mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-30 01:47:33 +01:00
[refactor] Moving BitNodeMultipliers to its own file to break cyclical
module references.
This commit is contained in:
parent
974bc3c002
commit
edcfe71eed
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {Factions, getNextNeurofluxLevel,
|
import {Factions, getNextNeurofluxLevel,
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
|
|
||||||
function BitNode(n, name, desc="", info="") {
|
function BitNode(n, name, desc="", info="") {
|
||||||
@ -199,43 +200,6 @@ function initBitNodes() {
|
|||||||
BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
|
BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
|
||||||
}
|
}
|
||||||
|
|
||||||
let BitNodeMultipliers = {
|
|
||||||
HackingLevelMultiplier: 1,
|
|
||||||
|
|
||||||
ServerMaxMoney: 1,
|
|
||||||
ServerStartingMoney: 1,
|
|
||||||
ServerGrowthRate: 1,
|
|
||||||
ServerWeakenRate: 1,
|
|
||||||
ServerStartingSecurity: 1,
|
|
||||||
|
|
||||||
ManualHackMoney: 1,
|
|
||||||
ScriptHackMoney: 1,
|
|
||||||
CompanyWorkMoney: 1,
|
|
||||||
CrimeMoney: 1,
|
|
||||||
HacknetNodeMoney: 1,
|
|
||||||
|
|
||||||
CompanyWorkExpGain: 1,
|
|
||||||
ClassGymExpGain: 1,
|
|
||||||
FactionWorkExpGain: 1,
|
|
||||||
HackExpGain: 1,
|
|
||||||
CrimeExpGain: 1,
|
|
||||||
|
|
||||||
FactionWorkRepGain: 1,
|
|
||||||
FactionPassiveRepGain: 1,
|
|
||||||
RepToDonateToFaction: 1,
|
|
||||||
|
|
||||||
AugmentationRepCost: 1,
|
|
||||||
AugmentationMoneyCost: 1,
|
|
||||||
|
|
||||||
InfiltrationMoney: 1,
|
|
||||||
InfiltrationRep: 1,
|
|
||||||
|
|
||||||
CorporationValuation: 1,
|
|
||||||
|
|
||||||
BladeburnerRank: 1,
|
|
||||||
BladeburnerSkillCost: 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
function initBitNodeMultipliers() {
|
function initBitNodeMultipliers() {
|
||||||
if (Player.bitNodeN == null) {
|
if (Player.bitNodeN == null) {
|
||||||
Player.bitNodeN = 1;
|
Player.bitNodeN = 1;
|
||||||
@ -403,7 +367,5 @@ function initBitNodeMultipliers() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export {initBitNodes,
|
export {initBitNodes,
|
||||||
BitNode,
|
|
||||||
BitNodes,
|
BitNodes,
|
||||||
BitNodeMultipliers,
|
|
||||||
initBitNodeMultipliers};
|
initBitNodeMultipliers};
|
||||||
|
178
src/BitNodeMultipliers.ts
Normal file
178
src/BitNodeMultipliers.ts
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
/**
|
||||||
|
* Bitnode multipliers influence the difficulty of different aspects of the game.
|
||||||
|
* Each Bitnode has a different theme/strategy to achieving the end goal, so these multipliers will can help drive the
|
||||||
|
* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
|
||||||
|
*/
|
||||||
|
interface IBitNodeMultipliers {
|
||||||
|
/**
|
||||||
|
* Influences the base cost to purchase an augmentation.
|
||||||
|
*/
|
||||||
|
AugmentationMoneyCost: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the base rep the player must have with a faction to purchase an augmentation.
|
||||||
|
*/
|
||||||
|
AugmentationRepCost: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how quickly the player can gain rank within Bladeburner.
|
||||||
|
*/
|
||||||
|
BladeburnerRank: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the cost of skill levels from Bladeburner.
