mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Refactor PlayerMultipliers.tsx
This commit is contained in:
parent
81912d7876
commit
ef29baf563
@ -45,13 +45,13 @@ function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactEle
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);
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}
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type MultiplierListItemData = [
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multiplier: string,
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currentValue: number,
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augmentedValue: number,
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bitNodeMultiplier: number,
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color: string,
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];
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interface MultiplierListItemData {
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mult: string;
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current: number;
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augmented: number;
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bnMult?: number;
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color?: string;
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}
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interface IMultiplierListProps {
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rows: MultiplierListItemData[];
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@ -60,23 +60,23 @@ interface IMultiplierListProps {
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function MultiplierList(props: IMultiplierListProps): React.ReactElement {
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const listItems = props.rows
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.map((data) => {
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const [multiplier, currentValue, augmentedValue, bitNodeMultiplier, color] = data;
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const { mult, current, augmented, bnMult = 1, color = Settings.theme.primary } = data;
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if (!isNaN(augmentedValue)) {
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if (!isNaN(augmented)) {
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return (
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<ListItem key={multiplier} disableGutters sx={{ py: 0 }}>
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<ListItem key={mult} disableGutters sx={{ py: 0 }}>
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<ListItemText
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sx={{ my: 0.1 }}
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primary={
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<Typography color={color}>
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<b>{multiplier}</b>
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<b>{mult}</b>
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</Typography>
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}
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secondary={
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<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<BitNodeModifiedStats base={currentValue} mult={bitNodeMultiplier} color={color} />
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<BitNodeModifiedStats base={current} mult={bnMult} color={color} />
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<DoubleArrow fontSize="small" color="success" sx={{ mb: 0.5, mx: 1 }} />
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<BitNodeModifiedStats base={augmentedValue} mult={bitNodeMultiplier} color={Settings.theme.success} />
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<BitNodeModifiedStats base={augmented} mult={bnMult} color={Settings.theme.success} />
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</span>
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}
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disableTypography
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@ -94,177 +94,204 @@ function MultiplierList(props: IMultiplierListProps): React.ReactElement {
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export function PlayerMultipliers(): React.ReactElement {
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const mults = calculateAugmentedStats();
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// Column data is a bit janky, so it's set up here to allow for
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// easier logic in setting up the layout
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const leftColData: MultiplierListItemData[] = [
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...[
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
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[
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"Hacking Level ",
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Player.hacking_mult,
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Player.hacking_mult * mults.hacking_mult,
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BitNodeMultipliers.HackingLevelMultiplier,
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],
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[
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"Hacking Experience ",
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Player.hacking_exp_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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BitNodeMultipliers.HackExpGain,
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],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
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{
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mult: "Hacking Chance",
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current: Player.hacking_chance_mult,
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augmented: Player.hacking_chance_mult * mults.hacking_chance_mult,
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},
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{
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mult: "Hacking Speed",
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current: Player.hacking_speed_mult,
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augmented: Player.hacking_speed_mult * mults.hacking_speed_mult,
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},
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{
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mult: "Hacking Money",
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current: Player.hacking_money_mult,
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augmented: Player.hacking_money_mult * mults.hacking_money_mult,
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},
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{
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mult: "Hacking Growth",
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current: Player.hacking_grow_mult,
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augmented: Player.hacking_grow_mult * mults.hacking_grow_mult,
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},
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{
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mult: "Hacking Level",
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current: Player.hacking_mult,
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augmented: Player.hacking_mult * mults.hacking_mult,
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bnMult: BitNodeMultipliers.HackingLevelMultiplier,
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},
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{
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mult: "Hacking Experience",
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current: Player.hacking_exp_mult,
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augmented: Player.hacking_exp_mult * mults.hacking_exp_mult,
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bnMult: BitNodeMultipliers.HackExpGain,
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},
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].map((data: MultiplierListItemData) =>
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Object.defineProperty(data, "color", {
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value: Settings.theme.hack,
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}),
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),
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...[
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[
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"Strength Level ",
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Player.strength_mult,
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Player.strength_mult * mults.strength_mult,
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BitNodeMultipliers.StrengthLevelMultiplier,
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],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
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[
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"Defense Level ",
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Player.defense_mult,
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Player.defense_mult * mults.defense_mult,
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BitNodeMultipliers.DefenseLevelMultiplier,
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],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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BitNodeMultipliers.DexterityLevelMultiplier,
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],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
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[
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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BitNodeMultipliers.AgilityLevelMultiplier,
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],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
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[
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"Charisma Level ",
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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BitNodeMultipliers.CharismaLevelMultiplier,
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Settings.theme.cha,
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],
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[
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"Charisma Experience ",
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Player.charisma_exp_mult,
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Player.charisma_exp_mult * mults.charisma_exp_mult,
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1,
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Settings.theme.cha,
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],
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{
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mult: "Strength Level",
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current: Player.strength_mult,
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augmented: Player.strength_mult * mults.strength_mult,
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bnMult: BitNodeMultipliers.StrengthLevelMultiplier,
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},
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{
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mult: "Strength Experience",
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current: Player.strength_exp_mult,
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augmented: Player.strength_exp_mult * mults.strength_exp_mult,
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},
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{
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mult: "Defense Level",
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current: Player.defense_mult,
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augmented: Player.defense_mult * mults.defense_mult,
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bnMult: BitNodeMultipliers.DefenseLevelMultiplier,
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},
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{
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mult: "Defense Experience",
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current: Player.defense_exp_mult,
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augmented: Player.defense_exp_mult * mults.defense_exp_mult,
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},
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{
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mult: "Dexterity Level",
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current: Player.dexterity_mult,
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augmented: Player.dexterity_mult * mults.dexterity_mult,
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bnMult: BitNodeMultipliers.DexterityLevelMultiplier,
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},
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{
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mult: "Dexterity Experience",
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current: Player.dexterity_exp_mult,
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augmented: Player.dexterity_exp_mult * mults.dexterity_exp_mult,
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},
