diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx
index ce978f9af..f7a5bbff8 100644
--- a/src/Augmentation/AugmentationHelpers.jsx
+++ b/src/Augmentation/AugmentationHelpers.jsx
@@ -35,13 +35,28 @@ function getRandomMultiplier(min, max) {
}
function getRandomModifier() {
- var multiplierTypes = [
- "hacking_chance_mult",
+ var multiplierTypes = ["hacking_chance_mult",
"hacking_speed_mult",
- "hacking_money_mult"
+ "hacking_money_mult",
"hacking_grow_mult",
"hacking_mult",
- "hacking_exp_mult"];
+ "strength_mult",
+ "defense_mult",
+ "dexterity_mult",
+ "agility_mult",
+ "charisma_mult",
+ "hacking_exp_mult",
+ "strength_exp_mult",
+ "defense_exp_mult",
+ "dexterity_exp_mult",
+ "agility_exp_mult",
+ "charisma_exp_mult",
+ "company_rep_mult",
+ "faction_rep_mult",
+ "crime_money_mult",
+ "crime_success_mult",
+ "hacknet_node_money_mult",
+ "work_money_mult"];
var randomNumber = (new WHRNG(Player.lastUpdate));
randomNumber.step();
@@ -63,7 +78,7 @@ function initAugmentations() {
name:AugmentationNames.CircadianRhythm, moneyCost: 1e12, repCost:450e3,
info:"An injection which improves your perception by a variable amount.
" +
"This augmentation increases the player's hacking skill by a variable amount.",
- getRandomModifier(): getRandomMultiplier(0.9, 2),
+ getRandomModifier(): getRandomMultiplier(0.85, 1.5),
});
CircadianRhythm.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.CircadianRhythm)) {