mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 07:02:26 +01:00
Created functions to display Faction content (for a single faction) and added the corresponding html elements. Created framework for loading content for all pages (world, augmentations, etc.) in Engine.js
This commit is contained in:
parent
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commit
e89bb00155
@ -91,3 +91,14 @@
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}
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}
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/* Factions */
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/* Factions */
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#faction-hack-button-div, #faction-hack-text-div {
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display:inline-block;
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}
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#faction-fieldwork-button-div, #faction-fieldwork-text-div {
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display:inline-block;
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}
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#faction-securitywork-button-div, #faction-securitywork-text-div {
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display:inline-block;
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}
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26
index.html
26
index.html
@ -123,8 +123,12 @@
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</div>
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</div>
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<!-- World -->
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<!-- World -->
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<div id="world-container">
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</div>
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<!-- Create a program(executable) -->
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<!-- Create a program(executable) -->
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<div id="create-program-container">
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</div>
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<!-- Factions -->
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<!-- Factions -->
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<div id="factions-container">
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<div id="factions-container">
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@ -136,11 +140,29 @@
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<div id="faction-container">
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<div id="faction-container">
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<h2 id="faction-name"></h2>
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<h2 id="faction-name"></h2>
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<p id="faction-info"></p>
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<p id="faction-info"></p>
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<!-- TODO Buttons -->
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<div id="faction-hack-div">
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<div id="faction-hack-button-div"><button id="faction-hack-button"> Hacking Contracts </button></div>
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<div id="faction-hack-text-div"><p id="faction-hack-text"></p></div>
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</div>
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<div id="faction-fieldwork-div">
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<div id="faction-fieldwork-button-div"><button id="faction-fieldwork-button"> Field Work </button></div>
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<div id="faction-fieldwork-text-div"><p id="faction-fieldwork-text"></p></div>
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</div>
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<div id="faction-securitywork-div" visibility>
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<div id="faction-securitywork-button-div"><button id="faction-securitywork-button"> Security Work </button></div>
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<div id="faction-securitywork-text-div"><p id="faction-securitywork-text"></p></div>
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</div>
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</div>
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</div>
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<!-- Installed augmentations -->
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<!-- Installed augmentations -->
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<div id="augmentations-container">
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</div>
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<!-- Tutorial content -->
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<div id="tutorial-container">
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</div>
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</body>
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</body>
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</html>
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</html>
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@ -68,7 +68,16 @@ initAugmentations = function() {
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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AddToAugmentations(GrapheneBoneLacings);
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation("Bionic Spine");
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine");
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AddToAugmentations(GrapheneBionicSpine);
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//Labor stat augmentations
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation("Speech Processor Implant");
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AddToAugmentations(SpeechProcessor);
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var CASIE = new Augmentation("Computer Assisted Social Interaction Enhancement");
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var CASIE = new Augmentation("Computer Assisted Social Interaction Enhancement");
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AddToAugmentations(CASIE);
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AddToAugmentations(CASIE);
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@ -106,6 +115,9 @@ initAugmentations = function() {
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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AddToAugmentations(ENMDMA);
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AddToAugmentations(ENMDMA);
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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AddToAugmentations(Neuralstimulator);
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//Misc augmentations
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//Misc augmentations
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}
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}
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@ -146,11 +158,20 @@ applyAugmentations = function(aug) {
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case "Graphene Bone Lacings":
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case "Graphene Bone Lacings":
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//Strength defense 15%
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//Strength defense 15%
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break;
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break;
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case "Bionic Spine":
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//Everything 3%?