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{
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mult: "Agility Level",
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current: Player.agility_mult,
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augmented: Player.agility_mult * mults.agility_mult,
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bnMult: BitNodeMultipliers.AgilityLevelMultiplier,
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},
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{
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mult: "Agility Experience",
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current: Player.agility_exp_mult,
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augmented: Player.agility_exp_mult * mults.agility_exp_mult,
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},
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].map((data: MultiplierListItemData) =>
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Object.defineProperty(data, "color", {
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value: Settings.theme.combat,
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}),
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),
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{
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mult: "Charisma Level",
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current: Player.charisma_mult,
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augmented: Player.charisma_mult * mults.charisma_mult,
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bnMult: BitNodeMultipliers.CharismaLevelMultiplier,
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color: Settings.theme.cha,
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},
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{
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mult: "Charisma Experience",
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current: Player.charisma_exp_mult,
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augmented: Player.charisma_exp_mult * mults.charisma_exp_mult,
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color: Settings.theme.cha,
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},
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];
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const rightColData: MultiplierListItemData[] = [
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...[
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[
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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BitNodeMultipliers.HacknetNodeMoney,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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1,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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1,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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1,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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1,
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],
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
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[
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"Faction reputation gain ",
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Player.faction_rep_mult,
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Player.faction_rep_mult * mults.faction_rep_mult,
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BitNodeMultipliers.FactionWorkRepGain,
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],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
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[
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"Salary ",
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Player.work_money_mult,
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Player.work_money_mult * mults.work_money_mult,
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BitNodeMultipliers.CompanyWorkMoney,
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Settings.theme.money,
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],
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[
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"Crime success ",
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Player.crime_success_mult,
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Player.crime_success_mult * mults.crime_success_mult,
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1,
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Settings.theme.combat,
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],
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[
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"Crime money ",
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Player.crime_money_mult,
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Player.crime_money_mult * mults.crime_money_mult,
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BitNodeMultipliers.CrimeMoney,
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Settings.theme.money,
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],
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{
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mult: "Hacknet Node production",
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current: Player.hacknet_node_money_mult,
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augmented: Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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bnMult: BitNodeMultipliers.HacknetNodeMoney,
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},
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{
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mult: "Hacknet Node purchase cost",
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current: Player.hacknet_node_purchase_cost_mult,
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augmented: Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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},
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{
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mult: "Hacknet Node RAM upgrade cost",
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current: Player.hacknet_node_ram_cost_mult,
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augmented: Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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},
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{
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mult: "Hacknet Node Core purchase cost",
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current: Player.hacknet_node_core_cost_mult,
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augmented: Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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},
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{
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mult: "Hacknet Node level upgrade cost",
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current: Player.hacknet_node_level_cost_mult,
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augmented: Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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},
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{
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mult: "Company reputation gain",
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current: Player.company_rep_mult,
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augmented: Player.company_rep_mult * mults.company_rep_mult,
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},
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{
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mult: "Faction reputation gain",
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current: Player.faction_rep_mult,
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augmented: Player.faction_rep_mult * mults.faction_rep_mult,
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bnMult: BitNodeMultipliers.FactionWorkRepGain,
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},
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{
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mult: "Salary",
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current: Player.work_money_mult,
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augmented: Player.work_money_mult * mults.work_money_mult,
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bnMult: BitNodeMultipliers.CompanyWorkMoney,
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color: Settings.theme.money,
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},
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{
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mult: "Crime success",
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current: Player.crime_success_mult,
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augmented: Player.crime_success_mult * mults.crime_success_mult,
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color: Settings.theme.combat,
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},
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{
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mult: "Crime money",
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current: Player.crime_money_mult,
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augmented: Player.crime_money_mult * mults.crime_money_mult,
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bnMult: BitNodeMultipliers.CrimeMoney,
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color: Settings.theme.money,
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},
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];
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if (Player.canAccessBladeburner()) {
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rightColData.push(
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...[
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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1,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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1,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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1,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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1,
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],
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].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
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{
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mult: "Bladeburner Success Chance",
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current: Player.bladeburner_success_chance_mult,
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augmented: Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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},
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{
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mult: "Bladeburner Max Stamina",
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current: Player.bladeburner_max_stamina_mult,
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augmented: Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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},
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{
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mult: "Bladeburner Stamina Gain",
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current: Player.bladeburner_stamina_gain_mult,
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augmented: Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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},
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{
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mult: "Bladeburner Field Analysis",
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current: Player.bladeburner_analysis_mult,
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augmented: Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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},
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);
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}
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const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
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hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
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return (
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<Paper
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sx={{
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p: 1,
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maxHeight: 400,
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overflowY: "scroll",
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display: "grid",
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gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
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display: "flex",
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flexDirection: "column",
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flexWrap: "wrap",
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gap: 1,
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}}
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>
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<MultiplierList rows={leftColData} />
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