mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 07:02:26 +01:00
Merge branch 'dev' into contracts_encryption
This commit is contained in:
commit
ec95730a81
@ -7,7 +7,7 @@ module.exports = {
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extends: [
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"eslint:recommended",
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"plugin:@typescript-eslint/recommended",
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"plugin:@typescript-eslint/recommended-requiring-type-checking",
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// "plugin:@typescript-eslint/recommended-requiring-type-checking",
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],
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parser: "@typescript-eslint/parser",
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parserOptions: {
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4
dist/main.bundle.js
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dist/vendor.bundle.js
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@ -54,8 +54,8 @@ export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
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}
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function handleLocaleChange(event: SelectChangeEvent<string>): void {
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setLocale(event.target.value );
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Settings.Locale = event.target.value ;
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setLocale(event.target.value);
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Settings.Locale = event.target.value;
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}
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function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
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@ -179,12 +179,6 @@ export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
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</>
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}
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/>
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<OptionSwitch
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checked={Settings.InfinityLoopSafety}
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onChange={(newValue) => (Settings.InfinityLoopSafety = newValue)}
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text="Script infinite loop safety net"
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tooltip={<>If this is set the game will attempt to automatically kill scripts stuck in infinite loops.</>}
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/>
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</GameOptionsPage>
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),
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[GameOptionsTab.INTERFACE]: (
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@ -277,14 +277,6 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
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>
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Reddit
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</Button>
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<Button
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startIcon={<Public />}
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href="https://plaza.dsolver.ca/games/bitburner"
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target="_blank"
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sx={{ gridArea: "plaza" }}
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>
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Incremental game plaza
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</Button>
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</Box>
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{!location.href.startsWith("file://") && (
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@ -95,22 +95,12 @@ function wrapFunction(
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boolean: helpers.boolean,
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getServer: (hostname: string) => helpers.getServer(hostname, ctx),
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checkSingularityAccess: () => helpers.checkSingularityAccess(functionName),
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hack: helpers.hack,
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hack: (hostname: any, manual: any, extra?: any) => helpers.hack(ctx, hostname, manual, extra),
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getValidPort: (port: any) => helpers.getValidPort(functionPath, port),
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},
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};
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const safetyEnabled = Settings.InfinityLoopSafety;
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function wrappedFunction(...args: unknown[]): unknown {
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helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function));
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if (safetyEnabled) {
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const now = performance.now();
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if (now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit) {
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throw new Error(
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`Potential infinite loop without sleep detected. The game spent ${CONSTANTS.InfiniteLoopLimit}ms stuck in this script. (Are you using 'asleep' by mistake?)`,
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);
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}
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}
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return func(ctx)(...args);
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}
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const parent = getNestedProperty(wrappedAPI, ...tree);
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@ -112,11 +112,6 @@ export class WorkerScript {
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*/
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atExit: any;
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/**
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* Once this counter reaches it's limit the script crashes. It is reset when a promise completes.
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*/
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infiniteLoopSafety = performance.now();
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constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => NS) {
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this.name = runningScriptObj.filename;
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this.hostname = runningScriptObj.server;
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@ -14,8 +14,6 @@ export function netscriptDelay(time: number, workerScript: WorkerScript): Promis
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workerScript.delay = window.setTimeout(() => {
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workerScript.delay = null;
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workerScript.delayReject = undefined;
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workerScript.infiniteLoopSafety = performance.now();
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if (workerScript.env.stopFlag) reject(new ScriptDeath(workerScript));
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else resolve();
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}, time);
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@ -539,8 +539,8 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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stock: NetscriptStockMarket(Player, workerScript),
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grafting: NetscriptGrafting(Player),
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hacknet: NetscriptHacknet(Player, workerScript),
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sprintf: sprintf,
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vsprintf: vsprintf,
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sprintf: () => sprintf,
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vsprintf: () => vsprintf,
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scan:
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(ctx: NetscriptContext) =>
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(_hostname: unknown = workerScript.hostname): string[] => {
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@ -725,7 +725,7 @@ export function NetscriptCorporation(player: IPlayer, workerScript: WorkerScript
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const employeeName = ctx.helper.string("employeeName", _employeeName);
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const job = ctx.helper.string("job", _job);
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const employee = getEmployee(divisionName, cityName, employeeName);
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return netscriptDelay(1000, workerScript).then(function () {
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return netscriptDelay(["Training", "Unassigned"].includes(employee.pos) ? 0 : 1000, workerScript).then(function () {
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return Promise.resolve(AssignJob(employee, job));
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});
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},
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@ -598,38 +598,37 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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const server = player.getCurrentServer();
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return _ctx.helper.hack(server.hostname, true);
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},
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installBackdoor: (_ctx: NetscriptContext) =>
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function (): Promise<void> {
