mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
added two additonal augmentations
* refactored augmentation names to enum
This commit is contained in:
parent
80edb744bf
commit
e8fffc6183
@ -94,7 +94,33 @@ function getRandomBonus(): any {
|
||||
return bonuses[Math.floor(bonuses.length * randomNumber.random())];
|
||||
}
|
||||
|
||||
export const infiltratorsAugmentations = [
|
||||
export const infiltratorsOtherAugmentations = [
|
||||
new Augmentation({
|
||||
name: AugmentationNames.BionicFingers,
|
||||
repCost: 15e1,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"This state of the art augmentation removes the need for bones and tendons in your fingers, " +
|
||||
"with this you will have the dexterity equal to the best rubik's cube player in the world. ",
|
||||
stats: <>This augmentation increases the rep reward to {FactionNames.Infiltrators} by 5 per infiltration.</>,
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.CorporationManagementImplant,
|
||||
repCost: 25e1,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"As time went on corporations realized that managers were redundant if they could be replaced by AI chips " +
|
||||
"implanted directly in the brain, and so the this implant was developed which could analyse the users brain " +
|
||||
"to find the perfect tone and sounding voice to increase productivity of the user to maximum profits.",
|
||||
stats: (
|
||||
<>This augmentation multiplies the rep reward to {FactionNames.Infiltrators} by 2.5 per infiltration.</>
|
||||
),
|
||||
factions: [FactionNames.Infiltrators],
|
||||
}),
|
||||
];
|
||||
|
||||
export const infiltratorsMiniGameAugmentations = [
|
||||
new Augmentation({
|
||||
name: AugmentationNames.BagOfSand,
|
||||
repCost: 1e2,
|
||||
|
@ -17,7 +17,8 @@ import {
|
||||
churchOfTheMachineGodAugmentations,
|
||||
generalAugmentations,
|
||||
getNextNeuroFluxLevel,
|
||||
infiltratorsAugmentations,
|
||||
infiltratorsMiniGameAugmentations,
|
||||
infiltratorsOtherAugmentations,
|
||||
initNeuroFluxGovernor,
|
||||
initUnstableCircadianModulator,
|
||||
} from "./AugmentationCreator";
|
||||
@ -33,7 +34,8 @@ function createAugmentations(): void {
|
||||
initNeuroFluxGovernor(),
|
||||
initUnstableCircadianModulator(),
|
||||
...generalAugmentations,
|
||||
...infiltratorsAugmentations,
|
||||
...infiltratorsMiniGameAugmentations,
|
||||
...infiltratorsOtherAugmentations,
|
||||
...(factionExists(FactionNames.Bladeburners) ? bladeburnerAugmentations : []),
|
||||
...(factionExists(FactionNames.ChurchOfTheMachineGod) ? churchOfTheMachineGodAugmentations : []),
|
||||
].map(resetAugmentation);
|
||||
@ -62,25 +64,35 @@ export function getGenericAugmentationPriceMultiplier(): number {
|
||||
return Math.pow(getBaseAugmentationPriceMultiplier(), Player.queuedAugmentations.length);
|
||||
}
|
||||
|
||||
function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentation): void {
|
||||
let nextLevel = getNextNeuroFluxLevel();
|
||||
--nextLevel;
|
||||
const multiplier = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
neuroFluxGovernorAugmentation.baseRepRequirement *= multiplier * BitNodeMultipliers.AugmentationRepCost;
|
||||
neuroFluxGovernorAugmentation.baseCost *= multiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
|
||||
for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
|
||||
