Doc formatting updates & fixing a few spelling errors.

This commit is contained in:
Jens 2022-01-06 20:52:15 -08:00
parent 77d17a965f
commit ede37767ac

@ -630,19 +630,19 @@ export interface CharacterInfo {
* @public * @public
*/ */
export interface SleeveWorkGains { export interface SleeveWorkGains {
/** hacking exp gained from work */ /** Hacking exp gained from work */
workHackExpGain: number; workHackExpGain: number;
/** strength exp gained from work */ /** Strength exp gained from work */
workStrExpGain: number; workStrExpGain: number;
/** defense exp gained from work, */ /** Defense exp gained from work, */
workDefExpGain: number; workDefExpGain: number;
/** dexterity exp gained from work */ /** Dexterity exp gained from work */
workDexExpGain: number; workDexExpGain: number;
/** agility exp gained from work */ /** Agility exp gained from work */
workAgiExpGain: number; workAgiExpGain: number;
/** charisma exp gained from work */ /** Charisma exp gained from work */
workChaExpGain: number; workChaExpGain: number;
/** money gained from work */ /** Money gained from work */
workMoneyGain: number; workMoneyGain: number;
} }
@ -674,7 +674,7 @@ export interface BladeburnerCurAction {
export interface GangGenInfo { export interface GangGenInfo {
/** Name of faction that the gang belongs to ("Slum Snakes", etc.) */ /** Name of faction that the gang belongs to ("Slum Snakes", etc.) */
faction: string; faction: string;
/** Boolean indicating whether or not its a hacking gang */ /** Indicating whether or not it's a hacking gang */
isHacking: boolean; isHacking: boolean;
/** Money earned per game cycle */ /** Money earned per game cycle */
moneyGainRate: number; moneyGainRate: number;
@ -684,17 +684,17 @@ export interface GangGenInfo {
respect: number; respect: number;
/** Respect earned per game cycle */ /** Respect earned per game cycle */
respectGainRate: number; respectGainRate: number;
/** Amount of territory held. */ /** Amount of territory held */
territory: number; territory: number;
/** Clash chance. */ /** Clash chance */
territoryClashChance: number; territoryClashChance: number;
/** Gang's wanted level */ /** Gang's wanted level */
wantedLevel: number; wantedLevel: number;
/** Wanted level gained/lost per game cycle (negative for losses) */ /** Wanted level gained/lost per game cycle (negative for losses) */
wantedLevelGainRate: number; wantedLevelGainRate: number;
/** Boolean indicating if territory warfare is enabled. */ /** Indicating if territory warfare is enabled */
territoryWarfareEngaged: boolean; territoryWarfareEngaged: boolean;
/** Number indicating the current wanted penalty. */ /** Number indicating the current wanted penalty */
wantedPenalty: number; wantedPenalty: number;
} }
@ -845,17 +845,17 @@ export interface GangMemberInfo {
export interface GangMemberAscension { export interface GangMemberAscension {
/** Amount of respect lost from ascending */ /** Amount of respect lost from ascending */
respect: number; respect: number;
/** Hacking multiplier gained from ascending.*/ /** Hacking multiplier gained from ascending */
hack: number; hack: number;
/** Strength multiplier gained from ascending.*/ /** Strength multiplier gained from ascending */
str: number; str: number;
/** Defense multiplier gained from ascending.*/ /** Defense multiplier gained from ascending */
def: number; def: number;
/** Dexterity multiplier gained from ascending.*/ /** Dexterity multiplier gained from ascending */
dex: number; dex: number;
/** Agility multiplier gained from ascending.*/ /** Agility multiplier gained from ascending */
agi: number; agi: number;
/** Charisma multiplier gained from ascending.*/ /** Charisma multiplier gained from ascending */
cha: number; cha: number;
} }
@ -864,21 +864,21 @@ export interface GangMemberAscension {
* @public * @public
*/ */
export interface SleeveSkills { export interface SleeveSkills {
/** current shock of the sleeve [0-100] */ /** Current shock of the sleeve [0-100] */
shock: number; shock: number;
