mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
Updated version to v0.41.0. Bug fixes for Gang API. Some Gang API functions now log. Final rebalancing for gang rework
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@ -3,6 +3,40 @@
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Changelog
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=========
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v0.41.0 - 10/29/2018
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--------------------
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* WARNING: In NetscriptJS, defining a function called print() is no longer possible
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* Gang Mechanic Changes (BitNode-2):
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* Added a Gang Netscript API
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* Added new 'ascension' mechanic for Gang Members
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* The first three gang members are now 'free' (can be recruited instantly)
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* Maximum number of increased Gang Members increased from 20 to 30
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* Changed the formula for calculating respect needed to recruit the next gang member
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* Added a new category of upgrades for Gang Members: Augmentations
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* Non-Augmentation Gang member upgrades are now significantly weaker
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* Reputation for your Gang faction can no longer be gained through Infiltration
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* Re-worked the territory 'warfare' mechanic so that player can choose when to engage in it
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* Gang Members can now be killed during territory 'warfare'
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* Changed BitNode-2 Multipliers to make hacking slightly less profitable
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* Gang Member Equipment + Upgrades now get cheaper as your gang grows in power and respect
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* The effects of Source-File 2 are now slightly more powerful
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* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
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* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
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* b1t_flum3.exe now takes significantly less time to create
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* Crimes commited through Singularity function no longer give half money/exp
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* Improved number formatting for Player 'work' actions (including crimes, etc.). These numbers should also adhere to locale settings now (by Kline-)
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* The order that Augmentations are listed in (when purchasing from Faction and viewing your Augmentations) is now saved and persists when choosing different orders
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* getCharacterInformation() Singularity function now returns multiplier information (from Augmentations/Source Files)
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* Bug Fix: Calling print() in NetscriptJS no longer brings up the print dialog
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* Bug Fix: Fixed a bug that sometimes caused a blank black screen when destroying/resetting/switching BitNodes
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* Bug Fix: Netscript calls that throw errors will now no longer cause the 'concurrent calls' error if they are caught in the script. i.e. try/catch should now work properly in scripts
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* Bug Fix: Fixed a bug where sometimes the NeuroFlux Governor Augmentation level would be incorrectly calculated when the game was loaded
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* Bug Fix: Fixed a bug where calling the scp() Netscript function with invalid hostname/ips would throw an unclear error message
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* Bug Fix: Bladeburner API function getActionCountRemaining() should now work properly for BlackOps
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* Bug Fix: Black Ops can no longer be attempted out-of-order or without the required rank via Bladeburner API
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* Bug Fix: Dynamic RAM Calculation now properly accounts for number of threads
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* RAM cost for basic Netscript functions added to documentation (by CBJamo)
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v0.40.5 - 10/09/2018
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--------------------
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* Added codingcontract.getContractType() Netscript function
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|
54
index.html
54
index.html
@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bitburner - development</title>
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<title>Bitburner</title>
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||||
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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||||
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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||||
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -109,7 +109,7 @@
|
||||
|
||||
<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
|
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</div>
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||||
|
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<div id="javascript-editor"></div>
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@ -159,7 +159,7 @@
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|
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<fieldset>
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||||
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
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<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
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||||
</fieldset>
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</div> <!-- End script editor options panel -->
|
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@ -170,7 +170,7 @@
|
||||
<table id="terminal">
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||||
<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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||||
</td>
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||||
</tr>
|
||||
</table>
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||||
@ -187,7 +187,7 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
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||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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@ -201,19 +201,19 @@
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||||
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
|
||||
the world to anonymously share computing power and perform distributed cyberattacks without the
|
||||
fear of being traced.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
|
||||
resources to the Hacknet network. This allows you to take a small percentage of profits
|
||||
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
|
||||
in order to increase its computing power and thereby increase the profit you earn from it.
|
||||
</p>
|
||||
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
|
||||
<br />
|
||||
<br/>
|
||||
<div id="hacknet-nodes-money-multipliers-div">
|
||||
<p id="hacknet-nodes-money">
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||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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||||
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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||||
</p>
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||||
<span id="hacknet-nodes-multipliers">
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||||
@ -471,8 +471,7 @@
|
||||
|
||||
<!-- Tutorial content -->
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||||
<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button"
|
||||
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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||||
<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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||||
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
|
||||
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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||||
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -481,8 +480,7 @@
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||||
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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||||
<a id="tutorial-shortcuts-link" class="a-link-button"
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||||
href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
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||||
<a id="tutorial-back-button" class="a-link-button"> Back </a>
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||||
<p id="tutorial-text"> </p>
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||||
@ -573,7 +571,7 @@
|
||||
<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
|
||||
other shadowy entities. The city's government and police have neglected this area for years...
