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DOCS: Fix example signature in IPvGO guide (#1396)
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@ -91,14 +91,12 @@ Now that a simple move type is available, it can be used to play on the current
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`await ns.go.passTurn()` can be used if no moves are found. This will end the game if the AI also passes (or just passed previously).
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`await ns.go.passTurn()` can be used if no moves are found. This will end the game if the AI also passes (or just passed previously).
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Both `makeMove()` and `passTurn()` , when awaited, return an object that tells you if your move was valid and successfully played, and what the AI's response is.
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Both `makeMove()` and `passTurn()`, when awaited, return an object that tells you what the AI's response is, and if the game is over.
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```js
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```js
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{
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{
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// If your move was successfully applied to the subnet
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// If the opponent moved or passed, or if the game is now over.
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success: boolean;
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type: "move" | "pass" | "gameOver";
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// If the opponent moved or passed, or if the game is now over, or if your move was invalid
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type: "invalid" | "move" | "pass" | "gameOver";
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x: number | null; // Opponent move's x coord (if applicable)
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x: number | null; // Opponent move's x coord (if applicable)
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y: number | null; // Opponent move's y coord (if applicable)
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y: number | null; // Opponent move's y coord (if applicable)
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}
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}
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