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_ctx.helper.checkSingularityAccess();
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const baseserver = player.getCurrentServer();
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if (!(baseserver instanceof Server)) {
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_ctx.log(() => "cannot backdoor this kind of server");
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return Promise.resolve();
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installBackdoor: (_ctx: NetscriptContext) => async (): Promise<void> => {
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_ctx.helper.checkSingularityAccess();
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const baseserver = player.getCurrentServer();
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if (!(baseserver instanceof Server)) {
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_ctx.log(() => "cannot backdoor this kind of server");
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return Promise.resolve();
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}
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const server = baseserver;
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const installTime = (calculateHackingTime(server, player) / 4) * 1000;
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// No root access or skill level too low
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const canHack = netscriptCanHack(server, player);
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if (!canHack.res) {
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throw _ctx.helper.makeRuntimeErrorMsg(canHack.msg || "");
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}
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_ctx.log(
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() => `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
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);
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return netscriptDelay(installTime, workerScript).then(function () {
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_ctx.log(() => `Successfully installed backdoor on '${server.hostname}'`);
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server.backdoorInstalled = true;
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if (SpecialServers.WorldDaemon === server.hostname) {
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Router.toBitVerse(false, false);
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}
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const server = baseserver ;
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const installTime = (calculateHackingTime(server, player) / 4) * 1000;
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// No root access or skill level too low
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const canHack = netscriptCanHack(server, player);
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if (!canHack.res) {
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throw _ctx.helper.makeRuntimeErrorMsg(canHack.msg || "");
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}
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_ctx.log(
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() => `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
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);
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return netscriptDelay(installTime, workerScript).then(function () {
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_ctx.log(() => `Successfully installed backdoor on '${server.hostname}'`);
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server.backdoorInstalled = true;
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if (SpecialServers.WorldDaemon === server.hostname) {
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Router.toBitVerse(false, false);
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}
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return Promise.resolve();
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});
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},
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return Promise.resolve();
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});
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},
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isFocused: (_ctx: NetscriptContext) =>
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function (): boolean {
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_ctx.helper.checkSingularityAccess();
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@ -2287,7 +2287,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!fulcrumsecrettechonologiesFac.isMember &&
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!fulcrumsecrettechonologiesFac.alreadyInvited &&
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fulcrumSecretServer.backdoorInstalled &&
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checkMegacorpRequirements(LocationName.AevumFulcrumTechnologies, 250e3)
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checkMegacorpRequirements(LocationName.AevumFulcrumTechnologies)
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) {
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invitedFactions.push(fulcrumsecrettechonologiesFac);
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}
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@ -54,11 +54,6 @@ interface IDefaultSettings {
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*/
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EnableBashHotkeys: boolean;
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/**
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* Infinite loop safety net
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*/
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InfinityLoopSafety: boolean;
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/**
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* Timestamps format
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*/
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@ -206,7 +201,6 @@ export const defaultSettings: IDefaultSettings = {
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DisableOverviewProgressBars: false,
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EnableBashHotkeys: false,
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TimestampsFormat: "",
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InfinityLoopSafety: true,
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Locale: "en",
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MaxRecentScriptsCapacity: 50,
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MaxLogCapacity: 50,
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@ -247,7 +241,6 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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DisableOverviewProgressBars: defaultSettings.DisableOverviewProgressBars,
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EnableBashHotkeys: defaultSettings.EnableBashHotkeys,
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TimestampsFormat: defaultSettings.TimestampsFormat,
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InfinityLoopSafety: defaultSettings.InfinityLoopSafety,
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Locale: "en",
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MaxRecentScriptsCapacity: defaultSettings.MaxRecentScriptsCapacity,
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MaxLogCapacity: defaultSettings.MaxLogCapacity,
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@ -272,18 +272,20 @@ const Engine: {
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const numCyclesOffline = Math.floor(timeOffline / CONSTANTS._idleSpeed);
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// Generate coding contracts
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let numContracts = 0;
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if (numCyclesOffline < 3000 * 100) {
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// if we have less than 100 rolls, just roll them exactly.
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for (let i = 0; i < numCyclesOffline / 3000; i++) {
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if (Math.random() < 0.25) numContracts++;
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if (Player.sourceFiles.length > 0) {
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let numContracts = 0;
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if (numCyclesOffline < 3000 * 100) {
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// if we have less than 100 rolls, just roll them exactly.
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for (let i = 0; i < numCyclesOffline / 3000; i++) {
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if (Math.random() < 0.25) numContracts++;
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}
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} else {
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// just average it.
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numContracts = (numCyclesOffline / 3000) * 0.25;
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}
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for (let i = 0; i < numContracts; i++) {
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generateRandomContract();
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}
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} else {
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// just average it.
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numContracts = (numCyclesOffline / 3000) * 0.25;
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}
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for (let i = 0; i < numContracts; i++) {
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generateRandomContract();
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}
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let offlineReputation = 0;
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