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||||
<br /><br /><br />
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||||
<br/><br/><br/>
|
||||
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
|
||||
successful. Your chance at successfully committing a crime is determined by your stats.
|
||||
</p>
|
||||
@ -620,7 +618,7 @@
|
||||
|
||||
<div id="stock-market-container" class="generic-menupage-container">
|
||||
<p>
|
||||
Welcome to the World Stock Exchange (WSE)! <br /><br />
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||||
Welcome to the World Stock Exchange (WSE)! <br/><br/>
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||||
|
||||
To begin trading, you must first purchase an account. WSE accounts will persist
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||||
after you 'reset' by installing Augmentations.
|
||||
@ -633,7 +631,7 @@
|
||||
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
|
||||
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
|
||||
trading strategies.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
If you purchase access to the TIX API, you will retain that access even after
|
||||
you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -643,7 +641,7 @@
|
||||
<p>
|
||||
Four Sigma's (4S) Market Data Feed provides information about stocks
|
||||
that will help your trading strategies.
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
If you purchase access to 4S Market Data and/or the 4S TIX API, you will
|
||||
retain that access even after you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -661,7 +659,7 @@
|
||||
<a id="stock-market-mode" class="a-link-button tooltip"></a>
|
||||
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
|
||||
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
|
||||
<br /><br />
|
||||
<br/><br/>
|
||||
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
|
||||
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
|
||||
<ul id="stock-market-list" style="list-style:none;">
|
||||
@ -691,7 +689,7 @@
|
||||
<div id="yes-no-text-input-box-container" class="popup-box-container">
|
||||
<div id="yes-no-text-input-box-content" class="popup-box-content">
|
||||
<p id="yes-no-text-input-box-text"> </p>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
|
||||
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
|
||||
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
|
||||
</div>
|
||||
@ -703,7 +701,7 @@
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br /> <br />
|
||||
Would you like to join? <br/> <br/>
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
|
||||
@ -716,8 +714,8 @@
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
|
||||
<select id="infiltration-faction-select"> </select> <br />
|
||||
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
|
||||
<select id="infiltration-faction-select"> </select> <br/>
|
||||
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
|
||||
|
||||
</div>
|
||||
@ -803,7 +801,7 @@
|
||||
<div id="game-options-content" class="game-options-box">
|
||||
<button id="game-options-close-button">×</button>
|
||||
<h1> Game Options </h1>
|
||||
<br />
|
||||
<br/>
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
@ -815,7 +813,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -829,7 +827,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -843,7 +841,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -855,7 +853,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -967,7 +965,7 @@
|
||||
<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
|
||||
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
|
||||
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
|
||||
<input type="file" id="import-game-file-selector" name="file" />
|
||||
<input type="file" id="import-game-file-selector" name="file"/>
|
||||
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
|
||||
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
|
||||
(DEBUG) Delete Active Scripts
|
||||
|
@ -1,5 +1,5 @@
|
||||
let CONSTANTS = {
|
||||
Version: "0.40.5",
|
||||
Version: "0.41.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
|
@ -31,7 +31,7 @@ import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoTxtInpBoxClose, yesNoBoxOpen} from "../utils/YesNoBox";
|
||||
|
||||
// Constants
|
||||
const GangRespectToReputationRatio = 2; // Respect is divided by this to get rep gain
|
||||
const GangRespectToReputationRatio = 5; // Respect is divided by this to get rep gain
|
||||
const MaximumGangMembers = 30;
|
||||
const GangRecruitCostMultiplier = 2;
|
||||
const CyclesPerTerritoryAndPowerUpdate = 100;
|
||||
@ -273,7 +273,7 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
|
||||
// Multiplicative gain (50% chance)
|
||||
// This is capped per cycle, to prevent it from getting out of control
|
||||
const multiplicativeGain = AllGangs[name].power * 0.008;
