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INFILTRATION: Change description of slash game (#1317)
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@ -25,15 +25,15 @@ If you are reduced to `0` hp or below, the infiltration will immediately end.
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- Some use WASD or arrows interchangeably.
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- A few others use the rest of the keyboard.
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### Attack the distracted guard
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### Attack the distracted sentinel
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Press space bar to attack when the guard drops his guard and is distracted. Do not alert him!
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Press space bar to attack when the sentinel drops his guard and is distracted. Do not alert him!
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There are 3 phases:
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1. Guarding - The guard is guarding. Attacking will result in a failure.
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2. Distracted - The guard is distracted. Attacking will result in a victory.
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3. Alerted - The guard is alerted. Attacking will result in a failure.
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1. Guarding - The sentinel is guarding. Attacking will result in a failure.
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2. Distracted - The sentinel is distracted. Attacking will result in a victory.
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3. Alerted - The sentinel is alerted. Attacking will result in a failure.
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### Close the brackets
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@ -70,15 +70,17 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps):
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<>
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<GameTimer millis={5000} onExpire={onFailure} ignoreAugment_WKSharmonizer />
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<Paper sx={{ display: "grid", justifyItems: "center" }}>
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<Typography variant="h4" textAlign="center">
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Attack after the guard drops his guard and is distracted. Do not alert him!
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<Typography variant="h5" textAlign="center">
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Attack after the sentinel drops his guard and is distracted.
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<br />
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Do not alert him!
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</Typography>
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<br></br>
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<br />
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{hasAugment && (
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<Box sx={{ my: 1 }}>
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<Typography variant="h5">The guard will drop his guard and be distracted in ...</Typography>
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<Typography variant="h5">The sentinel will drop his guard and be distracted in ...</Typography>
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<GameTimer millis={guardingTime} onExpire={() => null} ignoreAugment_WKSharmonizer noPaper tick={20} />
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<br></br>
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<br />
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</Box>
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)}
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