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Bladeburner API Improvements: Added getCurrentAction(). getSkillLevel() now fails if no argument is passed
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4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
@ -23599,6 +23599,10 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
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}
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}
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Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) {
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}
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Bladeburner.prototype.getContractNamesNetscriptFn = function() {
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return Object.keys(this.contracts);
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}
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@ -3275,6 +3275,21 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
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}
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}
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Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) {
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var res = {};
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let types = Object.keys(ActionTypes);
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for (let i = 0; i < types.length; ++i) {
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if (actionId.type === ActionTypes[types[i]]) {
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res.type = types[i];
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break;
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}
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}
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if (res.type == null) {res.type = "Idle";}
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res.name = actionId.name != null ? actionId.name : "Idle";
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return res;
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}
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Bladeburner.prototype.getContractNamesNetscriptFn = function() {
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return Object.keys(this.contracts);
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}
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@ -3424,9 +3439,7 @@ Bladeburner.prototype.getSkillLevelNetscriptFn = function(skillName, workerScrip
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skillName + ". Note that the name of the skill is case-sensitive";
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if (skillName === "") {
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//If skill name isn't specified, return an object with all of the player's skill levels
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let copy = Object.assign({}, this.Skills);
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return copy;
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return -1;
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}
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if (!Skills.hasOwnProperty(skillName)) {
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@ -488,8 +488,10 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.40.0<br>" +
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"* Added getCurrentAction() to Bladeburner API<br>" +
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"* getSkillLevel() in Bladeburner API now returns an error if no argument is passed in (as opposed to an object with all skill levels). This may break scripts<br>" +
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"* Minimum Netscript execution time reduced from 15ms to 10ms (configurable in Options)<br>" +
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"* HP is now reset (restored) when Augmenting<br>" +
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"* HP is now reset (restored) when Augmenting<br>" +
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"* Bug Fix: Infiltration buttons can no longer be clicked through NetscriptJS<br>"
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}
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@ -3258,9 +3258,9 @@ function NetscriptFunctions(workerScript) {
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if (workerScript.checkingRam) {
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return updateStaticRam("getCurrentAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 4);
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}
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updateDynamicRam("getCurrentAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
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updateDynamicRam("getCurrentAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 4);
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if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
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return Player.bladeburner.resetAction();
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return Player.bladeburner.getTypeAndNameFromActionId(Player.bladeburner.action);
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}
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throw makeRuntimeRejectMsg(workerScript, "getCurrentAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
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"at the Bladeburner division or because you do not have Source-File 7");
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