increase achievment counter

This commit is contained in:
Olivier Gagnon 2022-01-08 14:58:34 -05:00
parent bff3c51a68
commit ea5e142fa1
5 changed files with 30 additions and 34 deletions

50
dist/vendor.bundle.js vendored

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@ -423,15 +423,11 @@ function processAllHacknetServerEarnings(player: IPlayer, numCycles: number): nu
const wastedHashes = player.hashManager.storeHashes(hashes);
if (wastedHashes > 0) {
// Currently set to cap in at 1% of the capacity so it's probably still more efficient to run a script to use the hashes
const maxHashesToConvert = player.hashManager.capacity * 0.01;
const hashesToConvertToCash = Math.min(wastedHashes, maxHashesToConvert);
const upgrade = HashUpgrades["Sell for Money"];
if (upgrade === null) throw new Error("Could not get the hash upgrade");
if (!upgrade.cost) throw new Error("Upgrade is not properly configured");
const multiplier = Math.floor(hashesToConvertToCash / upgrade.cost);
const multiplier = Math.floor(wastedHashes / upgrade.cost);
if (multiplier > 0) {
player.gainMoney(upgrade.value * multiplier, "hacknet");
}

@ -165,7 +165,7 @@ const Engine: {
messages: 150,
mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner)
contractGeneration: 3000, // Generate Coding Contracts
achievementsCounter: 300, // Check if we have new achievements
achievementsCounter: 60, // Check if we have new achievements
},
decrementAllCounters: function (numCycles = 1) {