|
||||||
|
*/
|
||||||
|
BladeburnerSkillCost: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the experience gained for each ability when a player completes a class.
|
||||||
|
*/
|
||||||
|
ClassGymExpGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the experience gained for each ability when the player completes working their job.
|
||||||
|
*/
|
||||||
|
CompanyWorkExpGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much money the player earns when completing working their job.
|
||||||
|
*/
|
||||||
|
CompanyWorkMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the valuation of corporations created by the player.
|
||||||
|
*/
|
||||||
|
CorporationValuation: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the base experience gained for each ability when the player commits a crime.
|
||||||
|
*/
|
||||||
|
CrimeExpGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the base money gained when the player commits a crime.
|
||||||
|
*/
|
||||||
|
CrimeMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much rep the player gains in each faction simply by being a member.
|
||||||
|
*/
|
||||||
|
FactionPassiveRepGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the experience gained for each ability when the player completes work for a Faction.
|
||||||
|
*/
|
||||||
|
FactionWorkExpGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much rep the player gains when performing work for a faction.
|
||||||
|
*/
|
||||||
|
FactionWorkRepGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the experienced gained when hacking a server.
|
||||||
|
*/
|
||||||
|
HackExpGain: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how quickly the player's hacking level (not experience) scales
|
||||||
|
*/
|
||||||
|
HackingLevelMultiplier: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much money each Hacknet node can generate.
|
||||||
|
*/
|
||||||
|
HacknetNodeMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much money is gained when the player infiltrates a company.
|
||||||
|
*/
|
||||||
|
InfiltrationMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much rep the player can gain from factions when selling stolen documents and secrets
|
||||||
|
*/
|
||||||
|
InfiltrationRep: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much money can be stolen from a server when the player performs a hack against it through
|
||||||
|
* the Terminal.
|
||||||
|
*/
|
||||||
|
ManualHackMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
|
||||||
|
*/
|
||||||
|
RepToDonateToFaction: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences how much money can be stolen from a server when a script performs a hack against it.
|
||||||
|
*/
|
||||||
|
ScriptHackMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the growth percentage per cycle against a server.
|
||||||
|
*/
|
||||||
|
ServerGrowthRate: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the maxmimum money that a server can grow to.
|
||||||
|
*/
|
||||||
|
ServerMaxMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the initial money that a server starts with.
|
||||||
|
*/
|
||||||
|
ServerStartingMoney: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the initial security level (hackDifficulty) of a server.
|
||||||
|
*/
|
||||||
|
ServerStartingSecurity: number;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Influences the weaken amount per invocation against a server.
|
||||||
|
*/
|
||||||
|
ServerWeakenRate: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The multipliers that are influenced by current Bitnode progression.
|
||||||
|
*/
|
||||||
|
// tslint:disable-next-line:variable-name
|
||||||
|
export const BitNodeMultipliers: IBitNodeMultipliers = {
|
||||||
|
HackingLevelMultiplier: 1,
|
||||||
|
|
||||||
|
ServerGrowthRate: 1,
|
||||||
|
ServerMaxMoney: 1,
|
||||||
|
ServerStartingMoney: 1,
|
||||||
|
ServerStartingSecurity: 1,
|
||||||
|
ServerWeakenRate: 1,
|
||||||
|
|
||||||
|
CompanyWorkMoney: 1,
|
||||||
|
CrimeMoney: 1,
|
||||||
|
HacknetNodeMoney: 1,
|
||||||
|
ManualHackMoney: 1,
|
||||||
|
ScriptHackMoney: 1,
|
