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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
fix uncaught promise
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parent
5dc9ac040a
commit
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@ -126,6 +126,7 @@ function startNetscript2Script(workerScript: WorkerScript): Promise<WorkerScript
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})
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.catch((e) => reject(e));
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}).catch((e) => {
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console.log(e);
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if (e instanceof Error) {
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if (e instanceof SyntaxError) {
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workerScript.errorMessage = makeRuntimeRejectMsg(workerScript, e.message + " (sorry we can't be more helpful)");
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18
src/UncaughtPromiseHandler.ts
Normal file
18
src/UncaughtPromiseHandler.ts
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@ -0,0 +1,18 @@
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import { isScriptErrorMessage } from "./NetscriptEvaluator";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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export function setupUncaughtPromiseHandler(): void {
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window.addEventListener("unhandledrejection", function (e) {
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if (isScriptErrorMessage(e.reason)) {
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const errorTextArray = e.reason.split("|DELIMITER|");
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const hostname = errorTextArray[1];
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const scriptName = errorTextArray[2];
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const errorMsg = errorTextArray[3];
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let msg = `UNCAUGHT PROMISE ERROR<br>You forgot to await a promise<br>${scriptName}@${hostname}<br>`;
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msg += "<br>";
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msg += errorMsg;
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dialogBoxCreate(msg);
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}
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});
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}
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@ -46,6 +46,7 @@ import { exceptionAlert } from "./utils/helpers/exceptionAlert";
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import { startExploits } from "./Exploits/loops";
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import React from "react";
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import { setupUncaughtPromiseHandler } from "./UncaughtPromiseHandler";
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const Engine: {
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_lastUpdate: number;
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@ -237,6 +238,7 @@ const Engine: {
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load: function (saveString) {
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startExploits();
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setupUncaughtPromiseHandler();
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// Load game from save or create new game
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if (loadGame(saveString)) {
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ThemeEvents.emit();
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