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break;
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case "Graphene Bionic Spine":
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//Everything 5%
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break;
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//Labor stats augmentations
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//Labor stats augmentations
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case "Computer Assisted Social Interaction Enhancement":
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case "Computer Assisted Social Interaction Enhancement":
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//Charisma 10%
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//Charisma 10%
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break;
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break;
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case "Speech Processor Implant":
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//Charisma 5%
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break;
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//Hacking augmentations
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//Hacking augmentations
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case "Artificial Bio-neural Network Implant":
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case "Artificial Bio-neural Network Implant":
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@ -187,7 +208,9 @@ applyAugmentations = function(aug) {
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case "Embedded Netburner Module Direct Memory Access Upgrade":
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case "Embedded Netburner Module Direct Memory Access Upgrade":
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//Money hacked 20%
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//Money hacked 20%
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break;
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break;
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case "Neuralstimulator":
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//Hacking speed, money gained, and exp gained 10%
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break;
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default:
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default:
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console.log("No such augmentation!");
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console.log("No such augmentation!");
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146
src/Faction.js
146
src/Faction.js
@ -107,8 +107,152 @@ initFactions = function() {
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//Displays the HTML content for this faction
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//Displays the HTML content for this faction
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displayFactionContent = function(faction) {
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displayFactionContent = function(faction) {
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if (faction.isMember) {
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var hackDiv = document.getElementById("faction-hack-div");
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var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
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var securityWorkDiv = document.getElementById("faction-securitywork-div");
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var hackButton = document.getElementById("faction-hack-button");
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var fieldWorkButton = document.getElementById("faction-fieldwork-button");
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var securityWorkButton = document.getElementById("faction-securitywork-button");
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//TODO Add event listeners for the buttons
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if (faction.isMember) {
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switch(faction.name) {
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case "Illuminati":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "Daedalus":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "The Covenant":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "ECorp":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "MegaCorp":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Bachman & Associates":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Blade Industries":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "NWO":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Clarke Incorporated":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "OmniTek Incorporated":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Four Sigma":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "KuaiGong International":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "BitRunners":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "hidden";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "The Black Hand":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "NiteSec":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "hidden";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "Chongqing":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Sector-12":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "New Tokyo":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Aevum":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Ishima":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Volhaven":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Speakers for the Dead":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "The Dark Army":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "hidden";
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break;
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case "The Syndicate":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "visible";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "Tian Di Hui":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "hidden";
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securityWorkDiv.style.visibility = "visible";
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break;
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case "CyberSec":
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hackDiv.style.visibility = "visible";
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fieldWorkDiv.style.visibility = "hidden";
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securityWorkDiv.style.visibility = "hidden";
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break;
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default:
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console.log("Faction does not exist");
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break;
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}
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} else {
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} else {
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console.log("Not a member of this faction, cannot display faction information");
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console.log("Not a member of this faction, cannot display faction information");
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}
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}
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@ -2,13 +2,16 @@ var Engine = {
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//Clickable objects
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//Clickable objects
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Clickables: {
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Clickables: {
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hackButton: null,
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//Main menu buttons
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//Main menu buttons
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terminalMainMenuButton: null,
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terminalMainMenuButton: null,
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characterMainMenuButton: null,
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characterMainMenuButton: null,
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scriptEditorMainMenuButton: null,
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scriptEditorMainMenuButton: null,
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activeScriptsMainMenuButton: null,
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activeScriptsMainMenuButton: null,
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worldMainMenuButton: null,
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createProgramMainMenuButton: null,
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factionsMainMenuButton: null,
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augmentationsMainMenuButton: null,
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tutorialMainMenuButton: null,
