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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
Merge pull request #2095 from MartinFournier/fix/bladeburner
Bladeburner console fixes & command checks
This commit is contained in:
commit
f01b12a56a
@ -34,6 +34,12 @@ import { getTimestamp } from "../utils/helpers/getTimestamp";
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import { joinFaction } from "../Faction/FactionHelpers";
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import { joinFaction } from "../Faction/FactionHelpers";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { WorkerScript } from "../Netscript/WorkerScript";
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interface BlackOpsAttempt {
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error?: string;
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isAvailable?: boolean;
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action?: BlackOperation;
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}
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export class Bladeburner implements IBladeburner {
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export class Bladeburner implements IBladeburner {
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numHosp = 0;
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numHosp = 0;
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moneyLost = 0;
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moneyLost = 0;
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@ -113,6 +119,44 @@ export class Bladeburner implements IBladeburner {
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return Math.min(1, this.stamina / (0.5 * this.maxStamina));
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return Math.min(1, this.stamina / (0.5 * this.maxStamina));
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}
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}
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canAttemptBlackOp(actionId: IActionIdentifier): BlackOpsAttempt {
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// Safety measure - don't repeat BlackOps that are already done
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if (this.blackops[actionId.name] != null) {
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return { error: "Tried to start a Black Operation that had already been completed" }
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}
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const action = this.getActionObject(actionId);
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if (!(action instanceof BlackOperation)) throw new Error(`Action should be BlackOperation but isn't`);
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if (action == null) throw new Error("Failed to get BlackOperation object for: " + actionId.name);
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if (action.reqdRank > this.rank) {
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return { error: "Tried to start a Black Operation without the rank requirement" };
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}
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// Can't start a BlackOp if you haven't done the one before it
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const blackops = [];
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for (const nm in BlackOperations) {
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if (BlackOperations.hasOwnProperty(nm)) {
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blackops.push(nm);
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}
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}
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blackops.sort(function (a, b) {
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return BlackOperations[a].reqdRank - BlackOperations[b].reqdRank; // Sort black ops in intended order
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});
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const i = blackops.indexOf(actionId.name);
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if (i === -1) {
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return { error: `Invalid Black Op: '${name}'` };
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}
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if (i > 0 && this.blackops[blackops[i - 1]] == null) {
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return { error: `Preceding Black Op must be completed before starting '${actionId.name}'.` }
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}
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return { isAvailable: true, action }
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}
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startAction(player: IPlayer, actionId: IActionIdentifier): void {
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startAction(player: IPlayer, actionId: IActionIdentifier): void {
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if (actionId == null) return;
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if (actionId == null) return;
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this.action = actionId;
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this.action = actionId;
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@ -156,18 +200,13 @@ export class Bladeburner implements IBladeburner {
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case ActionTypes["BlackOp"]:
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case ActionTypes["BlackOp"]:
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case ActionTypes["BlackOperation"]: {
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case ActionTypes["BlackOperation"]: {
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try {
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try {
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// Safety measure - don't repeat BlackOps that are already done
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const testBlackOp = this.canAttemptBlackOp(actionId);
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if (this.blackops[actionId.name] != null) {
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if (!testBlackOp.isAvailable) {
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this.resetAction();
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this.resetAction();
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this.log("Error: Tried to start a Black Operation that had already been completed");
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this.log(`Error: ${testBlackOp.error}`);
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break;
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break;
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}
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}
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this.actionTimeToComplete = testBlackOp.action.getActionTime(this);
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const action = this.getActionObject(actionId);
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if (action == null) {
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throw new Error("Failed to get BlackOperation object for: " + actionId.name);
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}
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this.actionTimeToComplete = action.getActionTime(this);
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} catch (e: any) {
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} catch (e: any) {
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exceptionAlert(e);
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exceptionAlert(e);
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}
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}
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@ -502,6 +541,7 @@ export class Bladeburner implements IBladeburner {
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const skill = Skills[skillName];
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const skill = Skills[skillName];
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if (skill == null || !(skill instanceof Skill)) {
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if (skill == null || !(skill instanceof Skill)) {
