mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 20:55:44 +01:00
Fixed UI issues. Added offline production for grow(), weaken(), and hack() in Netscript scripts
This commit is contained in:
parent
5d121caadc
commit
ebeac47d12
@ -1,5 +1,5 @@
|
|||||||
CONSTANTS = {
|
CONSTANTS = {
|
||||||
Version: "0.18",
|
Version: "0.18.1",
|
||||||
|
|
||||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||||
|
@ -6,7 +6,7 @@ function factionInit() {
|
|||||||
if (isPositiveNumber(val)) {
|
if (isPositiveNumber(val)) {
|
||||||
var numMoneyDonate = Number(val);
|
var numMoneyDonate = Number(val);
|
||||||
document.getElementById("faction-donate-rep-gain").innerHTML =
|
document.getElementById("faction-donate-rep-gain").innerHTML =
|
||||||
"This donation will result in " + formatNumber(numMoneyDonate/1000 * Player.faction_rep_mult, 3) + " reputation gain";
|
"This donation will result in " + formatNumber(numMoneyDonate/1000000 * Player.faction_rep_mult, 3) + " reputation gain";
|
||||||
} else {
|
} else {
|
||||||
document.getElementById("faction-donate-rep-gain").innerHTML =
|
document.getElementById("faction-donate-rep-gain").innerHTML =
|
||||||
"This donation will result in 0 reputation gain";
|
"This donation will result in 0 reputation gain";
|
||||||
|
@ -282,7 +282,7 @@ function evaluate(exp, workerScript) {
|
|||||||
server.moneyAvailable -= moneyGained;
|
server.moneyAvailable -= moneyGained;
|
||||||
Player.gainMoney(moneyGained);
|
Player.gainMoney(moneyGained);
|
||||||
workerScript.scriptRef.onlineMoneyMade += moneyGained;
|
workerScript.scriptRef.onlineMoneyMade += moneyGained;
|
||||||
workerScript.scriptRef.moneyStolenMap[server.ip] += moneyGained;
|
workerScript.scriptRef.recordHack(server.ip, moneyGained);
|
||||||
|
|
||||||
Player.gainHackingExp(expGainedOnSuccess);
|
Player.gainHackingExp(expGainedOnSuccess);
|
||||||
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
|
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
|
||||||
@ -389,6 +389,7 @@ function evaluate(exp, workerScript) {
|
|||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
server.moneyAvailable += 1; //It can be grown even if it has no money
|
server.moneyAvailable += 1; //It can be grown even if it has no money
|
||||||
var growthPercentage = processSingleServerGrowth(server, 450);
|
var growthPercentage = processSingleServerGrowth(server, 450);
|
||||||
|
workerScript.scriptRef.recordGrow(server.ip);
|
||||||
resolve(growthPercentage);
|
resolve(growthPercentage);
|
||||||
}, growTime);
|
}, growTime);
|
||||||
});
|
});
|
||||||
@ -435,6 +436,7 @@ function evaluate(exp, workerScript) {
|
|||||||
if (env.stopFlag) {reject(workerScript); return;}
|
if (env.stopFlag) {reject(workerScript); return;}
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
server.weaken(CONSTANTS.ServerWeakenAmount);
|
server.weaken(CONSTANTS.ServerWeakenAmount);
|
||||||
|
workerScript.scriptRef.recordWeaken(server.ip);
|
||||||
resolve(CONSTANTS.ServerWeakenAmount);
|
resolve(CONSTANTS.ServerWeakenAmount);
|
||||||
}, weakenTime);
|
}, weakenTime);
|
||||||
});
|
});
|
||||||
|
@ -157,9 +157,6 @@ function prestigeAugmentation() {
|
|||||||
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
||||||
var s = homeComp.scripts[i];
|
var s = homeComp.scripts[i];
|
||||||
s.reset();
|
s.reset();
|
||||||
delete s.moneyStolenMap;
|
|
||||||
s.moneyStolenMap = new AllServersToMoneyMap();
|
|
||||||
s.moneyStolenMap.printConsole();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Delete active scripts display elements
|
//Delete active scripts display elements
|
||||||
|
107
src/Script.js
107
src/Script.js
@ -115,7 +115,6 @@ function Script() {
|
|||||||
this.server = ""; //IP of server this script is on
|
this.server = ""; //IP of server this script is on
|
||||||
this.logs = []; //Script logging. Array of strings, with each element being a log entry
|
this.logs = []; //Script logging. Array of strings, with each element being a log entry
|
||||||
|
|
||||||
/* Properties to calculate offline progress. Only applies for infinitely looping scripts */
|
|
||||||
//Stats to display on the Scripts menu, and used to determine offline progress
|
