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Allows player to keep int if bitfluming into SF5 from SF5 for some reason
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@ -316,7 +316,7 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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// function below grants 300 int exp, so this allows sets net gain to 0
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Player.gainIntelligenceExp(-300);
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if(SourceFileFlags[5] === 0) {
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if(SourceFileFlags[5] === 0 || newBitNode !== 5) {
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Player.intelligence = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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