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https://github.com/bitburner-official/bitburner-src.git
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[refactor] Moving BitNodeMultipliers to its own file to break cyclical
module references.
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@ -1,4 +1,4 @@
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Factions, getNextNeurofluxLevel,
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import {Player} from "./Player";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {Player} from "./Player";
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function BitNode(n, name, desc="", info="") {
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this.number = n;
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@ -199,43 +200,6 @@ function initBitNodes() {
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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}
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let BitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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ServerMaxMoney: 1,
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ServerStartingMoney: 1,
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ServerGrowthRate: 1,
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ServerWeakenRate: 1,
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ServerStartingSecurity: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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CompanyWorkExpGain: 1,
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ClassGymExpGain: 1,
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FactionWorkExpGain: 1,
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HackExpGain: 1,
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CrimeExpGain: 1,
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FactionWorkRepGain: 1,
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FactionPassiveRepGain: 1,
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RepToDonateToFaction: 1,
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AugmentationRepCost: 1,
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AugmentationMoneyCost: 1,
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InfiltrationMoney: 1,
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InfiltrationRep: 1,
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CorporationValuation: 1,
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BladeburnerRank: 1,
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BladeburnerSkillCost: 1,
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}
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function initBitNodeMultipliers() {
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if (Player.bitNodeN == null) {
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Player.bitNodeN = 1;
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@ -403,7 +367,5 @@ function initBitNodeMultipliers() {
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}
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export {initBitNodes,
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BitNode,
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BitNodes,
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BitNodeMultipliers,
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initBitNodeMultipliers};
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178
src/BitNodeMultipliers.ts
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178
src/BitNodeMultipliers.ts
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@ -0,0 +1,178 @@
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/**
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* Bitnode multipliers influence the difficulty of different aspects of the game.
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* Each Bitnode has a different theme/strategy to achieving the end goal, so these multipliers will can help drive the
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* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
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*/
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interface IBitNodeMultipliers {
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/**
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* Influences the base cost to purchase an augmentation.
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*/
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AugmentationMoneyCost: number;
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/**
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* Influences the base rep the player must have with a faction to purchase an augmentation.
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*/
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AugmentationRepCost: number;
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/**
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* Influences how quickly the player can gain rank within Bladeburner.
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*/
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BladeburnerRank: number;
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/**
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* Influences the cost of skill levels from Bladeburner.
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*/
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BladeburnerSkillCost: number;
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/**
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* Influences the experience gained for each ability when a player completes a class.
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*/
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ClassGymExpGain: number;
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/**
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* Influences the experience gained for each ability when the player completes working their job.
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*/
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CompanyWorkExpGain: number;
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/**
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* Influences how much money the player earns when completing working their job.
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*/
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CompanyWorkMoney: number;
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/**
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* Influences the valuation of corporations created by the player.
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*/
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CorporationValuation: number;
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/**
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* Influences the base experience gained for each ability when the player commits a crime.
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*/
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CrimeExpGain: number;
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/**
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* Influences the base money gained when the player commits a crime.
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*/
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CrimeMoney: number;
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/**
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* Influences how much rep the player gains in each faction simply by being a member.
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*/
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FactionPassiveRepGain: number;
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/**
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* Influences the experience gained for each ability when the player completes work for a Faction.
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*/
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FactionWorkExpGain: number;
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/**
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* Influences how much rep the player gains when performing work for a faction.
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*/
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FactionWorkRepGain: number;
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/**
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* Influences the experienced gained when hacking a server.
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*/
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HackExpGain: number;
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/**
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* Influences how quickly the player's hacking level (not experience) scales
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*/
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HackingLevelMultiplier: number;
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/**
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* Influences how much money each Hacknet node can generate.
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*/
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HacknetNodeMoney: number;
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/**
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* Influences how much money is gained when the player infiltrates a company.
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*/
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InfiltrationMoney: number;
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/**
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* Influences how much rep the player can gain from factions when selling stolen documents and secrets
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*/
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InfiltrationRep: number;
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/**
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* Influences how much money can be stolen from a server when the player performs a hack against it through
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* the Terminal.
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*/
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ManualHackMoney: number;
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/**
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* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
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*/
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RepToDonateToFaction: number;
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/**
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* Influences how much money can be stolen from a server when a script performs a hack against it.
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*/
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ScriptHackMoney: number;
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/**
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* Influences the growth percentage per cycle against a server.
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*/
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ServerGrowthRate: number;
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/**
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* Influences the maxmimum money that a server can grow to.
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*/
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ServerMaxMoney: number;
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/**
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* Influences the initial money that a server starts with.
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*/
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ServerStartingMoney: number;
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/**
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* Influences the initial security level (hackDifficulty) of a server.
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*/
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ServerStartingSecurity: number;
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/**
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* Influences the weaken amount per invocation against a server.
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*/
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ServerWeakenRate: number;
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}
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/**
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* The multipliers that are influenced by current Bitnode progression.
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*/
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// tslint:disable-next-line:variable-name
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export const BitNodeMultipliers: IBitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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ServerGrowthRate: 1,
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ServerMaxMoney: 1,
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ServerStartingMoney: 1,
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ServerStartingSecurity: 1,
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ServerWeakenRate: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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ClassGymExpGain: 1,
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CompanyWorkExpGain: 1,
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CrimeExpGain: 1,
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FactionWorkExpGain: 1,
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HackExpGain: 1,
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FactionPassiveRepGain: 1,
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FactionWorkRepGain: 1,
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RepToDonateToFaction: 1,
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AugmentationMoneyCost: 1,
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AugmentationRepCost: 1,
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InfiltrationMoney: 1,
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InfiltrationRep: 1,
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CorporationValuation: 1,
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BladeburnerRank: 1,
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BladeburnerSkillCost: 1,
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};
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import {Augmentations, AugmentationNames} from "./Augmentations";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Faction, Factions, factionExists,
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {Factions} from "./Faction";
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import {showLiterature} from "./Literature";
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import {Locations} from "./Locations";
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import {Augmentations, AugmentationNames,
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PlayerOwnedAugmentation} from "./Augmentations";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {FactionInfos} from "./FactionInfo";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {iTutorialSteps, iTutorialNextStep,
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Player} from "./Player";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Player} from "./Player";
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import {Environment} from "./NetscriptEnvironment";
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import {Augmentations, applyAugmentation,
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AugmentationNames,
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PlayerOwnedAugmentation} from "./Augmentations";
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import {BitNodes, BitNode, BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {Company, Companies, getNextCompanyPosition,
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getJobRequirementText, CompanyPosition,
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CompanyPositions} from "./Company";
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import {BitNode, BitNodes} from "./BitNode";
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import {BitNodes} from "./BitNode";
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import {Engine} from "./engine";
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import {Player} from "./Player";
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import {prestigeSourceFile} from "./Prestige";
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import {BitNodeMultipliers} from "./BitNode";
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Programs} from "./CreateProgram";
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import {Player} from "./Player";
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import {Player} from "./Player";
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import {BitNode, BitNodes} from "./BitNode";
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import {BitNodes} from "./BitNode";
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/* SourceFile.js */
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//Each SourceFile corresponds to a BitNode with the same number
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import {BitNodeMultipliers} from "../src/BitNode";
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import {BitNodeMultipliers} from "../src/BitNodeMultipliers";
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import {CONSTANTS} from "../src/Constants";
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import {Factions, Faction} from "../src/Faction";
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import {Player} from "../src/Player";
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