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IPVGO: uncheck the 'show prior move' feature when a new game is started (#1728)
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@ -54,6 +54,13 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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const waitingOnAI = boardState.previousPlayer === GoColor.black && boardState.ai !== GoOpponent.none;
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const waitingOnAI = boardState.previousPlayer === GoColor.black && boardState.ai !== GoOpponent.none;
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const score = getScore(boardState);
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const score = getScore(boardState);
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// Disable showing prior move if there are no prior moves (if a new game is started while looking at a prior move)
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useEffect(() => {
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if (boardState.previousBoards.length === 0) {
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setShowPriorMove(false);
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}
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}, [boardState.previousBoards.length]);
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// Do not implement useCallback for this function without ensuring GoGameboard still rerenders for every move
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// Do not implement useCallback for this function without ensuring GoGameboard still rerenders for every move
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// Currently this function changing is what triggers a GoGameboard rerender, which is needed
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// Currently this function changing is what triggers a GoGameboard rerender, which is needed
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async function clickHandler(x: number, y: number) {
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async function clickHandler(x: number, y: number) {
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@ -139,6 +146,7 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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function resetState(newBoardSize = boardSize, newOpponent = Go.currentGame.ai) {
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function resetState(newBoardSize = boardSize, newOpponent = Go.currentGame.ai) {
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setScoreOpen(false);
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setScoreOpen(false);
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setSearchOpen(false);
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setSearchOpen(false);
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setShowPriorMove(false);
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if (boardState.previousPlayer !== null && boardState.previousBoards.length) {
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if (boardState.previousPlayer !== null && boardState.previousBoards.length) {
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resetWinstreak(boardState.ai, false);
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resetWinstreak(boardState.ai, false);
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}
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}
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@ -159,9 +167,8 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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}
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}
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function showPreviousMove(newValue: boolean) {
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function showPreviousMove(newValue: boolean) {
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if (boardState.previousBoards.length) {
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// Only show prior move if there is previous moves to show
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setShowPriorMove(newValue);
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setShowPriorMove(!!boardState.previousBoards.length && newValue);
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}
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}
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}
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function setTraditional(newValue: boolean) {
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function setTraditional(newValue: boolean) {
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