neuroFluxGovernorAugmentation.baseCost *= getBaseAugmentationPriceMultiplier();
|
||||
}
|
||||
}
|
||||
|
||||
function updateInfiltratorCosts(infiltratorAugmentation: Augmentation): void {
|
||||
const infiltratorMultiplier =
|
||||
infiltratorsMiniGameAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
|
||||
infiltratorAugmentation.baseCost = Math.pow(infiltratorAugmentation.baseCost * 1000, infiltratorMultiplier);
|
||||
if (infiltratorsMiniGameAugmentations.find((augmentation) => augmentation.name === infiltratorAugmentation.name)) {
|
||||
infiltratorAugmentation.baseRepRequirement *= infiltratorMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
export function updateAugmentationCosts(): void {
|
||||
for (const name of Object.keys(Augmentations)) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
const augmentationToUpdate = Augmentations[name];
|
||||
if (augmentationToUpdate.name === AugmentationNames.NeuroFluxGovernor) {
|
||||
let nextLevel = getNextNeuroFluxLevel();
|
||||
--nextLevel;
|
||||
const multiplier = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
augmentationToUpdate.baseRepRequirement *= multiplier * BitNodeMultipliers.AugmentationRepCost;
|
||||
augmentationToUpdate.baseCost *= multiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
|
||||
for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
|
||||
augmentationToUpdate.baseCost *= getBaseAugmentationPriceMultiplier();
|
||||
}
|
||||
updateNeuroFluxGovernorCosts(augmentationToUpdate);
|
||||
} else if (augmentationToUpdate.factions.includes(FactionNames.Infiltrators)) {
|
||||
const infiltratorMultiplier =
|
||||
infiltratorsAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
|
||||
augmentationToUpdate.baseCost = Math.pow(augmentationToUpdate.baseCost * 1000, infiltratorMultiplier);
|
||||
augmentationToUpdate.baseRepRequirement *= infiltratorMultiplier;
|
||||
updateInfiltratorCosts(augmentationToUpdate);
|
||||
} else {
|
||||
augmentationToUpdate.baseCost *= getGenericAugmentationPriceMultiplier();
|
||||
}
|
||||
|
@ -1,251 +1,133 @@
|
||||
export const AugmentationNames: {
|
||||
Targeting1: string;
|
||||
Targeting2: string;
|
||||
Targeting3: string;
|
||||
SyntheticHeart: string;
|
||||
SynfibrilMuscle: string;
|
||||
CombatRib1: string;
|
||||
CombatRib2: string;
|
||||
CombatRib3: string;
|
||||
NanofiberWeave: string;
|
||||
SubdermalArmor: string;
|
||||
WiredReflexes: string;
|
||||
GrapheneBoneLacings: string;
|
||||
BionicSpine: string;
|
||||
GrapheneBionicSpine: string;
|
||||
BionicLegs: string;
|
||||
GrapheneBionicLegs: string;
|
||||
SpeechProcessor: string;
|
||||
TITN41Injection: string;
|
||||
EnhancedSocialInteractionImplant: string;
|
||||
BitWire: string;
|
||||
ArtificialBioNeuralNetwork: string;
|
||||
ArtificialSynapticPotentiation: string;
|
||||
EnhancedMyelinSheathing: string;
|
||||
SynapticEnhancement: string;
|
||||
NeuralRetentionEnhancement: string;
|
||||
DataJack: string;
|
||||
ENM: string;
|
||||
ENMCore: string;
|
||||
ENMCoreV2: string;
|
||||
ENMCoreV3: string;
|
||||
ENMAnalyzeEngine: string;
|
||||
ENMDMA: string;
|
||||
Neuralstimulator: string;
|
||||
NeuralAccelerator: string;
|
||||
CranialSignalProcessorsG1: string;
|
||||
CranialSignalProcessorsG2: string;
|
||||
CranialSignalProcessorsG3: string;
|
||||
CranialSignalProcessorsG4: string;
|
