format, lint, remove unused "running" property on ws

This commit is contained in:
Snarling 2022-08-27 22:32:48 -04:00
parent 6f36e9cdc5
commit ef1f376c09
6 changed files with 8 additions and 35 deletions

@ -94,11 +94,6 @@ export class WorkerScript {
*/
ramUsage = 0;
/**
* Whether or not this workerScript is currently running
*/
running = false;
/**
* Reference to underlying RunningScript object
*/

@ -745,7 +745,6 @@ const base: InternalAPI<NS> = {
helpers.log(ctx, () => `Will execute '${scriptname}' in ${spawnDelay} seconds`);
ctx.workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(ctx.workerScript)) {
helpers.log(ctx, () => "Exiting...");
}
@ -820,7 +819,6 @@ const base: InternalAPI<NS> = {
return scriptsKilled > 0;
},
exit: (ctx: NetscriptContext) => (): void => {
ctx.workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(ctx.workerScript)) {
helpers.log(ctx, () => "Exiting...");
} else {

@ -37,7 +37,7 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
throw new Error("The answer provided was not a number, string, or array");
// Convert answer to string.
const answerStr = typeof answer === 'string' ? answer : JSON.stringify(answer);
const answerStr = typeof answer === "string" ? answer : JSON.stringify(answer);
const creward = contract.reward;
if (creward === null) throw new Error("Somehow solved a contract that didn't have a reward");

@ -235,8 +235,6 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
runAfterReset(cbScript);
}, 0);
// Prevent ctx.workerScript from "finishing execution naturally"
ctx.workerScript.running = false;
killWorkerScript(ctx.workerScript);
},
installAugmentations: (ctx: NetscriptContext) =>
@ -255,7 +253,6 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
runAfterReset(cbScript);
}, 0);
ctx.workerScript.running = false; // Prevent ctx.workerScript from "finishing execution naturally"
killWorkerScript(ctx.workerScript);
return true;
},

@ -60,7 +60,6 @@ export function prestigeWorkerScripts(): void {
// promises. This does said massaging and kicks the script off. It returns a promise
// that resolves or rejects when the corresponding worker script is done.
function startNetscript2Script(workerScript: WorkerScript): Promise<void> {
workerScript.running = true;
return new Promise<void>((resolve, reject) => {
executeJSScript(Player, workerScript.getServer().scripts, workerScript)
.then(() => {
@ -96,7 +95,6 @@ function startNetscript2Script(workerScript: WorkerScript): Promise<void> {
function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
const code = workerScript.code;
workerScript.running = true;
//Process imports
let codeWithImports, codeLineOffset;
@ -107,7 +105,6 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
} catch (e: unknown) {
dialogBoxCreate("Error processing Imports in " + workerScript.name + ":<br>" + String(e));
workerScript.env.stopFlag = true;
workerScript.running = false;
killWorkerScript(workerScript);
return Promise.resolve();
}
@ -141,14 +138,13 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
msg += errorMsg;
dialogBoxCreate(msg);
workerScript.env.stopFlag = true;
workerScript.running = false;
killWorkerScript(workerScript);
return;
}
}
};
int.setProperty(intLayer, name, int.createAsyncFunction(wrapper));
} else if (Array.isArray(entry) || typeof entry !== "object"){
} else if (Array.isArray(entry) || typeof entry !== "object") {
// args, strings on enums, etc
int.setProperty(intLayer, name, int.nativeToPseudo(entry));
} else {
@ -157,7 +153,7 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
wrapNS1Layer(int, (intLayer as BasicObject).properties[name], [...path, name]);
}
}
};
}
let interpreter: Interpreter;
try {
@ -165,7 +161,6 @@ function startNetscript1Script(workerScript: WorkerScript): Promise<void> {
} catch (e: unknown) {
dialogBoxCreate("Syntax ERROR in " + workerScript.name + ":<br>" + String(e));
workerScript.env.stopFlag = true;
workerScript.running = false;
killWorkerScript(workerScript);
return Promise.resolve();
}
@ -364,11 +359,7 @@ function processNetscript1Imports(code: string, workerScript: WorkerScript): { c
* corresponding WorkerScript), and add the RunningScript to the server on which
* it is active
*/
export function startWorkerScript(
runningScript: RunningScript,
server: BaseServer,
parent?: WorkerScript,
): number {
export function startWorkerScript(runningScript: RunningScript, server: BaseServer, parent?: WorkerScript): number {
if (createAndAddWorkerScript(runningScript, server, parent)) {
// Push onto runningScripts.
// This has to come after createAndAddWorkerScript() because that fn updates RAM usage
@ -389,11 +380,7 @@ export function startWorkerScript(
* @param {Server} server - Server on which the script is to be run
* returns {boolean} indicating whether or not the workerScript was successfully added
*/
function createAndAddWorkerScript(
runningScriptObj: RunningScript,
server: BaseServer,
parent?: WorkerScript,
): boolean {
function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseServer, parent?: WorkerScript): boolean {
// Update server's ram usage
let threads = 1;
if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {
@ -449,14 +436,11 @@ function createAndAddWorkerScript(
// running status to false
scriptExecution
.then(function () {
workerScript.running = false;
workerScript.env.stopFlag = true;
// On natural death, the earnings are transfered to the parent if it still exists.
if (parent !== undefined) {
if (parent.running) {
parent.scriptRef.onlineExpGained += runningScriptObj.onlineExpGained;
parent.scriptRef.onlineMoneyMade += runningScriptObj.onlineMoneyMade;
}
if (parent !== undefined && !parent.env.stopFlag) {
parent.scriptRef.onlineExpGained += runningScriptObj.onlineExpGained;
parent.scriptRef.onlineMoneyMade += runningScriptObj.onlineMoneyMade;
}
killWorkerScript(workerScript);

@ -15,7 +15,6 @@ import { workerScripts } from "../../Netscript/WorkerScripts";
import { startWorkerScript } from "../../NetscriptWorker";
import { GetServer } from "../../Server/AllServers";
import { findRunningScript } from "../../Script/ScriptHelpers";
import { Player } from "../../Player";
import { debounce } from "lodash";
import { Settings } from "../../Settings/Settings";
import { ANSIITypography } from "./ANSIITypography";