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https://github.com/bitburner-official/bitburner-src.git
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IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes (#1165)
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@ -3,14 +3,14 @@ import type { BoardState } from "../Types";
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import React, { useEffect, useState } from "react";
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import { Box, Button, Typography } from "@mui/material";
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import { GoOpponent, GoColor, GoPlayType, GoValidity, ToastVariant } from "@enums";
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import { GoColor, GoOpponent, GoPlayType, GoValidity, ToastVariant } from "@enums";
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import { Go, GoEvents } from "../Go";
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import { SnackbarEvents } from "../../ui/React/Snackbar";
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import { getNewBoardState, getStateCopy, makeMove, passTurn, updateCaptures } from "../boardState/boardState";
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import { getMove } from "../boardAnalysis/goAI";
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import { bitverseArt, weiArt } from "../boardState/asciiArt";
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import { getScore, resetWinstreak } from "../boardAnalysis/scoring";
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import { evaluateIfMoveIsValid, getAllValidMoves, boardFromSimpleBoard } from "../boardAnalysis/boardAnalysis";
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import { boardFromSimpleBoard, evaluateIfMoveIsValid, getAllValidMoves } from "../boardAnalysis/boardAnalysis";
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import { useRerender } from "../../ui/React/hooks";
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import { OptionSwitch } from "../../ui/React/OptionSwitch";
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import { boardStyles } from "../boardState/goStyles";
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@ -36,8 +36,7 @@ interface GoGameboardWrapperProps {
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export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps): React.ReactElement {
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const rerender = useRerender();
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useEffect(() => {
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const unsubscribe = GoEvents.subscribe(rerender);
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return unsubscribe;
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return GoEvents.subscribe(rerender);
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}, [rerender]);
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const boardState = Go.currentGame;
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@ -56,7 +55,7 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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// Only run this once on first component mount, to handle scenarios where the game was saved or closed while waiting on the AI to make a move
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useEffect(() => {
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if (boardState.previousPlayer === GoColor.black && !waitingOnAI) {
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if (boardState.previousPlayer === GoColor.black && !waitingOnAI && boardState.ai !== GoOpponent.none) {
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takeAiTurn(Go.currentGame);
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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@ -104,6 +103,10 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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passTurn(boardState, GoColor.black);
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rerender();
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}
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if (boardState.previousPlayer === GoColor.black && boardState.ai === GoOpponent.none) {
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passTurn(boardState, GoColor.white);
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rerender();
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}
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if (boardState.previousPlayer === null) {
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setScoreOpen(true);
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return;
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@ -150,7 +153,7 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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resetWinstreak(boardState.ai, false);
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}
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Go.currentGame = getNewBoardState(newBoardSize, newOpponent, false);
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Go.currentGame = getNewBoardState(newBoardSize, newOpponent, true);
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rerender();
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}
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