||||
CranialSignalProcessorsG5: string;
|
||||
NeuronalDensification: string;
|
||||
NeuroreceptorManager: string;
|
||||
NuoptimalInjectorImplant: string;
|
||||
SpeechEnhancement: string;
|
||||
FocusWire: string;
|
||||
PCDNI: string;
|
||||
PCDNIOptimizer: string;
|
||||
PCDNINeuralNetwork: string;
|
||||
PCMatrix: string;
|
||||
ADRPheromone1: string;
|
||||
ADRPheromone2: string;
|
||||
ShadowsSimulacrum: string;
|
||||
HacknetNodeCPUUpload: string;
|
||||
HacknetNodeCacheUpload: string;
|
||||
HacknetNodeNICUpload: string;
|
||||
HacknetNodeKernelDNI: string;
|
||||
HacknetNodeCoreDNI: string;
|
||||
NeuroFluxGovernor: string;
|
||||
Neurotrainer1: string;
|
||||
Neurotrainer2: string;
|
||||
Neurotrainer3: string;
|
||||
Hypersight: string;
|
||||
LuminCloaking1: string;
|
||||
LuminCloaking2: string;
|
||||
HemoRecirculator: string;
|
||||
SmartSonar: string;
|
||||
PowerRecirculator: string;
|
||||
QLink: string;
|
||||
TheRedPill: string;
|
||||
SPTN97: string;
|
||||
HiveMind: string;
|
||||
CordiARCReactor: string;
|
||||
SmartJaw: string;
|
||||
Neotra: string;
|
||||
Xanipher: string;
|
||||
nextSENS: string;
|
||||
OmniTekInfoLoad: string;
|
||||
PhotosyntheticCells: string;
|
||||
Neurolink: string;
|
||||
TheBlackHand: string;
|
||||
UnstableCircadianModulator: string;
|
||||
CRTX42AA: string;
|
||||
Neuregen: string;
|
||||
CashRoot: string;
|
||||
NutriGen: string;
|
||||
INFRARet: string;
|
||||
DermaForce: string;
|
||||
GrapheneBrachiBlades: string;
|
||||
GrapheneBionicArms: string;
|
||||
BrachiBlades: string;
|
||||
BionicArms: string;
|
||||
SNA: string;
|
||||
HydroflameLeftArm: string;
|
||||
EsperEyewear: string;
|
||||
EMS4Recombination: string;
|
||||
OrionShoulder: string;
|
||||
HyperionV1: string;
|
||||
HyperionV2: string;
|
||||
GolemSerum: string;
|
||||
VangelisVirus: string;
|
||||
VangelisVirus3: string;
|
||||
INTERLINKED: string;
|
||||
BladeRunner: string;
|
||||
BladeArmor: string;
|
||||
BladeArmorPowerCells: string;
|
||||
BladeArmorEnergyShielding: string;
|
||||
BladeArmorUnibeam: string;
|
||||
BladeArmorOmnibeam: string;
|
||||
BladeArmorIPU: string;
|
||||
BladesSimulacrum: string;
|
||||
StaneksGift1: string;
|
||||
StaneksGift2: string;
|
||||
StaneksGift3: string;
|
||||
BagOfSand: string;
|
||||
IntellisenseModule: string;
|
||||
ReverseDictionary: string;
|
||||
AmuletOfPersuasion: string;
|
||||
LameSharkRepository: string;
|
||||
CyberDecoder: string;
|
||||
MineDetector: string;
|
||||
WireCuttingManual: string;
|
||||
} = {
|
||||
Targeting1: "Augmented Targeting I",
|
||||
Targeting2: "Augmented Targeting II",
|
||||
Targeting3: "Augmented Targeting III",
|
||||
SyntheticHeart: "Synthetic Heart",
|
||||
SynfibrilMuscle: "Synfibril Muscle",
|
||||
CombatRib1: "Combat Rib I",
|
||||
CombatRib2: "Combat Rib II",
|
||||
CombatRib3: "Combat Rib III",
|
||||
NanofiberWeave: "Nanofiber Weave",
|
||||
SubdermalArmor: "NEMEAN Subdermal Weave",
|
||||
WiredReflexes: "Wired Reflexes",
|
||||
GrapheneBoneLacings: "Graphene Bone Lacings",
|
||||
BionicSpine: "Bionic Spine",
|
||||
GrapheneBionicSpine: "Graphene Bionic Spine Upgrade",
|
||||
BionicLegs: "Bionic Legs",
|
||||
GrapheneBionicLegs: "Graphene Bionic Legs Upgrade",
|
||||
SpeechProcessor: "Speech Processor Implant",
|
||||
TITN41Injection: "TITN-41 Gene-Modification Injection",
|
||||
