diff --git a/css/menupages.css b/css/menupages.css index 73217ba4f..dfb60e9d4 100644 --- a/css/menupages.css +++ b/css/menupages.css @@ -151,6 +151,7 @@ #hacknet-nodes-container li{ padding: 6px; margin: 6px; + width: 70%; } #hacknet-nodes-text, diff --git a/src/Constants.js b/src/Constants.js index 142e71b4c..40256b00e 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -18,7 +18,7 @@ CONSTANTS = { BaseCostForHacknetNodeCore: 400000, /* Hacknet Node constants */ - HacknetNodeMoneyGainPerLevel: 1, + HacknetNodeMoneyGainPerLevel: 1.25, HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level HacknetNodeUpgradeRamMult: 1.23, //Multiplier for cost when upgrading RAM @@ -210,7 +210,14 @@ CONSTANTS = { "run [script] - Run a script
" + "tail [script] - Displays a script's logs
" + "top - Displays all active scripts and their RAM usage

" + - "Note that because of the way the Netscript interpreter is implemented, " + + "

Notes about how scripts work offline


" + + " The scripts that you write and execute are interpreted in Javascript. For this " + + "reason, it is not possible for these scripts to run while offline (when the game is closed). " + + "It is important to note that for this reason, conditionals such as if/else statements and certain " + + "commands such as purchaseHacknetNode() or nuke() will not work while the game is offline.

" + + "However, Scripts WILL continue to generate money and hacking exp for you while the game is offline. This " + + "offline production is based off of the scripts' production while the game is online.

" + + "Also, note that because of the way the Netscript interpreter is implemented, " + "whenever you reload or re-open the game all of the scripts that you are running will " + "start running from the BEGINNING of the code. The game does not keep track of where exactly " + "the execution of a script is when it saves/loads.


", @@ -255,23 +262,23 @@ CONSTANTS = { "there is no required hacking level to run the command. The grow() command takes a flat 2 minutes to execute " + "and grants 1 hacking exp when it completes.
Example: grow('foodnstuff');

" + "print(x)
Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command )

" + - "nuke(hostname/ip)
Run NUKE.exe on the target server. NUKE.exe must exist on your home computer.
Example: nuke('foodnstuff');

" + - "brutessh(hostname/ip)
Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer
Example: brutessh('foodnstuff');

" + - "ftpcrack(hostname/ip)
Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer
Example: ftpcrack('foodnstuff');

" + - "relaysmtp(hostname/ip)
Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer
Example: relaysmtp('foodnstuff');

" + - "httpworm(hostname/ip)
Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer
Example: httpworm('foodnstuff');

" + - "sqlinject(hostname/ip)
Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer
Example: sqlinject('foodnstuff');

" + + "nuke(hostname/ip)
Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline
Example: nuke('foodnstuff');

" + + "brutessh(hostname/ip)
Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline
Example: brutessh('foodnstuff');

" + + "ftpcrack(hostname/ip)
Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline
Example: ftpcrack('foodnstuff');

" + + "relaysmtp(hostname/ip)
Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer. Does NOT work while offline
Example: relaysmtp('foodnstuff');

" + + "httpworm(hostname/ip)
Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer. Does NOT work while offline
Example: httpworm('foodnstuff');

" + + "sqlinject(hostname/ip)
Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer. Does NOT work while offline
Example: sqlinject('foodnstuff');

" + "run(script)
Run a script as a separate process. The argument that is passed in is the name of the script as a string. This function can only " + "be used to run scripts located on the same server. Returns true if the script is successfully started, and false otherwise. Requires a significant amount " + - "of RAM to run this command.
Example: run('hack-foodnstuff.script');
The example above will try and launch the 'hack-foodnstuff.script' script on " + + "of RAM to run this command. Does NOT work while offline
Example: run('hack-foodnstuff.script');
The example above will try and launch the 'hack-foodnstuff.script' script on " + "the current server, if it exists.

" + - "getHackingLevel()
Returns the Player's current hacking level

" + + "getHackingLevel()
Returns the Player's current hacking level. Does NOT work while offline

" + "getServerMoneyAvailable(hostname/ip)
Returns the amount of money available on a server. The argument passed in must be a string with either the " + - "hostname or IP of the target server.
Example: getServerMoneyAvailable('foodnstuff');

" + + "hostname or IP of the target server. Does NOT work while offline
Example: getServerMoneyAvailable('foodnstuff');

" + "purchaseHacknetNode()
Purchases a new Hacknet Node. Returns a string with the name of the new Hacknet Node. If the player cannot afford to purchase " + - "a new hacknet node then the function will return an empty string

" + + "a new hacknet node then the function will return an empty string. Does NOT work offline

" + "upgradeHacknetNode(name)
Upgrades the level of a Hacknet Node. The argument passed in must be a string with the name of the Hacknet Node to upgrade. " + - "If the Hacknet Node is successfully upgraded the function will return true. It will return false otherwise. Example:
" + + "If the Hacknet Node is successfully upgraded the function will return true. It will return false otherwise. Does NOT work offline. Example:
" + "var node = purchaseHacknetNode();
" + "if (node != '') {
" + "    var i = 0;
" + diff --git a/src/Player.js b/src/Player.js index 494c0b0b4..f04f7ef8b 100644 --- a/src/Player.js +++ b/src/Player.js @@ -363,6 +363,8 @@ PlayerObject.prototype.resetWorkStatus = function() { this.currentWorkFactionDescription = ""; this.createProgramName = ""; this.className = ""; + + document.getElementById("work-in-progress-text").innerHTML = ""; } PlayerObject.prototype.gainWorkExp = function(divMult = 1) {