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saveMainMenuButton: null,
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saveMainMenuButton: null,
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deleteMainMenuButton: null,
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deleteMainMenuButton: null,
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},
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},
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@ -28,6 +31,11 @@ var Engine = {
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characterContent: null,
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characterContent: null,
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scriptEditorContent: null,
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scriptEditorContent: null,
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activeScriptsContent: null,
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activeScriptsContent: null,
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worldContent: null,
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createProgramContent: null,
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factionsContent: null,
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augmentationsContent: null,
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tutorialContent: null,
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//Character info
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//Character info
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characterInfo: null,
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characterInfo: null,
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@ -42,6 +50,11 @@ var Engine = {
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CharacterInfo: "CharacterInfo",
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CharacterInfo: "CharacterInfo",
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ScriptEditor: "ScriptEditor",
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ScriptEditor: "ScriptEditor",
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ActiveScripts: "ActiveScripts",
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ActiveScripts: "ActiveScripts",
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World: "World",
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CreateProgram: "CreateProgram",
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Factions: "Factions",
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Augmentations: "Augmentations",
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Tutorial: "Tutorial",
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},
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},
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currentPage: null,
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currentPage: null,
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@ -158,6 +171,11 @@ var Engine = {
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Engine.Display.characterContent.style.visibility = "hidden";
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Engine.Display.characterContent.style.visibility = "hidden";
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Engine.Display.scriptEditorContent.style.visibility = "hidden";
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Engine.Display.scriptEditorContent.style.visibility = "hidden";
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Engine.Display.activeScriptsContent.style.visibility = "hidden";
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Engine.Display.activeScriptsContent.style.visibility = "hidden";
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Engine.Display.worldContent.style.visiblity = "hidden";
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Engine.Display.createProgramContent.style.visibility = "hidden";
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Engine.Display.factionsContent.style.visibility = "hidden";
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Engine.Display.augmentationsContent.style.visibility = "hidden";
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Engine.Display.tutorialContent.style.visibility = "hidden";
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},
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},
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/* Display character info */
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/* Display character info */
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@ -428,6 +446,37 @@ var Engine = {
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Engine.loadActiveScriptsContent();
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Engine.loadActiveScriptsContent();
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return false;
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return false;
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});
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});
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Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
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Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
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Engine.loadWorldContent();
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return false;
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});
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Engine.Clickables.createProgramMainMenuButton = document.getElementById("create-program-menu-link");
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Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
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Engine.loadCreateProgramContent();
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return false;
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});
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Engine.Clickables.factionsMainMenuButton = document.getElementById("factions-menu-link");
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Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
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Engine.loadFactionContent();
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return false;
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});
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Engine.Clickables.augmentationsMainMenuButton = document.getElementById("augmentations-menu-link");
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Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
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Engine.loadAugmentationsContent();
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return false;
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});
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Engine.Clickables.tutorialMainMenuButton = document.getElementById("tutorial-menu-link");
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||||||
|
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
|
||||||
|
Engine.loadTutorialContent();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
//Active scripts list
|
//Active scripts list
|
||||||
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
||||||
|
|
||||||
@ -445,13 +494,31 @@ var Engine = {
|
|||||||
|
|
||||||
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
||||||
Engine.currentPage = Engine.Page.Terminal;
|
Engine.currentPage = Engine.Page.Terminal;
|
||||||
|
|
||||||
Engine.Display.characterContent = document.getElementById("character-container");
|
Engine.Display.characterContent = document.getElementById("character-container");
|
||||||
Engine.Display.characterContent.style.visibility = "hidden";
|
Engine.Display.characterContent.style.visibility = "hidden";
|
||||||
|
|
||||||
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
|
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
|
||||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||||
|
|
||||||
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
|
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
|
||||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.worldContent = document.getElementById("world-container");
|
||||||
|
Engine.Display.worldContent.style.visibility = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.createProgramContent = document.getElementById("create-program-container");
|
||||||
|
Engine.Display.createProgramContent.style.visibility = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.factionsContent = document.getElementById("factions-container");
|
||||||
|
Engine.Display.factionsContent.style.visibility = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
|
||||||
|
Engine.Display.augmentationsContent.style.visiblity = "hidden";
|
||||||
|
|
||||||
|
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
|
||||||
|
Engine.Display.tutorialContent.style.visiblity = "hidden";
|
||||||
|
|
||||||
//Character info
|
//Character info
|
||||||
Engine.Display.characterInfo = document.getElementById("character-info");
|
Engine.Display.characterInfo = document.getElementById("character-info");
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user