EnhancedSocialInteractionImplant: "Enhanced Social Interaction Implant",
|
||||
BitWire: "BitWire",
|
||||
ArtificialBioNeuralNetwork: "Artificial Bio-neural Network Implant",
|
||||
ArtificialSynapticPotentiation: "Artificial Synaptic Potentiation",
|
||||
EnhancedMyelinSheathing: "Enhanced Myelin Sheathing",
|
||||
SynapticEnhancement: "Synaptic Enhancement Implant",
|
||||
NeuralRetentionEnhancement: "Neural-Retention Enhancement",
|
||||
DataJack: "DataJack",
|
||||
ENM: "Embedded Netburner Module",
|
||||
ENMCore: "Embedded Netburner Module Core Implant",
|
||||
ENMCoreV2: "Embedded Netburner Module Core V2 Upgrade",
|
||||
ENMCoreV3: "Embedded Netburner Module Core V3 Upgrade",
|
||||
ENMAnalyzeEngine: "Embedded Netburner Module Analyze Engine",
|
||||
ENMDMA: "Embedded Netburner Module Direct Memory Access Upgrade",
|
||||
Neuralstimulator: "Neuralstimulator",
|
||||
NeuralAccelerator: "Neural Accelerator",
|
||||
CranialSignalProcessorsG1: "Cranial Signal Processors - Gen I",
|
||||
CranialSignalProcessorsG2: "Cranial Signal Processors - Gen II",
|
||||
CranialSignalProcessorsG3: "Cranial Signal Processors - Gen III",
|
||||
CranialSignalProcessorsG4: "Cranial Signal Processors - Gen IV",
|
||||
CranialSignalProcessorsG5: "Cranial Signal Processors - Gen V",
|
||||
NeuronalDensification: "Neuronal Densification",
|
||||
NeuroreceptorManager: "Neuroreceptor Management Implant",
|
||||
NuoptimalInjectorImplant: "Nuoptimal Nootropic Injector Implant",
|
||||
SpeechEnhancement: "Speech Enhancement",
|
||||
FocusWire: "FocusWire",
|
||||
PCDNI: "PC Direct-Neural Interface",
|
||||
PCDNIOptimizer: "PC Direct-Neural Interface Optimization Submodule",
|
||||
PCDNINeuralNetwork: "PC Direct-Neural Interface NeuroNet Injector",
|
||||
PCMatrix: "PCMatrix",
|
||||
ADRPheromone1: "ADR-V1 Pheromone Gene",
|
||||
ADRPheromone2: "ADR-V2 Pheromone Gene",
|
||||
ShadowsSimulacrum: "The Shadow's Simulacrum",
|
||||
HacknetNodeCPUUpload: "Hacknet Node CPU Architecture Neural-Upload",
|
||||
HacknetNodeCacheUpload: "Hacknet Node Cache Architecture Neural-Upload",
|
||||
HacknetNodeNICUpload: "Hacknet Node NIC Architecture Neural-Upload",
|
||||
HacknetNodeKernelDNI: "Hacknet Node Kernel Direct-Neural Interface",
|
||||
HacknetNodeCoreDNI: "Hacknet Node Core Direct-Neural Interface",
|
||||
NeuroFluxGovernor: "NeuroFlux Governor",
|
||||
Neurotrainer1: "Neurotrainer I",
|
||||
Neurotrainer2: "Neurotrainer II",
|
||||
Neurotrainer3: "Neurotrainer III",
|
||||
Hypersight: "HyperSight Corneal Implant",
|
||||
LuminCloaking1: "LuminCloaking-V1 Skin Implant",
|
||||
LuminCloaking2: "LuminCloaking-V2 Skin Implant",
|
||||
HemoRecirculator: "HemoRecirculator",
|
||||
SmartSonar: "SmartSonar Implant",
|
||||
PowerRecirculator: "Power Recirculation Core",
|
||||
QLink: "QLink",
|
||||
TheRedPill: "The Red Pill",
|
||||
SPTN97: "SPTN-97 Gene Modification",
|
||||
HiveMind: "ECorp HVMind Implant",
|
||||
CordiARCReactor: "CordiARC Fusion Reactor",
|
||||
SmartJaw: "SmartJaw",
|
||||
Neotra: "Neotra",
|
||||
Xanipher: "Xanipher",
|
||||
nextSENS: "nextSENS Gene Modification",
|
||||
OmniTekInfoLoad: "OmniTek InfoLoad",
|
||||
PhotosyntheticCells: "Photosynthetic Cells",
|
||||
Neurolink: "BitRunners Neurolink",
|
||||
TheBlackHand: "The Black Hand",
|
||||
UnstableCircadianModulator: "Unstable Circadian Modulator",
|
||||
