mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
Crash render process when javascript won't execute
Prevents the renderer process staying up when the user scripts are waiting for an unresolved promise.
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parent
c056ef2854
commit
ea03889082
30
electron/exit.html
Normal file
30
electron/exit.html
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@ -0,0 +1,30 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<title>Bitburner</title>
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<link rel="stylesheet" href="main.css" />
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<style>
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body {
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background-color: black;
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color: #0c0;
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}
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div {
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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h1 {
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div>
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<h1>Exiting ...</h1>
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</div>
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</body>
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</html>
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@ -68,11 +68,18 @@ function createWindow(killall) {
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// here. Hey if it works it works.
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const achievements = greenworks.getAchievementNames();
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const intervalID = setInterval(async () => {
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try {
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const achs = await win.webContents.executeJavaScript("document.achievements");
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for (const ach of achs) {
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if (!achievements.includes(ach)) continue;
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greenworks.activateAchievement(ach, () => undefined);
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}
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} catch (error) {
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// The interval properly did not properly get cleared after a window kill
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log.warn('Clearing achievements timer');
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clearInterval(intervalID);
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return;
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}
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}, 1000);
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win.achievementsIntervalID = intervalID;
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@ -81,8 +88,13 @@ function createWindow(killall) {
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setStopProcessHandler(app, win, false);
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if (intervalID) clearInterval(intervalID);
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win.webContents.forcefullyCrashRenderer();
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win.on('closed', () => {
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// Wait for window to be closed before opening the new one to prevent race conditions
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log.debug('Opening new window');
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const newWindow = createWindow(killScripts);
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setStopProcessHandler(app, newWindow, true);
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})
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win.close();
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createWindow(killScripts);
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};
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const promptForReload = () => {
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win.off('unresponsive', promptForReload);
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@ -170,10 +182,39 @@ function createWindow(killall) {
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}
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function setStopProcessHandler(app, window, enabled) {
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const clearWindowHandler = () => {
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const closingWindowHandler = async (e) => {
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// We need to prevent the default closing event to add custom logic
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e.preventDefault();
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// First we clear the achievement timer
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if (window.achievementsIntervalID) {
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clearInterval(window.achievementsIntervalID);
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}
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// We'll try to execute javascript on the page to see if we're stuck
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let canRunJS = false;
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win.webContents.executeJavaScript('window.stop(); document.close()', true)
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.then(() => canRunJS = true);
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setTimeout(() => {
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// Wait a few milliseconds to prevent a race condition before loading the exit screen
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win.webContents.stop();
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win.loadFile("exit.html")
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}, 20);
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// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
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setTimeout(() => {
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if (!canRunJS) {
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// We're stuck, let's crash the process
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log.warn('Forcefully crashing the renderer process');
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win.webContents.forcefullyCrashRenderer();
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}
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log.debug('Destroying the window');
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win.destroy();
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}, 200);
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}
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const clearWindowHandler = () => {
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window = null;
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};
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@ -181,15 +222,18 @@ function setStopProcessHandler(app, window, enabled) {
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log.info('Quitting the app...');
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app.isQuiting = true;
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app.quit();
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// eslint-disable-next-line no-process-exit
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process.exit(0);
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};
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if (enabled) {
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log.debug('Adding closing handlers');
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window.on("closed", clearWindowHandler);
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window.on("close", closingWindowHandler)
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app.on("window-all-closed", stopProcessHandler);
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} else {
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log.debug('Removing closing handlers');
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window.removeListener("closed", clearWindowHandler);
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window.removeListener("close", closingWindowHandler);
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app.removeListener("window-all-closed", stopProcessHandler);
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}
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}
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