foreign servers
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initForeignServers(Player.getHomeComputer());
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initForeignServers(Player.getHomeComputer());
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// Messages
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// Messages
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initMessages();
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initMessages();
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if (Player.sourceFileLvl(5) > 0) {
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homeComp.programs.push(Programs.Formulas.name);
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}
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// BitNode 3: Corporatocracy
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// BitNode 3: Corporatocracy
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if (Player.bitNodeN === 3) {
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if (Player.bitNodeN === 3) {
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homeComp.messages.push(LiteratureNames.CorporationManagementHandbook);
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homeComp.messages.push(LiteratureNames.CorporationManagementHandbook);
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@ -68,8 +68,8 @@ SourceFiles["SourceFile5"] = new SourceFile(
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persistent (it never gets reset back to 1). However, gaining Intelligence experience is much slower than other
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persistent (it never gets reset back to 1). However, gaining Intelligence experience is much slower than other
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stats, and it is also hidden (you won't know when you gain experience and how much). Higher Intelligence levels
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stats, and it is also hidden (you won't know when you gain experience and how much). Higher Intelligence levels
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will boost your production for many actions in the game. In addition, this Source-File will unlock the
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will boost your production for many actions in the game. In addition, this Source-File will unlock the
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getBitNodeMultipliers() and getServer() Netscript functions, as well as the formulas API, and will raise all of
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getBitNodeMultipliers() and let you start with Formulas.exe, and will raise all of your hacking-related
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your hacking-related multipliers by:
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multipliers by:
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<br />
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<br />
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<br />
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<br />
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Level 1: 8%
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Level 1: 8%
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