CRTX42AA: "CRTX42-AA Gene Modification",
|
||||
Neuregen: "Neuregen Gene Modification",
|
||||
CashRoot: "CashRoot Starter Kit",
|
||||
NutriGen: "NutriGen Implant",
|
||||
INFRARet: "INFRARET Enhancement",
|
||||
DermaForce: "DermaForce Particle Barrier",
|
||||
GrapheneBrachiBlades: "Graphene BrachiBlades Upgrade",
|
||||
GrapheneBionicArms: "Graphene Bionic Arms Upgrade",
|
||||
BrachiBlades: "BrachiBlades",
|
||||
BionicArms: "Bionic Arms",
|
||||
SNA: "Social Negotiation Assistant (S.N.A)",
|
||||
HydroflameLeftArm: "Hydroflame Left Arm",
|
||||
EsperEyewear: "EsperTech Bladeburner Eyewear",
|
||||
EMS4Recombination: "EMS-4 Recombination",
|
||||
OrionShoulder: "ORION-MKIV Shoulder",
|
||||
HyperionV1: "Hyperion Plasma Cannon V1",
|
||||
HyperionV2: "Hyperion Plasma Cannon V2",
|
||||
GolemSerum: "GOLEM Serum",
|
||||
VangelisVirus: "Vangelis Virus",
|
||||
VangelisVirus3: "Vangelis Virus 3.0",
|
||||
INTERLINKED: "I.N.T.E.R.L.I.N.K.E.D",
|
||||
BladeRunner: "Blade's Runners",
|
||||
BladeArmor: "BLADE-51b Tesla Armor",
|
||||
BladeArmorPowerCells: "BLADE-51b Tesla Armor: Power Cells Upgrade",
|
||||
BladeArmorEnergyShielding: "BLADE-51b Tesla Armor: Energy Shielding Upgrade",
|
||||
BladeArmorUnibeam: "BLADE-51b Tesla Armor: Unibeam Upgrade",
|
||||
BladeArmorOmnibeam: "BLADE-51b Tesla Armor: Omnibeam Upgrade",
|
||||
BladeArmorIPU: "BLADE-51b Tesla Armor: IPU Upgrade",
|
||||
BladesSimulacrum: "The Blade's Simulacrum",
|
||||
export enum AugmentationNames {
|
||||
Targeting1 = "Augmented Targeting I",
|
||||
Targeting2 = "Augmented Targeting II",
|
||||
Targeting3 = "Augmented Targeting III",
|
||||
SyntheticHeart = "Synthetic Heart",
|
||||
SynfibrilMuscle = "Synfibril Muscle",
|
||||
CombatRib1 = "Combat Rib I",
|
||||
CombatRib2 = "Combat Rib II",
|
||||
CombatRib3 = "Combat Rib III",
|
||||
NanofiberWeave = "Nanofiber Weave",
|
||||
SubdermalArmor = "NEMEAN Subdermal Weave",
|
||||
WiredReflexes = "Wired Reflexes",
|
||||
GrapheneBoneLacings = "Graphene Bone Lacings",
|
||||
BionicSpine = "Bionic Spine",
|
||||
GrapheneBionicSpine = "Graphene Bionic Spine Upgrade",
|
||||
BionicLegs = "Bionic Legs",
|
||||
GrapheneBionicLegs = "Graphene Bionic Legs Upgrade",
|
||||
SpeechProcessor = "Speech Processor Implant",
|
||||
TITN41Injection = "TITN-41 Gene-Modification Injection",
|
||||
EnhancedSocialInteractionImplant = "Enhanced Social Interaction Implant",
|
||||
BitWire = "BitWire",
|
||||
ArtificialBioNeuralNetwork = "Artificial Bio-neural Network Implant",
|
||||
ArtificialSynapticPotentiation = "Artificial Synaptic Potentiation",
|
||||
EnhancedMyelinSheathing = "Enhanced Myelin Sheathing",
|
||||
SynapticEnhancement = "Synaptic Enhancement Implant",
|
||||
NeuralRetentionEnhancement = "Neural-Retention Enhancement",
|
||||
DataJack = "DataJack",
|
||||
ENM = "Embedded Netburner Module",
|
||||
ENMCore = "Embedded Netburner Module Core Implant",
|
||||
ENMCoreV2 = "Embedded Netburner Module Core V2 Upgrade",
|
||||
ENMCoreV3 = "Embedded Netburner Module Core V3 Upgrade",
|
||||
ENMAnalyzeEngine = "Embedded Netburner Module Analyze Engine",
|
||||
ENMDMA = "Embedded Netburner Module Direct Memory Access Upgrade",
|
||||
Neuralstimulator = "Neuralstimulator",
|
||||
NeuralAccelerator = "Neural Accelerator",
|
||||
CranialSignalProcessorsG1 = "Cranial Signal Processors - Gen I",
|
||||
