Crash render process when javascript won't execute

Prevents the renderer process staying up when the user scripts are
waiting for an unresolved promise.
This commit is contained in:
Martin Fournier 2021-12-23 07:27:25 -05:00
parent c056ef2854
commit ea03889082
2 changed files with 81 additions and 7 deletions

30
electron/exit.html Normal file

@ -0,0 +1,30 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<title>Bitburner</title>
<link rel="stylesheet" href="main.css" />
<style>
body {
background-color: black;
color: #0c0;
}
div {
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
h1 {
text-align: center;
}
</style>
</head>
<body>
<div>
<h1>Exiting ...</h1>
</div>
</body>
</html>

@ -68,10 +68,17 @@ function createWindow(killall) {
// here. Hey if it works it works.
const achievements = greenworks.getAchievementNames();
const intervalID = setInterval(async () => {
const achs = await win.webContents.executeJavaScript("document.achievements");
for (const ach of achs) {
if (!achievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
try {
const achs = await win.webContents.executeJavaScript("document.achievements");
for (const ach of achs) {
if (!achievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
}
} catch (error) {
// The interval properly did not properly get cleared after a window kill
log.warn('Clearing achievements timer');
clearInterval(intervalID);
return;
}
}, 1000);
win.achievementsIntervalID = intervalID;
@ -81,8 +88,13 @@ function createWindow(killall) {
setStopProcessHandler(app, win, false);
if (intervalID) clearInterval(intervalID);
win.webContents.forcefullyCrashRenderer();
win.on('closed', () => {
// Wait for window to be closed before opening the new one to prevent race conditions
log.debug('Opening new window');
const newWindow = createWindow(killScripts);
setStopProcessHandler(app, newWindow, true);
})
win.close();
createWindow(killScripts);
};
const promptForReload = () => {
win.off('unresponsive', promptForReload);
@ -170,10 +182,39 @@ function createWindow(killall) {
}
function setStopProcessHandler(app, window, enabled) {
const clearWindowHandler = () => {
const closingWindowHandler = async (e) => {
// We need to prevent the default closing event to add custom logic
e.preventDefault();
// First we clear the achievement timer
if (window.achievementsIntervalID) {
clearInterval(window.achievementsIntervalID);
}
// We'll try to execute javascript on the page to see if we're stuck
let canRunJS = false;
win.webContents.executeJavaScript('window.stop(); document.close()', true)
.then(() => canRunJS = true);
setTimeout(() => {
// Wait a few milliseconds to prevent a race condition before loading the exit screen
win.webContents.stop();
win.loadFile("exit.html")
}, 20);
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
setTimeout(() => {
if (!canRunJS) {
// We're stuck, let's crash the process
log.warn('Forcefully crashing the renderer process');
win.webContents.forcefullyCrashRenderer();
}
log.debug('Destroying the window');
win.destroy();
}, 200);
}
const clearWindowHandler = () => {
window = null;
};
@ -181,15 +222,18 @@ function setStopProcessHandler(app, window, enabled) {
log.info('Quitting the app...');
app.isQuiting = true;
app.quit();
// eslint-disable-next-line no-process-exit
process.exit(0);
};
if (enabled) {
log.debug('Adding closing handlers');
window.on("closed", clearWindowHandler);
window.on("close", closingWindowHandler)
app.on("window-all-closed", stopProcessHandler);
} else {
log.debug('Removing closing handlers');
window.removeListener("closed", clearWindowHandler);
window.removeListener("close", closingWindowHandler);
app.removeListener("window-all-closed", stopProcessHandler);
}
}