Refactor PlayerMultipliers.tsx

This commit is contained in:
nickofolas 2022-05-07 12:46:04 -05:00
parent 81912d7876
commit ef29baf563

@ -45,13 +45,13 @@ function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactEle
);
}
type MultiplierListItemData = [
multiplier: string,
currentValue: number,
augmentedValue: number,
bitNodeMultiplier: number,
color: string,
];
interface MultiplierListItemData {
mult: string;
current: number;
augmented: number;
bnMult?: number;
color?: string;
}
interface IMultiplierListProps {
rows: MultiplierListItemData[];
@ -60,23 +60,23 @@ interface IMultiplierListProps {
function MultiplierList(props: IMultiplierListProps): React.ReactElement {
const listItems = props.rows
.map((data) => {
const [multiplier, currentValue, augmentedValue, bitNodeMultiplier, color] = data;
const { mult, current, augmented, bnMult = 1, color = Settings.theme.primary } = data;
if (!isNaN(augmentedValue)) {
if (!isNaN(augmented)) {
return (
<ListItem key={multiplier} disableGutters sx={{ py: 0 }}>
<ListItem key={mult} disableGutters sx={{ py: 0 }}>
<ListItemText
sx={{ my: 0.1 }}
primary={
<Typography color={color}>
<b>{multiplier}</b>
<b>{mult}</b>
</Typography>
}
secondary={
<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
<BitNodeModifiedStats base={currentValue} mult={bitNodeMultiplier} color={color} />
<BitNodeModifiedStats base={current} mult={bnMult} color={color} />
<DoubleArrow fontSize="small" color="success" sx={{ mb: 0.5, mx: 1 }} />
<BitNodeModifiedStats base={augmentedValue} mult={bitNodeMultiplier} color={Settings.theme.success} />
<BitNodeModifiedStats base={augmented} mult={bnMult} color={Settings.theme.success} />
</span>
}
disableTypography
@ -94,177 +94,204 @@ function MultiplierList(props: IMultiplierListProps): React.ReactElement {
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
// Column data is a bit janky, so it's set up here to allow for
// easier logic in setting up the layout
const leftColData: MultiplierListItemData[] = [
...[
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
[
"Hacking Level ",
Player.hacking_mult,
Player.hacking_mult * mults.hacking_mult,
BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience ",
Player.hacking_exp_mult,
Player.hacking_exp_mult * mults.hacking_exp_mult,
BitNodeMultipliers.HackExpGain,
],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
{
mult: "Hacking Chance",
current: Player.hacking_chance_mult,
augmented: Player.hacking_chance_mult * mults.hacking_chance_mult,
},
{
mult: "Hacking Speed",
current: Player.hacking_speed_mult,
augmented: Player.hacking_speed_mult * mults.hacking_speed_mult,
},
{
mult: "Hacking Money",
current: Player.hacking_money_mult,
augmented: Player.hacking_money_mult * mults.hacking_money_mult,
},
{
mult: "Hacking Growth",
current: Player.hacking_grow_mult,
augmented: Player.hacking_grow_mult * mults.hacking_grow_mult,
},
{
mult: "Hacking Level",
current: Player.hacking_mult,
augmented: Player.hacking_mult * mults.hacking_mult,
bnMult: BitNodeMultipliers.HackingLevelMultiplier,
},
{
mult: "Hacking Experience",
current: Player.hacking_exp_mult,
augmented: Player.hacking_exp_mult * mults.hacking_exp_mult,
bnMult: BitNodeMultipliers.HackExpGain,
},
].map((data: MultiplierListItemData) =>
Object.defineProperty(data, "color", {
value: Settings.theme.hack,
}),
),
...[
[
"Strength Level ",
Player.strength_mult,
Player.strength_mult * mults.strength_mult,
BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
[
"Defense Level ",
Player.defense_mult,
Player.defense_mult * mults.defense_mult,
BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
[
"Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
BitNodeMultipliers.DexterityLevelMultiplier,
],
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
[
"Agility Level ",
Player.agility_mult,
Player.agility_mult * mults.agility_mult,
BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
[
"Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
BitNodeMultipliers.CharismaLevelMultiplier,
Settings.theme.cha,
],
[
"Charisma Experience ",
Player.charisma_exp_mult,
Player.charisma_exp_mult * mults.charisma_exp_mult,
1,
Settings.theme.cha,
],
{
mult: "Strength Level",
current: Player.strength_mult,
augmented: Player.strength_mult * mults.strength_mult,
bnMult: BitNodeMultipliers.StrengthLevelMultiplier,
},
{
mult: "Strength Experience",
current: Player.strength_exp_mult,
augmented: Player.strength_exp_mult * mults.strength_exp_mult,
},
{
mult: "Defense Level",
current: Player.defense_mult,
augmented: Player.defense_mult * mults.defense_mult,
bnMult: BitNodeMultipliers.DefenseLevelMultiplier,
},
{
mult: "Defense Experience",
current: Player.defense_exp_mult,
augmented: Player.defense_exp_mult * mults.defense_exp_mult,
},
{
mult: "Dexterity Level",
current: Player.dexterity_mult,