CranialSignalProcessorsG2 = "Cranial Signal Processors - Gen II",
|
||||
CranialSignalProcessorsG3 = "Cranial Signal Processors - Gen III",
|
||||
CranialSignalProcessorsG4 = "Cranial Signal Processors - Gen IV",
|
||||
CranialSignalProcessorsG5 = "Cranial Signal Processors - Gen V",
|
||||
NeuronalDensification = "Neuronal Densification",
|
||||
NeuroreceptorManager = "Neuroreceptor Management Implant",
|
||||
NuoptimalInjectorImplant = "Nuoptimal Nootropic Injector Implant",
|
||||
SpeechEnhancement = "Speech Enhancement",
|
||||
FocusWire = "FocusWire",
|
||||
PCDNI = "PC Direct-Neural Interface",
|
||||
PCDNIOptimizer = "PC Direct-Neural Interface Optimization Submodule",
|
||||
PCDNINeuralNetwork = "PC Direct-Neural Interface NeuroNet Injector",
|
||||
PCMatrix = "PCMatrix",
|
||||
ADRPheromone1 = "ADR-V1 Pheromone Gene",
|
||||
ADRPheromone2 = "ADR-V2 Pheromone Gene",
|
||||
ShadowsSimulacrum = "The Shadow's Simulacrum",
|
||||
HacknetNodeCPUUpload = "Hacknet Node CPU Architecture Neural-Upload",
|
||||
HacknetNodeCacheUpload = "Hacknet Node Cache Architecture Neural-Upload",
|
||||
HacknetNodeNICUpload = "Hacknet Node NIC Architecture Neural-Upload",
|
||||
HacknetNodeKernelDNI = "Hacknet Node Kernel Direct-Neural Interface",
|
||||
HacknetNodeCoreDNI = "Hacknet Node Core Direct-Neural Interface",
|
||||
NeuroFluxGovernor = "NeuroFlux Governor",
|
||||
Neurotrainer1 = "Neurotrainer I",
|
||||
Neurotrainer2 = "Neurotrainer II",
|
||||
Neurotrainer3 = "Neurotrainer III",
|
||||
Hypersight = "HyperSight Corneal Implant",
|
||||
LuminCloaking1 = "LuminCloaking-V1 Skin Implant",
|
||||
LuminCloaking2 = "LuminCloaking-V2 Skin Implant",
|
||||
HemoRecirculator = "HemoRecirculator",
|
||||
SmartSonar = "SmartSonar Implant",
|
||||
PowerRecirculator = "Power Recirculation Core",
|
||||
QLink = "QLink",
|
||||
TheRedPill = "The Red Pill",
|
||||
SPTN97 = "SPTN-97 Gene Modification",
|
||||
HiveMind = "ECorp HVMind Implant",
|
||||
CordiARCReactor = "CordiARC Fusion Reactor",
|
||||
SmartJaw = "SmartJaw",
|
||||
Neotra = "Neotra",
|
||||
Xanipher = "Xanipher",
|
||||
nextSENS = "nextSENS Gene Modification",
|
||||
OmniTekInfoLoad = "OmniTek InfoLoad",
|
||||
PhotosyntheticCells = "Photosynthetic Cells",
|
||||
Neurolink = "BitRunners Neurolink",
|
||||
TheBlackHand = "The Black Hand",
|
||||
UnstableCircadianModulator = "Unstable Circadian Modulator",
|
||||
CRTX42AA = "CRTX42-AA Gene Modification",
|
||||
Neuregen = "Neuregen Gene Modification",
|
||||
CashRoot = "CashRoot Starter Kit",
|
||||
NutriGen = "NutriGen Implant",
|
||||
INFRARet = "INFRARET Enhancement",
|
||||
DermaForce = "DermaForce Particle Barrier",
|
||||
GrapheneBrachiBlades = "Graphene BrachiBlades Upgrade",
|
||||
GrapheneBionicArms = "Graphene Bionic Arms Upgrade",
|
||||
BrachiBlades = "BrachiBlades",
|
||||
BionicArms = "Bionic Arms",
|
||||
SNA = "Social Negotiation Assistant (S.N.A)",
|
||||
HydroflameLeftArm = "Hydroflame Left Arm",
|
||||
EsperEyewear = "EsperTech Bladeburner Eyewear",
|
||||
EMS4Recombination = "EMS-4 Recombination",
|
||||
OrionShoulder = "ORION-MKIV Shoulder",
|
||||
HyperionV1 = "Hyperion Plasma Cannon V1",
|
||||
HyperionV2 = "Hyperion Plasma Cannon V2",
|
||||
GolemSerum = "GOLEM Serum",
|
||||
VangelisVirus = "Vangelis Virus",
|
||||
VangelisVirus3 = "Vangelis Virus 3.0",
|
||||
