mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
Crash render process when javascript won't execute
Prevents the renderer process staying up when the user scripts are waiting for an unresolved promise.
This commit is contained in:
parent
c056ef2854
commit
ea03889082
30
electron/exit.html
Normal file
30
electron/exit.html
Normal file
@ -0,0 +1,30 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<title>Bitburner</title>
|
||||
<link rel="stylesheet" href="main.css" />
|
||||
<style>
|
||||
body {
|
||||
background-color: black;
|
||||
color: #0c0;
|
||||
}
|
||||
|
||||
div {
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
h1 {
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<h1>Exiting ...</h1>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@ -68,10 +68,17 @@ function createWindow(killall) {
|
||||
// here. Hey if it works it works.
|
||||
const achievements = greenworks.getAchievementNames();
|
||||
const intervalID = setInterval(async () => {
|
||||
const achs = await win.webContents.executeJavaScript("document.achievements");
|
||||
for (const ach of achs) {
|
||||
if (!achievements.includes(ach)) continue;
|
||||
greenworks.activateAchievement(ach, () => undefined);
|
||||
try {
|
||||
const achs = await win.webContents.executeJavaScript("document.achievements");
|
||||
for (const ach of achs) {
|
||||
if (!achievements.includes(ach)) continue;
|
||||
greenworks.activateAchievement(ach, () => undefined);
|
||||
}
|
||||
} catch (error) {
|
||||
// The interval properly did not properly get cleared after a window kill
|
||||
log.warn('Clearing achievements timer');
|
||||
clearInterval(intervalID);
|
||||
return;
|
||||
}
|
||||
}, 1000);
|
||||
win.achievementsIntervalID = intervalID;
|
||||
@ -81,8 +88,13 @@ function createWindow(killall) {
|
||||
setStopProcessHandler(app, win, false);
|
||||
if (intervalID) clearInterval(intervalID);
|
||||
win.webContents.forcefullyCrashRenderer();
|
||||
win.on('closed', () => {
|
||||
// Wait for window to be closed before opening the new one to prevent race conditions
|
||||
log.debug('Opening new window');
|
||||
const newWindow = createWindow(killScripts);
|
||||
setStopProcessHandler(app, newWindow, true);
|
||||
})
|
||||
win.close();
|
||||
createWindow(killScripts);
|
||||
};
|
||||
const promptForReload = () => {
|
||||
win.off('unresponsive', promptForReload);
|
||||
@ -170,10 +182,39 @@ function createWindow(killall) {
|
||||
}
|
||||
|
||||
function setStopProcessHandler(app, window, enabled) {
|
||||
const clearWindowHandler = () => {
|
||||
const closingWindowHandler = async (e) => {
|
||||
// We need to prevent the default closing event to add custom logic
|
||||
e.preventDefault();
|
||||
|
||||
// First we clear the achievement timer
|
||||
if (window.achievementsIntervalID) {
|
||||
clearInterval(window.achievementsIntervalID);
|
||||
}
|
||||
|
||||
// We'll try to execute javascript on the page to see if we're stuck
|
||||
let canRunJS = false;
|
||||
win.webContents.executeJavaScript('window.stop(); document.close()', true)
|
||||
.then(() => canRunJS = true);
|
||||
setTimeout(() => {
|
||||
// Wait a few milliseconds to prevent a race condition before loading the exit screen
|
||||
win.webContents.stop();
|
||||
win.loadFile("exit.html")
|
||||
}, 20);
|
||||
|
||||
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
|
||||
setTimeout(() => {
|
||||
if (!canRunJS) {
|
||||
// We're stuck, let's crash the process
|
||||
log.warn('Forcefully crashing the renderer process');
|
||||
win.webContents.forcefullyCrashRenderer();
|
||||
}
|
||||
|
||||
log.debug('Destroying the window');
|
||||
win.destroy();
|
||||
}, 200);
|
||||
}
|
||||
|
||||
const clearWindowHandler = () => {
|
||||
window = null;
|
||||
};
|
||||
|
||||
@ -181,15 +222,18 @@ function setStopProcessHandler(app, window, enabled) {
|
||||
log.info('Quitting the app...');
|
||||
app.isQuiting = true;
|
||||
app.quit();
|
||||
// eslint-disable-next-line no-process-exit
|
||||
process.exit(0);
|
||||
};
|
||||
|
||||
if (enabled) {
|
||||
log.debug('Adding closing handlers');
|
||||
window.on("closed", clearWindowHandler);
|
||||
window.on("close", closingWindowHandler)
|
||||
app.on("window-all-closed", stopProcessHandler);
|
||||
} else {
|
||||
log.debug('Removing closing handlers');
|
||||
window.removeListener("closed", clearWindowHandler);
|
||||
window.removeListener("close", closingWindowHandler);
|
||||
app.removeListener("window-all-closed", stopProcessHandler);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user