//Stats to display on the Scripts menu, and used to determine offline progress
|
||||||
this.offlineRunningTime = 0.01; //Seconds
|
this.offlineRunningTime = 0.01; //Seconds
|
||||||
this.offlineMoneyMade = 0;
|
this.offlineMoneyMade = 0;
|
||||||
@ -124,7 +123,10 @@ function Script() {
|
|||||||
this.onlineMoneyMade = 0;
|
this.onlineMoneyMade = 0;
|
||||||
this.onlineExpGained = 0;
|
this.onlineExpGained = 0;
|
||||||
|
|
||||||
this.moneyStolenMap = new AllServersToMoneyMap();
|
this.moneyStolenMap = new AllServersMap();
|
||||||
|
this.numTimesHackMap = new AllServersMap();
|
||||||
|
this.numTimesGrowMap = new AllServersMap();
|
||||||
|
this.numTimesWeakenMap = new AllServersMap();
|
||||||
};
|
};
|
||||||
|
|
||||||
//Get the script data from the Script Editor and save it to the object
|
//Get the script data from the Script Editor and save it to the object
|
||||||
@ -144,13 +146,7 @@ Script.prototype.saveScript = function() {
|
|||||||
this.updateRamUsage();
|
this.updateRamUsage();
|
||||||
|
|
||||||
//Clear the stats when the script is updated
|
//Clear the stats when the script is updated
|
||||||
this.offlineRunningTime = 0.01; //Seconds
|
this.reset();
|
||||||
this.offlineMoneyMade = 0;
|
|
||||||
this.onlineRunningTime = 0.01; //Seconds
|
|
||||||
this.onlineMoneyMade = 0;
|
|
||||||
this.lastUpdate = 0;
|
|
||||||
|
|
||||||
this.logs = [];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -162,6 +158,11 @@ Script.prototype.reset = function() {
|
|||||||
this.onlineMoneyMade = 0;
|
this.onlineMoneyMade = 0;
|
||||||
this.onlineExpGained = 0;
|
this.onlineExpGained = 0;
|
||||||
this.logs = [];
|
this.logs = [];
|
||||||
|
|
||||||
|
this.moneyStolenMap.reset();
|
||||||
|
this.numTimesHackMap.reset();
|
||||||
|
this.numTimesGrowMap.reset();
|
||||||
|
this.numTimesWeakenMap.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Updates how much RAM the script uses when it is running.
|
//Updates how much RAM the script uses when it is running.
|
||||||
@ -245,6 +246,34 @@ Script.prototype.displayLog = function() {
|
|||||||
post(this.logs[i]);
|
post(this.logs[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Update the moneyStolen and numTimesHack maps when hacking
|
||||||
|
Script.prototype.recordHack = function(serverIp, moneyGained) {
|
||||||
|
if (this.moneyStolenMap == null) {
|
||||||
|
this.moneyStolenMap = new AllServersMap();
|
||||||
|
}
|
||||||
|
if (this.numTimesHackMap == null) {
|
||||||
|
this.numTimesHackMap = new AllServersMap();
|
||||||
|
}
|
||||||
|
this.moneyStolenMap[serverIp] += moneyGained;
|
||||||
|
this.numTimesHackMap[serverIp] += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update the grow map when calling grow()
|
||||||
|
Script.prototype.recordGrow = function(serverIp) {
|
||||||
|
if (this.numTimesGrowMap == null) {
|
||||||
|
this.numTimesGrowMap = new AllServersMap();
|
||||||
|
}
|
||||||
|
this.numTimesGrowMap[serverIp] += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update the weaken map when calling weaken() {
|
||||||
|
Script.prototype.recordWeaken = function(serverIp) {
|
||||||
|
if (this.numTimesWeakenMap == null) {
|
||||||
|
this.numTimesWeakenMap = new AllServersMap();
|
||||||
|
}
|
||||||
|
this.numTimesWeakenMap[serverIp] += 1;
|
||||||
|
}
|
||||||
|
|
||||||
Script.prototype.toJSON = function() {
|
Script.prototype.toJSON = function() {
|
||||||
return Generic_toJSON("Script", this);
|
return Generic_toJSON("Script", this);
|
||||||
@ -315,13 +344,15 @@ scriptCalculateOfflineProduction = function(script) {
|
|||||||
totalOfflineProduction += production;
|
totalOfflineProduction += production;
|
||||||
Player.gainMoney(production);
|
Player.gainMoney(production);
|
||||||
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||||
|
script.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||||
serv.moneyAvailable -= production;
|
serv.moneyAvailable -= production;
|
||||||
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
|
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Offline EXP gain
|
||||||
//A script's offline production will always be at most half of its online production.
|
//A script's offline production will always be at most half of its online production.