augmented: Player.dexterity_mult * mults.dexterity_mult,
bnMult: BitNodeMultipliers.DexterityLevelMultiplier,
},
{
mult: "Dexterity Experience",
current: Player.dexterity_exp_mult,
augmented: Player.dexterity_exp_mult * mults.dexterity_exp_mult,
},
{
mult: "Agility Level",
current: Player.agility_mult,
augmented: Player.agility_mult * mults.agility_mult,
bnMult: BitNodeMultipliers.AgilityLevelMultiplier,
},
{
mult: "Agility Experience",
current: Player.agility_exp_mult,
augmented: Player.agility_exp_mult * mults.agility_exp_mult,
},
].map((data: MultiplierListItemData) =>
Object.defineProperty(data, "color", {
value: Settings.theme.combat,
}),
),
{
mult: "Charisma Level",
current: Player.charisma_mult,
augmented: Player.charisma_mult * mults.charisma_mult,
bnMult: BitNodeMultipliers.CharismaLevelMultiplier,
color: Settings.theme.cha,
},
{
mult: "Charisma Experience",
current: Player.charisma_exp_mult,
augmented: Player.charisma_exp_mult * mults.charisma_exp_mult,
color: Settings.theme.cha,
},
];
const rightColData: MultiplierListItemData[] = [
...[
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
BitNodeMultipliers.HacknetNodeMoney,
],
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
1,
],
[
"Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
1,
],
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
1,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
1,
],
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
[
"Faction reputation gain ",
Player.faction_rep_mult,
Player.faction_rep_mult * mults.faction_rep_mult,
BitNodeMultipliers.FactionWorkRepGain,
],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
BitNodeMultipliers.CompanyWorkMoney,
Settings.theme.money,
],
[
"Crime success ",
Player.crime_success_mult,
Player.crime_success_mult * mults.crime_success_mult,
1,
Settings.theme.combat,
],
[
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
BitNodeMultipliers.CrimeMoney,
Settings.theme.money,
],
{
mult: "Hacknet Node production",
current: Player.hacknet_node_money_mult,
augmented: Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
bnMult: BitNodeMultipliers.HacknetNodeMoney,
},
{
mult: "Hacknet Node purchase cost",
current: Player.hacknet_node_purchase_cost_mult,
augmented: Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
},
{
mult: "Hacknet Node RAM upgrade cost",
current: Player.hacknet_node_ram_cost_mult,
augmented: Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
},
{
mult: "Hacknet Node Core purchase cost",
current: Player.hacknet_node_core_cost_mult,
augmented: Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
},
{
mult: "Hacknet Node level upgrade cost",
current: Player.hacknet_node_level_cost_mult,
augmented: Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
},
{
mult: "Company reputation gain",
current: Player.company_rep_mult,
augmented: Player.company_rep_mult * mults.company_rep_mult,
},
{
mult: "Faction reputation gain",
current: Player.faction_rep_mult,
augmented: Player.faction_rep_mult * mults.faction_rep_mult,
bnMult: BitNodeMultipliers.FactionWorkRepGain,
},
{
mult: "Salary",
current: Player.work_money_mult,
augmented: Player.work_money_mult * mults.work_money_mult,
bnMult: BitNodeMultipliers.CompanyWorkMoney,
color: Settings.theme.money,
},
{
mult: "Crime success",
current: Player.crime_success_mult,
augmented: Player.crime_success_mult * mults.crime_success_mult,
color: Settings.theme.combat,
},
{
mult: "Crime money",
current: Player.crime_money_mult,
augmented: Player.crime_money_mult * mults.crime_money_mult,
bnMult: BitNodeMultipliers.CrimeMoney,
color: Settings.theme.money,
},
];
if (Player.canAccessBladeburner()) {
rightColData.push(
...[
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
1,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
1,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
1,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
1,
],
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
{
mult: "Bladeburner Success Chance",
current: Player.bladeburner_success_chance_mult,
augmented: Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
},
{
mult: "Bladeburner Max Stamina",
current: Player.bladeburner_max_stamina_mult,
augmented: Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
},
{
mult: "Bladeburner Stamina Gain",
current: Player.bladeburner_stamina_gain_mult,
augmented: Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
},
{
mult: "Bladeburner Field Analysis",
current: Player.bladeburner_analysis_mult,
augmented: Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
},
);
}
const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
return (
<Paper
sx={{
p: 1,
maxHeight: 400,
overflowY: "scroll",
display: "grid",
gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
display: "flex",
flexDirection: "column",
flexWrap: "wrap",
gap: 1,
}}
>
<MultiplierList rows={leftColData} />