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Fixed bugs in purchasing/upgrading hacknet nodes in Netscript. Fixed documentation for them as well
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73c07841a3
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@ -281,9 +281,9 @@ CONSTANTS = {
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"a new hacknet node then the function will return an empty string. Does NOT work offline<br><br>" +
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"<i>upgradeHacknetNode(name)</i><br> Upgrades the level of a Hacknet Node. The argument passed in must be a string with the name of the Hacknet Node to upgrade. " +
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"If the Hacknet Node is successfully upgraded the function will return true. It will return false otherwise. Does NOT work offline. Example: <br>" +
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"var node = purchaseHacknetNode();<br>" +
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"node = purchaseHacknetNode();<br>" +
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"if (node != '') {<br>" +
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" var i = 0;<br>" +
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" i = 0;<br>" +
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" while(i < 10) {<br>" +
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" if (upgradeHacknetNode(node)) {i = i + 1;}<br>" +
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" }; <br>" +
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@ -436,7 +436,7 @@ processSingleHacknetNodeEarnings = function(numCycles, nodeObj) {
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getHacknetNode = function(name) {
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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if (Player.hacknetNodes[i].name == name) {
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return player.hacknetNodes[i];
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return Player.hacknetNodes[i];
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}
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}
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return null;
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@ -219,7 +219,6 @@ function Parser(input) {
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var tok = input.next();
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if (tok.type == "var" || tok.type == "num" || tok.type == "str")
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console.log("encountered var in parse_atom");
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return tok;
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unexpected();
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});
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@ -31,7 +31,7 @@ function runScriptsLoop() {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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try {
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var ast = Parser(Tokenizer(InputStream(workerScripts[i].code)));
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console.log(ast);
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//console.log(ast);
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} catch (e) {
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":", e, "", "");
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workerScripts[i].env.stopFlag = true;
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