||||||
|
|
||||||
|
ClassGymExpGain: 1,
|
||||||
|
CompanyWorkExpGain: 1,
|
||||||
|
CrimeExpGain: 1,
|
||||||
|
FactionWorkExpGain: 1,
|
||||||
|
HackExpGain: 1,
|
||||||
|
|
||||||
|
FactionPassiveRepGain: 1,
|
||||||
|
FactionWorkRepGain: 1,
|
||||||
|
RepToDonateToFaction: 1,
|
||||||
|
|
||||||
|
AugmentationMoneyCost: 1,
|
||||||
|
AugmentationRepCost: 1,
|
||||||
|
|
||||||
|
InfiltrationMoney: 1,
|
||||||
|
InfiltrationRep: 1,
|
||||||
|
|
||||||
|
CorporationValuation: 1,
|
||||||
|
|
||||||
|
BladeburnerRank: 1,
|
||||||
|
BladeburnerSkillCost: 1,
|
||||||
|
};
|
@ -1,5 +1,5 @@
|
|||||||
import {Augmentations, AugmentationNames} from "./Augmentations";
|
import {Augmentations, AugmentationNames} from "./Augmentations";
|
||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {Faction, Factions, factionExists,
|
import {Faction, Factions, factionExists,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {Factions} from "./Faction";
|
import {Factions} from "./Faction";
|
||||||
import {showLiterature} from "./Literature";
|
import {showLiterature} from "./Literature";
|
||||||
import {Locations} from "./Locations";
|
import {Locations} from "./Locations";
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import {Augmentations, AugmentationNames,
|
import {Augmentations, AugmentationNames,
|
||||||
PlayerOwnedAugmentation} from "./Augmentations";
|
PlayerOwnedAugmentation} from "./Augmentations";
|
||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {FactionInfos} from "./FactionInfo";
|
import {FactionInfos} from "./FactionInfo";
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {iTutorialSteps, iTutorialNextStep,
|
import {iTutorialSteps, iTutorialNextStep,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
import {Environment} from "./NetscriptEnvironment";
|
import {Environment} from "./NetscriptEnvironment";
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import {Augmentations, applyAugmentation,
|
import {Augmentations, applyAugmentation,
|
||||||
AugmentationNames,
|
AugmentationNames,
|
||||||
PlayerOwnedAugmentation} from "./Augmentations";
|
PlayerOwnedAugmentation} from "./Augmentations";
|
||||||
import {BitNodes, BitNode, BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {Company, Companies, getNextCompanyPosition,
|
import {Company, Companies, getNextCompanyPosition,
|
||||||
getJobRequirementText, CompanyPosition,
|
getJobRequirementText, CompanyPosition,
|
||||||
CompanyPositions} from "./Company";
|
CompanyPositions} from "./Company";
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNode, BitNodes} from "./BitNode";
|
import {BitNodes} from "./BitNode";
|
||||||
import {Engine} from "./engine";
|
import {Engine} from "./engine";
|
||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
import {prestigeSourceFile} from "./Prestige";
|
import {prestigeSourceFile} from "./Prestige";
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "./BitNode";
|
import {BitNodeMultipliers} from "./BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "./Constants";
|
import {CONSTANTS} from "./Constants";
|
||||||
import {Programs} from "./CreateProgram";
|
import {Programs} from "./CreateProgram";
|
||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import {Player} from "./Player";
|
import {Player} from "./Player";
|
||||||
import {BitNode, BitNodes} from "./BitNode";
|
import {BitNodes} from "./BitNode";
|
||||||
|
|
||||||
/* SourceFile.js */
|
/* SourceFile.js */
|
||||||
//Each SourceFile corresponds to a BitNode with the same number
|
//Each SourceFile corresponds to a BitNode with the same number
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import {BitNodeMultipliers} from "../src/BitNode";
|
import {BitNodeMultipliers} from "../src/BitNodeMultipliers";
|
||||||
import {CONSTANTS} from "../src/Constants";
|
import {CONSTANTS} from "../src/Constants";
|
||||||
import {Factions, Faction} from "../src/Faction";
|
import {Factions, Faction} from "../src/Faction";
|
||||||
import {Player} from "../src/Player";
|
import {Player} from "../src/Player";
|
||||||
|
Loading…
Reference in New Issue
Block a user