/** current sync of the sleeve [0-100] */ /** Current sync of the sleeve [0-100] */
sync: number; sync: number;
/** current hacking skill of the sleeve */ /** Current hacking skill of the sleeve */
hacking: number; hacking: number;
/** current strength of the sleeve */ /** Current strength of the sleeve */
strength: number; strength: number;
/** current defense of the sleeve */ /** Current defense of the sleeve */
defense: number; defense: number;
/** current dexterity of the sleeve */ /** Current dexterity of the sleeve */
dexterity: number; dexterity: number;
/** current agility of the sleeve */ /** Current agility of the sleeve */
agility: number; agility: number;
/** current charisma of the sleeve */ /** Current charisma of the sleeve */
charisma: number; charisma: number;
} }
@ -887,29 +887,29 @@ export interface SleeveSkills {
* @public * @public
*/ */
export interface SleeveInformation { export interface SleeveInformation {
/** location of the sleeve */ /** Location of the sleeve */
city: string; city: string;
/** current hp of the sleeve */ /** Current hp of the sleeve */
hp: number; hp: number;
/** max hp of the sleeve */ /** Max hp of the sleeve */
maxHp: number; maxHp: number;
/** jobs available to the sleeve */ /** Jobs available to the sleeve */
jobs: string[]; jobs: string[];
/** job titles available to the sleeve */ /** Job titles available to the sleeve */
jobTitle: string[]; jobTitle: string[];
/** does this sleeve have access to the tor router */ /** Does this sleeve have access to the tor router */
tor: boolean; tor: boolean;
/** sleeve multipliers */ /** Sleeve multipliers */
mult: CharacterMult; mult: CharacterMult;
/** time spent on the current task in milliseconds */ /** Time spent on the current task in milliseconds */
timeWorked: number; timeWorked: number;
/** earnings synchronized to other sleeves */ /** Earnings synchronized to other sleeves */
earningsForSleeves: SleeveWorkGains; earningsForSleeves: SleeveWorkGains;
/** earnings synchronized to the player */ /** Earnings synchronized to the player */
earningsForPlayer: SleeveWorkGains; earningsForPlayer: SleeveWorkGains;
/** earnings for this sleeve */ /** Earnings for this sleeve */
earningsForTask: SleeveWorkGains; earningsForTask: SleeveWorkGains;
/** faction or company reputation gained for the current task */ /** Faction or company reputation gained for the current task */
workRepGain: number; workRepGain: number;
} }
@ -918,15 +918,15 @@ export interface SleeveInformation {
* @public * @public
*/ */
export interface SleeveTask { export interface SleeveTask {
/** task type */ /** Task type */
task: string; task: string;
/** crime currently attempting, if any */ /** Crime currently attempting, if any */
crime: string; crime: string;
/** location of the task, if any */ /** Location of the task, if any */
location: string; location: string;
/** stat being trained at the gym, if any */ /** Stat being trained at the gym, if any */
gymStatType: string; gymStatType: string;
/** faction work type being performed, if any */ /** Faction work type being performed, if any */
factionWorkType: string; factionWorkType: string;
} }
@ -3739,7 +3739,7 @@ interface Stanek {
height(): number; height(): number;
/** /**
* Charge a fragment, increasing it's power. * Charge a fragment, increasing its power.
* @remarks * @remarks
* RAM cost: 0.4 GB * RAM cost: 0.4 GB
* @param rootX - rootX Root X against which to align the top left of the fragment. * @param rootX - rootX Root X against which to align the top left of the fragment.
@ -6131,7 +6131,7 @@ interface CorporationInfo {
revenue: number; revenue: number;
/** Expenses per second this cycle */ /** Expenses per second this cycle */
expenses: number; expenses: number;
/** Is the company is public */ /** Indicating if the company is public */
public: boolean; public: boolean;
/** Total number of shares issues by this corporation */ /** Total number of shares issues by this corporation */
totalShares: number; totalShares: number;