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this.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
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this.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
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break;
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}
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}
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if (args[1].toLowerCase() === "list") {
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if (args[1].toLowerCase() === "list") {
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let level = 0;
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let level = 0;
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@ -515,7 +555,11 @@ export class Bladeburner implements IBladeburner {
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currentLevel = this.skills[skillName];
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currentLevel = this.skills[skillName];
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}
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}
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const pointCost = skill.calculateCost(currentLevel);
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const pointCost = skill.calculateCost(currentLevel);
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if (this.skillPoints >= pointCost) {
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if (skill.maxLvl !== 0 && currentLevel >= skill.maxLvl) {
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this.postToConsole(
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`This skill ${skill.name} is already at max level (${currentLevel}/${skill.maxLvl}).`,
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);
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} else if (this.skillPoints >= pointCost) {
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this.skillPoints -= pointCost;
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this.skillPoints -= pointCost;
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this.upgradeSkill(skill);
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this.upgradeSkill(skill);
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this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
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this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
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@ -2032,44 +2076,9 @@ export class Bladeburner implements IBladeburner {
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// Special logic for Black Ops
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// Special logic for Black Ops
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if (actionId.type === ActionTypes["BlackOp"]) {
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if (actionId.type === ActionTypes["BlackOp"]) {
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// Can't start a BlackOp if you don't have the required rank
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const canRunOp = this.canAttemptBlackOp(actionId);
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const action = this.getActionObject(actionId);
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if (!canRunOp.isAvailable) {
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if (action == null) throw new Error(`Action not found ${actionId.type}, ${actionId.name}`);
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workerScript.log("bladeburner.startAction", () => canRunOp.error);
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if (!(action instanceof BlackOperation)) throw new Error(`Action should be BlackOperation but isn't`);
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//const blackOp = (action as BlackOperation);
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if (action.reqdRank > this.rank) {
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workerScript.log("bladeburner.startAction", () => `Insufficient rank to start Black Op '${actionId.name}'.`);
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return false;
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}
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// Can't start a BlackOp if its already been done
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if (this.blackops[actionId.name] != null) {
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workerScript.log("bladeburner.startAction", () => `Black Op ${actionId.name} has already been completed.`);
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return false;
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}
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// Can't start a BlackOp if you haven't done the one before it
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const blackops = [];
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for (const nm in BlackOperations) {
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if (BlackOperations.hasOwnProperty(nm)) {
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blackops.push(nm);
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}
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}
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blackops.sort(function (a, b) {
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return BlackOperations[a].reqdRank - BlackOperations[b].reqdRank; // Sort black ops in intended order
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});
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const i = blackops.indexOf(actionId.name);
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if (i === -1) {
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workerScript.log("bladeburner.startAction", () => `Invalid Black Op: '${name}'`);
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return false;
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}
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if (i > 0 && this.blackops[blackops[i - 1]] == null) {
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workerScript.log(
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"bladeburner.startAction",
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() => `Preceding Black Op must be completed before starting '${actionId.name}'.`,
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);
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return false;
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return false;
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}
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}
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}
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}
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@ -54,7 +54,6 @@ interface IProps {
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export function Console(props: IProps): React.ReactElement {
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export function Console(props: IProps): React.ReactElement {
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const classes = useStyles();
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const classes = useStyles();
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const scrollHook = useRef<HTMLDivElement>(null);
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const [command, setCommand] = useState("");
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const [command, setCommand] = useState("");
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const setRerender = useState(false)[1];
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const setRerender = useState(false)[1];
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@ -64,22 +63,14 @@ export function Console(props: IProps): React.ReactElement {
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const [consoleHistoryIndex, setConsoleHistoryIndex] = useState(props.bladeburner.consoleHistory.length);
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const [consoleHistoryIndex, setConsoleHistoryIndex] = useState(props.bladeburner.consoleHistory.length);
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// TODO: Figure out how to actually make the scrolling work correctly.