|
||||
AllGangs[name].power += Math.min(1, multiplicativeGain);
|
||||
AllGangs[name].power += Math.min(0.9, multiplicativeGain);
|
||||
} else {
|
||||
// Additive gain (50% chance)
|
||||
const additiveGain = 0.5 * gainRoll * AllGangs[name].territory;
|
||||
@ -357,6 +357,7 @@ Gang.prototype.getRespectNeededToRecruitMember = function() {
|
||||
}
|
||||
|
||||
Gang.prototype.recruitMember = function(name) {
|
||||
name = String(name);
|
||||
if (name === "" || !this.canRecruitMember()) { return false; }
|
||||
|
||||
// Check for already-existing names
|
||||
|
@ -107,8 +107,13 @@ var possibleLogs = {
|
||||
getServerGrowth: true,
|
||||
getServerNumPortsRequired: true,
|
||||
getServerRam: true,
|
||||
// TIX API
|
||||
buyStock: true,
|
||||
sellStock: true,
|
||||
shortStock: true,
|
||||
sellShort: true,
|
||||
|
||||
// Singularity Functions
|
||||
purchaseServer: true,
|
||||
deleteServer: true,
|
||||
universityCourse: true,
|
||||
@ -125,12 +130,18 @@ var possibleLogs = {
|
||||
donateToFaction: true,
|
||||
createProgram: true,
|
||||
commitCrime: true,
|
||||
shortStock: true,
|
||||
sellShort: true,
|
||||
|
||||
// Bladeburner API
|
||||
startAction: true,
|
||||
upgradeSkill: true,
|
||||
setTeamSize: true,
|
||||
joinBladeburnerFaction: true,
|
||||
|
||||
// Gang API
|
||||
recruitMember: true,
|
||||
setMemberTask: true,
|
||||
purchaseEquipment: true,
|
||||
setTerritoryWarfare: true,
|
||||
}
|
||||
|
||||
//Used to check and set flags for every Source File, despite the name of the function
|
||||
@ -3647,7 +3658,7 @@ function NetscriptFunctions(workerScript) {
|
||||
strength: member.str,
|
||||
strengthEquipMult: member.str_mult,
|
||||
strengthAscensionMult: member.str_asc_mult,
|
||||
task: member.task.name,
|
||||
task: member.task,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3679,7 +3690,16 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "recruitMember");
|
||||
|
||||
try {
|
||||
return Player.gang.recruitMember(name);
|
||||
const res = Player.gang.recruitMember(name);
|
||||
if (workerScript.shouldLog("recruitMember")) {
|
||||
if (res) {
|
||||
workerScript.log(`Successfully recruited Gang Member ${name}`);
|
||||
} else {
|
||||
workerScript.log(`Failed to recruit Gang Member ${name}`);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("recruitMember", e));
|
||||
}
|
||||
@ -3709,7 +3729,16 @@ function NetscriptFunctions(workerScript) {
|
||||
try {
|
||||
for (const member of Player.gang.members) {
|
||||
if (member.name === memberName) {
|
||||
return member.assignToTask(taskName);
|
||||
const res = member.assignToTask(taskName);
|
||||
if (workerScript.shouldLog("setMemberTask")) {
|
||||
if (res) {
|
||||
workerScript.log(`Successfully assigned Gang Member ${memberName} to ${taskName} task`);
|
||||
} else {
|
||||
workerScript.log(`Failed to assign Gang Member ${memberName} to ${taskName} task. ${memberName} is now Unassigned`);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3755,7 +3784,16 @@ function NetscriptFunctions(workerScript) {
|
||||
try {
|
||||
for (const member in Player.gang.members) {
|
||||
if (member.name === memberName) {
|
||||
return member.buyUpgrade(equipName, Player, Player.gang);
|
||||
const res = member.buyUpgrade(equipName, Player, Player.gang);
|
||||
if (workerScript.shouldLog("purchaseEquipment")) {
|
||||
if (res) {
|
||||
workerScript.log(`Purchased ${equipName} for Gang member ${memberName}`);
|
||||
} else {
|
||||
workerScript.log(`Failed to purchase ${equipName} for Gang member ${memberName}`);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3795,8 +3833,14 @@ function NetscriptFunctions(workerScript) {
|
||||
try {
|
||||
if (engage) {
|
||||
Player.gang.territoryWarfareEngaged = true;
|
||||
if (workerScript.shouldLog("setTerritoryWarfare")) {
|
||||
workerScript.log("Engaging in Gang Territory Warfare");
|
||||
}
|
||||
} else {
|
||||
Player.gang.territoryWarfareEngaged = false;
|
||||
if (workerScript.shouldLog("setTerritoryWarfare")) {
|
||||
workerScript.log("Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("setTerritoryWarfare", e));
|
||||
|
@ -205,7 +205,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
|
||||
isHacking: false,
|
||||
name: "Human Trafficking",
|
||||
params: {
|
||||
baseRespect: 0.005, baseWanted: 0.4, baseMoney: 120,
|
||||
baseRespect: 0.004, baseWanted: 1, baseMoney: 120,
|
||||
hackWeight: 30, strWeight: 5, defWeight: 5, dexWeight: 30, chaWeight: 30,
|
||||
difficulty: 36,
|
||||
territory: {
|
||||
@ -221,7 +221,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
|
||||
isHacking: false,
|
||||
name: "Terrorism",
|
||||
params: {
|
||||
baseRespect: 0.01, baseWanted: 1.5,
|
||||
baseRespect: 0.01, baseWanted: 5,
|
||||
hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 20,
|
||||
difficulty: 36,
|
||||
territory: {
|
||||
|
Loading…
Reference in New Issue
Block a user