|
||||||
var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
|
var expGain = 0.5 * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
|
||||||
expGain *= confidence;
|
expGain *= confidence;
|
||||||
|
|
||||||
Player.gainHackingExp(expGain);
|
Player.gainHackingExp(expGain);
|
||||||
@ -330,16 +361,54 @@ scriptCalculateOfflineProduction = function(script) {
|
|||||||
script.offlineMoneyMade += totalOfflineProduction;
|
script.offlineMoneyMade += totalOfflineProduction;
|
||||||
script.offlineRunningTime += timePassed;
|
script.offlineRunningTime += timePassed;
|
||||||
script.offlineExpGained += expGain;
|
script.offlineExpGained += expGain;
|
||||||
|
|
||||||
|
//Fortify a server's security based on how many times it was hacked
|
||||||
|
for (var ip in script.numTimesHackMap) {
|
||||||
|
if (script.numTimesHackMap.hasOwnProperty(ip)) {
|
||||||
|
if (script.numTimesHackMap[ip] == 0 || script.numTimesHackMap[ip] == null) {continue;}
|
||||||
|
var serv = AllServers[ip];
|
||||||
|
if (serv == null) {continue;}
|
||||||
|
var timesHacked = Math.round(0.5 * script.numTimesHackMap[ip] / script.onlineRunningTime * timePassed);
|
||||||
|
console.log(script.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||||
|
script.log(script.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||||
|
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Weaken
|
||||||
|
for (var ip in script.numTimesWeakenMap) {
|
||||||
|
if (script.numTimesWeakenMap.hasOwnProperty(ip)) {
|
||||||
|
if (script.numTimesWeakenMap[ip] == 0 || script.numTimesWeakenMap[ip] == null) {continue;}
|
||||||
|
var serv = AllServers[ip];
|
||||||
|
if (serv == null) {continue;}
|
||||||
|
var timesWeakened = Math.round(0.5 * script.numTimesWeakenMap[ip] / script.onlineRunningTime * timePassed);
|
||||||
|
console.log(script.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||||
|
script.log(script.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||||
|
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Grow
|
||||||
|
for (var ip in script.numTimesGrowMap) {
|
||||||
|
if (script.numTimesGrowMap.hasOwnProperty(ip)) {
|
||||||
|
if (script.numTimesGrowMap[ip] == 0 || script.numTimesGrowMap[ip] == null) {continue;}
|
||||||
|
var serv = AllServers[ip];
|
||||||
|
if (serv == null) {continue;}
|
||||||
|
var timesGrown = Math.round(0.5 * script.numTimesGrowMap[ip] / script.onlineRunningTime * timePassed);
|
||||||
|
console.log(script.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||||
|
script.log(script.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
return totalOfflineProduction;
|
return totalOfflineProduction;
|
||||||
//DEBUG
|
|
||||||
var serverName = AllServers[script.server].hostname;
|
|
||||||
console.log(script.filename + " from server " + serverName + " generated $" + totalOfflineProduction + " TOTAL while offline");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Creates a function that creates a map/dictionary with the IP of each existing server as
|
//Creates a function that creates a map/dictionary with the IP of each existing server as
|
||||||
//a key, and 0 as the value. This is used to keep track of how much money a script
|
//a key, and 0 as the value. This is used to keep track of how much money a script
|
||||||
//hacks from that server
|
//hacks from that server
|
||||||
function AllServersToMoneyMap() {
|
function AllServersMap() {
|
||||||
for (var ip in AllServers) {
|
for (var ip in AllServers) {
|
||||||
if (AllServers.hasOwnProperty(ip)) {
|
if (AllServers.hasOwnProperty(ip)) {
|
||||||
this[ip] = 0;
|
this[ip] = 0;
|
||||||
@ -347,7 +416,15 @@ function AllServersToMoneyMap() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AllServersToMoneyMap.prototype.printConsole = function() {
|
AllServersMap.prototype.reset = function() {
|
||||||
|
for (var ip in this) {
|
||||||
|
if (this.hasOwnProperty(ip)) {
|
||||||
|
this[ip] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AllServersMap.prototype.printConsole = function() {
|
||||||
for (var ip in this) {
|
for (var ip in this) {
|
||||||
if (this.hasOwnProperty(ip)) {
|
if (this.hasOwnProperty(ip)) {
|
||||||
var serv = AllServers[ip];
|
var serv = AllServers[ip];
|
||||||
|
@ -926,12 +926,12 @@ var Terminal = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
executeScanAnalyzeCommand: function(depth=1) {
|
executeScanAnalyzeCommand: function(depth=1) {
|
||||||
//We'll use the AllServersToMoneyMap as a visited() array
|
//We'll use the AllServersMap as a visited() array
|
||||||
//TODO Later refactor this to a generic name
|
//TODO Later refactor this to a generic name
|
||||||
//TODO Using array as stack for now, can make more efficient
|
//TODO Using array as stack for now, can make more efficient
|
||||||
post("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~");
|
post("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~");
|
||||||
post(" ");
|
post(" ");
|
||||||
var visited = new AllServersToMoneyMap();
|
var visited = new AllServersMap();
|
||||||
var stack = [];
|
var stack = [];
|
||||||
var depthQueue = [0];
|
var depthQueue = [0];
|
||||||
var currServ = Player.getCurrentServer();
|
var currServ = Player.getCurrentServer();
|
||||||
|
Loading…
Reference in New Issue
Block a user