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function scrollToBottom(): void {
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if (!scrollHook.current) return;
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scrollHook.current.scrollTop = scrollHook.current.scrollHeight;
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}
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function rerender(): void {
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function rerender(): void {
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setRerender((old) => !old);
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setRerender((old) => !old);
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}
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}
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useEffect(() => {
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useEffect(() => {
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const id = setInterval(rerender, 1000);
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const id = setInterval(rerender, 1000);
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const id2 = setInterval(scrollToBottom, 100);
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return () => {
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return () => {
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clearInterval(id);
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clearInterval(id);
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clearInterval(id2);
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};
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};
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}, []);
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}, []);
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@ -113,6 +104,7 @@ export function Console(props: IProps): React.ReactElement {
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setConsoleHistoryIndex(i);
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setConsoleHistoryIndex(i);
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const prevCommand = consoleHistory[i];
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const prevCommand = consoleHistory[i];
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event.currentTarget.value = prevCommand;
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event.currentTarget.value = prevCommand;
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setCommand(prevCommand);
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}
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}
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if (event.keyCode === 40) {
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if (event.keyCode === 40) {
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@ -134,39 +126,68 @@ export function Console(props: IProps): React.ReactElement {
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setConsoleHistoryIndex(consoleHistoryIndex + 1);
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setConsoleHistoryIndex(consoleHistoryIndex + 1);
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const prevCommand = consoleHistory[consoleHistoryIndex + 1];
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const prevCommand = consoleHistory[consoleHistoryIndex + 1];
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event.currentTarget.value = prevCommand;
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event.currentTarget.value = prevCommand;
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setCommand(prevCommand);
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}
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}
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}
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}
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}
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}
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return (
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return (
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<Box height={"60vh"} display={"flex"} alignItems={"stretch"} component={Paper}>
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<Paper>
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<Box>
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<Box sx={{
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<List sx={{ height: "100%", overflow: "auto" }}>
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height: '60vh',
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{props.bladeburner.consoleLogs.map((log: any, i: number) => (
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paddingBottom: '8px',
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<Line key={i} content={log} />
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display: 'flex',
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))}
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alignItems: 'stretch',
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<TextField
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}}>
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classes={{ root: classes.textfield }}
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<Box>
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autoFocus
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<Logs entries={[...props.bladeburner.consoleLogs]} />
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tabIndex={1}
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</Box>
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type="text"
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value={command}
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onChange={handleCommandChange}
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onKeyDown={handleKeyDown}
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InputProps={{
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// for players to hook in
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className: classes.input,
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startAdornment: (
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<>
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<Typography>> </Typography>
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</>
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),
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spellCheck: false,
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}}
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/>
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</List>
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<div ref={scrollHook}></div>
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</Box>
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</Box>
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</Box>
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<TextField
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classes={{ root: classes.textfield }}
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autoFocus
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tabIndex={1}
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type="text"
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value={command}
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onChange={handleCommandChange}
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onKeyDown={handleKeyDown}
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InputProps={{
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// for players to hook in
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className: classes.input,
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startAdornment: (
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<>
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<Typography>> </Typography>
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</>
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),
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spellCheck: false,
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}}
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/>
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</Paper>
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);
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}
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interface ILogProps {
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entries: string[];
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}
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function Logs({entries}: ILogProps): React.ReactElement {
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const scrollHook = useRef<HTMLUListElement>(null);
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// TODO: Text gets shifted up as new entries appear, if the user scrolled up it should attempt to keep the text focused
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function scrollToBottom(): void {
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if (!scrollHook.current) return;
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scrollHook.current.scrollTop = scrollHook.current.scrollHeight;
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}
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useEffect(() => {
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scrollToBottom();
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}, [entries]);
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return (
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<List sx={{ height: "100%", overflow: "auto", p: 1 }} ref={scrollHook}>
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{entries && entries.map((log: any, i: number) => (
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<Line key={i} content={log} />
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))}
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</List>
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);
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);
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}
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}
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