INTERLINKED = "I.N.T.E.R.L.I.N.K.E.D",
|
||||
BladeRunner = "Blade's Runners",
|
||||
BladeArmor = "BLADE-51b Tesla Armor",
|
||||
BladeArmorPowerCells = "BLADE-51b Tesla Armor: Power Cells Upgrade",
|
||||
BladeArmorEnergyShielding = "BLADE-51b Tesla Armor: Energy Shielding Upgrade",
|
||||
BladeArmorUnibeam = "BLADE-51b Tesla Armor: Unibeam Upgrade",
|
||||
BladeArmorOmnibeam = "BLADE-51b Tesla Armor: Omnibeam Upgrade",
|
||||
BladeArmorIPU = "BLADE-51b Tesla Armor: IPU Upgrade",
|
||||
BladesSimulacrum = "The Blade's Simulacrum",
|
||||
|
||||
StaneksGift1: "Stanek's Gift - Genesis",
|
||||
StaneksGift2: "Stanek's Gift - Awakening",
|
||||
StaneksGift3: "Stanek's Gift - Serenity",
|
||||
StaneksGift1 = "Stanek's Gift - Genesis",
|
||||
StaneksGift2 = "Stanek's Gift - Awakening",
|
||||
StaneksGift3 = "Stanek's Gift - Serenity",
|
||||
|
||||
BagOfSand: "A Bag of Sand",
|
||||
IntellisenseModule: "Intellisense Module",
|
||||
ReverseDictionary: "Reverse Dictionary",
|
||||
AmuletOfPersuasion: "Amulet of Persuasian",
|
||||
LameSharkRepository: "Lame Shark Repository",
|
||||
CyberDecoder: "Cyber Decoder",
|
||||
MineDetector: "Mine Detector",
|
||||
WireCuttingManual: "Wire Cutting Manual",
|
||||
BagOfSand = "A Bag of Sand",
|
||||
IntellisenseModule = "Intellisense Module",
|
||||
ReverseDictionary = "Reverse Dictionary",
|
||||
AmuletOfPersuasion = "Amulet of Persuasian",
|
||||
LameSharkRepository = "Lame Shark Repository",
|
||||
CyberDecoder = "Cyber Decoder",
|
||||
MineDetector = "Mine Detector",
|
||||
WireCuttingManual = "Wire Cutting Manual",
|
||||
|
||||
BionicFingers = "Bionic Fingers",
|
||||
CorporationManagementImplant = "Corporation Management Implant",
|
||||
|
||||
//Wasteland Augs
|
||||
//PepBoy: "P.E.P-Boy", Plasma Energy Projection System
|
||||
//PepBoyForceField Generates plasma force fields
|
||||
//PepBoyBlasts Generate high density plasma concussive blasts
|
||||
//PepBoyDataStorage STore more data on pep boy,
|
||||
};
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ import Button from "@mui/material/Button";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface IProps {
|
||||
StartingDifficulty: number;
|
||||
@ -37,8 +38,14 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
levelBonus *
|
||||
BitNodeMultipliers.InfiltrationRep;
|
||||
|
||||
// TODO: add two augmentations to infiltrators to increase this by 5 and * 2
|
||||
const infiltratorsRepGain = 5;
|
||||
const bionicFingersRepGain = player.hasAugmentation(AugmentationNames.BionicFingers, true) ? 5 : 0;
|
||||
const CorporationManagementImplantRepMultiplier = player.hasAugmentation(
|
||||
AugmentationNames.CorporationManagementImplant,
|
||||
true,
|
||||
)
|
||||
? 2.5
|
||||
: 1;
|
||||
const infiltratorsRepGain = (5 + bionicFingersRepGain) * CorporationManagementImplantRepMultiplier;
|
||||
const infiltratorFaction = Factions[FactionNames.Infiltrators];
|
||||
const isMemberOfInfiltrators = infiltratorFaction && infiltratorFaction.isMember;
|
||||
|
||||
|
@ -111,7 +111,7 @@ export function generateResleeves(): Resleeve[] {
|
||||
AugmentationNames.StaneksGift1,
|
||||
AugmentationNames.StaneksGift2,
|
||||
AugmentationNames.StaneksGift3,
|
||||
];
|
||||
].map((faction) => faction as string);
|
||||
if (forbidden.includes(randKey)) {
|
||||
continue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user